Update log
Full DYSPLACED update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Balance
- Gameplay
- Store
It's here — local co-op is now live! Grab a second controller (or a controller in addition to mouse+wasd) and drag someone into the realm with you. We mentioned a few updates ago that we were close, and now it's done. As with everything in Early Access, we'll keep polishing it based on your feedback - so keep that coming. The local co-op focus has been in two player game so expect that the be more polished than 3 or 4 player experience. Some UI details also need more work, but we wanted to get this out now to gain more feedback.
And thanks to all the testers in the "staging" branch - we caught some pretty hefty bugs with your help!
Beyond the big one, we've made some solid quality of life improvements across the last two patches. Your backpack and stash now have sort buttons, dumping items into the stash respects your locked slots, and gamepad controls got some love across the board. We also tweaked some stamina details in combat — running no longer kills your regen, and hitting at 0 stamina still swings at full speed (just less damage). Stamina should feel less punishing in the cases you run out.
Oh, and bows have an experimental secondary attack now. Costs stamina, hits harder. Let us know what you think (this will most likely be refined further - it might be too powerful now).
Highlights
Local co-op is now available
Backpack and stash sort buttons added
- Stamina reworkrunning in combat no longer stops regen, 0 stamina attacks at full speed with reduced damage only
Bow secondary attack (experimental) — costs stamina, more damage
Cooking and upgrading from stash now works correctly in multiplayer
Improved gamepad melee controls and inventory navigation
Area damage now goes through block as it should
Refreshed stash chest and item icons
Adjustments to jumping sections and puzzles (pilars should be gone)
Full detailed change log inside the game!
Now, next we'll focus on the upcoming new content - stay tuned!
Source
