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Steam News 22 April 202628d ago

0.6.20 - Couch Co-op, Sorting, and Stamina Rework

It's here — local co-op is now live! Grab a second controller (or a controller in addition to mouse+wasd) and drag someone into the realm with you. We mentioned a few updates ago that we were close, and now it's done. A…

Update log

Full DYSPLACED update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes4 additions5 changes1 removal
  • UI and audio
  • Balance
  • Gameplay
  • Store
changedIt's here — local co-op is now live! Grab a second controller (or a controller in addition to mouse+wasd) and drag someone into the realm with you. We mentioned a few updates ago that we were close, and now it's done. As with everything in Early Access, we'll keep polishing it based on your feedback - so keep that coming. The local co-op focus has been in two player game so expect that the be more polished than 3 or 4 player experience. Some UI details also need more work, but we wanted to get this out now to gain more feedback.
addedBeyond the big one, we've made some solid quality of life improvements across the last two patches. Your backpack and stash now have sort buttons, dumping items into the stash respects your locked slots, and gamepad controls got some love across the board. We also tweaked some stamina details in combat — running no longer kills your regen, and hitting at 0 stamina still swings at full speed (just less damage). Stamina should feel less punishing in the cases you run out.
addedLocal co-op is now available
addedBackpack and stash sort buttons added
removedStamina rework: running in combat no longer stops regen, 0 stamina attacks at full speed with reduced damage only
changedBow secondary attack (experimental) — costs stamina, more damage

It's here — local co-op is now live! Grab a second controller (or a controller in addition to mouse+wasd) and drag someone into the realm with you. We mentioned a few updates ago that we were close, and now it's done. As with everything in Early Access, we'll keep polishing it based on your feedback - so keep that coming. The local co-op focus has been in two player game so expect that the be more polished than 3 or 4 player experience. Some UI details also need more work, but we wanted to get this out now to gain more feedback.

And thanks to all the testers in the "staging" branch - we caught some pretty hefty bugs with your help!

Beyond the big one, we've made some solid quality of life improvements across the last two patches. Your backpack and stash now have sort buttons, dumping items into the stash respects your locked slots, and gamepad controls got some love across the board. We also tweaked some stamina details in combat — running no longer kills your regen, and hitting at 0 stamina still swings at full speed (just less damage). Stamina should feel less punishing in the cases you run out.

Oh, and bows have an experimental secondary attack now. Costs stamina, hits harder. Let us know what you think (this will most likely be refined further - it might be too powerful now).

Highlights

  • Local co-op is now available

  • Backpack and stash sort buttons added

  • Stamina reworkrunning in combat no longer stops regen, 0 stamina attacks at full speed with reduced damage only
  • Bow secondary attack (experimental) — costs stamina, more damage

  • Cooking and upgrading from stash now works correctly in multiplayer

  • Improved gamepad melee controls and inventory navigation

  • Area damage now goes through block as it should

  • Refreshed stash chest and item icons

  • Adjustments to jumping sections and puzzles (pilars should be gone)

Full detailed change log inside the game!

Now, next we'll focus on the upcoming new content - stay tuned!

Source

Steam News / 22 April 2026

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