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Helos Preview Available
We're happy to announce that the fourth island - Helos - is now available on the staging branch for public testing. If all goes well, the official release happens next week. For the bravest explorers, we're offering a c…
0.6.21 Patch
Patch notes: - Enabled stash dump of items while riding horse - Allowed elevator and fast travel device use while riding horse - Fixed horse disappear bug - Fixed horse map icon drawing in coop - Fixed big fish travel b…
0.6.20 - Couch Co-op, Sorting, and Stamina Rework
It's here — local co-op is now live! Grab a second controller (or a controller in addition to mouse+wasd) and drag someone into the realm with you. We mentioned a few updates ago that we were close, and now it's done. A…
Local Co-Op In Testing Phase
Just a heads up for everyone: The local co-op is enabled in the staging branch. We'd be thrilled if you give it a spin and send us feedback. We'll keep it in "staging" branch for some time to iron out the kinks, so if y…
Version 0.6.19
Release Notes: - Added backpack and stash sort buttons - Saving/loading disabled auto-store slots - Reworked 'Keimai in Peril' quest flow - Dialogue changes - Crash fix - Physics tweak - Tweaked some ore icons
0.6.18 - Saunas, Crevices, and Shared Stashes
This week we're bringing a mix of new content and heavily requested quality of life. The headline feature? Saunas. Yes, saunas. We're Finnish, it was only a matter of time. We just couldn't resist it. Beyond the steam a…
0.6.17 - Home Comfort, Recipe Tracking, and More Quests
In this week's update our main theme is "Home Comfort". You can now decorate your house a bit and also get more buffs from sleep from the comfort you get from these decorations. Additionally we have a new boar related q…
Version 0.6.16 - Better Toolbar
Alright - time for a new update again! The main highlight is the improved toolbar. During development we got accustomed to using the top row of backpack as the toolbar. It saved some space in the inventory screen but it…
Version 0.6.15 - Buildings & Vistas
We've been busy working on the game and a new version is now in default. There are a few community favorites like building stuff indoors and certain visual improvements. Below are the highlights from the most recent 0.6…
First Patch Available
UPDATE: This is now in the default as well with some additional fixes. It has been an intensive 24+ hours. We worked late into last night reading feedback, answering it and fixing stuff and making changes, took a quick…
DYSPLACED now available on Steam Early Access!
It's here. After years of development, DYSPLACED is now available on Steam Early Access. We're excited, nervous, and maybe a little exhausted — but mostly excited. So what is DYSPLACED? Short version: You fall into a fa…
DYSPLACED launches today in Early Access — come watch us play it live!
We'll be going live around 11:30 GMT (1:30 PM Finnish time) and playing for a few hours. Expect some solo adventuring and 2–3 player online co-op shenanigans as we explore the realm on launch day. Drop by to see the gam…
Early Access Roadmap
WIth the release date coming up this week, we want to share our plans for what comes after the Early Access release — here goes! First and foremost: Everything described here is subject to change. This is a roadmap we'l…
Dev Diary 9 - Early Access Release Date
Hello everyone! Great news: we can finally share the release date for the Steam Early Access version of Dysplaced! Dysplaced will launch in Early Access on March 5th, 2026. There it is! The initial release will feature…
Dev Diary 8 - Online Multiplayer
Hello! It has been some time since we last spoke. Since then, we have been working on preparing content for the initial Early Access version. We have also conducted both internal and external testing on the content and…
Dev Diary 7 Character Creation, Graphical Additions and UI stuff.
Welcome to this installment of Dysplaced Dev Diary! Our last diary was just before the holidays; we have been working hard since returning from vacation. We are currently at the stage of playtesting the early access con…
Happy Holidays from the Dysplaced Team
Festive tidings from the Dysplaced team! We didn't unfortunately have time to write a full-fledged dev diary to end the year, but we decided to show up some of the stuff we have been making, and I will be offering some…
Dev Diary 6 - Delay, Destruction and Daylight
Hello and welcome to this installation of Dysplaced Dev Diary. Today, we are going to examine some of the new destruction possibilities available in the game and some other fun stuff we have been cooking up since the la…
Dysplaced Dev Diary 5 - Variety of Adversaries and Mechanical Talk
Hello, and welcome to another Dysplaced Dev Diary. It has been some time since the last installation, and in the time between, we’ve been swamped with work. We have a good grasp of what we want (and are able) to include…
Dysplaced Dev Diary 4 - Horsing Around and Feature Snippets
Hello! This is our first dev diary for this year. As should, we’ve been busy developing the game, and it is progressing quite nicely. There have been some nice new additions to Dysplaced. While I cannot offer a comprehe…
