Full notes
Full Dynasty Protocol update
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Repeated intro
Greetings, Commanders!
What changed
- Server
- Gameplay
- UI and audio
- Fixes
I'm excited to announce Dynasty Protocol v0.2.1 - Fleet Command Update is now live! This update focuses on improving fleet logistics and streamlining combat mechanics based on your valuable feedback.
NEW FEATURES
Cargo Ship Recall System I've implemented a highly requested feature - the ability to recall all cargo ships to your station or outpost in emergencies. Once recalled, you can quickly reassign them to new mining operations through the Idle Cargo Ships Menu. Additionally, all ships now prioritize filling their own cargo holds when discovering resources in deep space before sending the remainder back to the station.
IMPROVEMENTS
Streamlined Combat & Capture
Capturing outposts is now more straightforward - you only need to destroy enemy combat ships, not their cargo vessels
Total Annihilation victory conditions have been adjusted for better pacing - complete fleet destruction is no longer required
Enhanced Visual Clarity
Updated color scheme for player ships to improve visibility against the void of space
Redesigned space station colors for better distinction
Refreshed UI elements to match the new visual identity
Quality of Life
Added informative tooltips for station management, Recall buttons
BUG FIXES
Fixed asteroid highlight display issues after loading saved games
Resolved space jump problems when recalling multiple ships
Corrected issues with repeated recall commands and space jumping
Improved resource data loading speed in the colony management menu
As always, I appreciate your continued support and feedback. Your input helps shape Dynasty Protocol into the best space RTS experience possible!
Stay tuned for more updates, and may your empire prosper among the stars!
Patch Notes v0.2.1
New Features
Implemented the Recall Cargo Ship feature for stations and outposts
All cargo ships can be recalled to the station in case of emergency (then it is possible to auto-reassign them to miners from the Idle Cargo Ships Menu)
Ships fill their own cargo hold first when they find resources in deep space, then send any remaining resources to the station
Improvements
Capturing outpost conditions made easier - no longer requires destroying cargo ships to capture an outpost; only combat ships need to be destroyed
Defeating enemy conditions in Total Annihilation mode has been changed to make it easier - not all ships have to be destroyed
Improved player ship color scheme for better visibility and contrast against the backdrop of space
Enhanced space station visual design to stand out more clearly in the starfield
Updated related UI elements according to the new color scheme of player ships
Implemented additional information tooltips for station management, Recall buttons
Bug Fixes
Fixed the issue with displaying asteroid highlights after loading a saved game
Fixed the issue with space jumping while recalling multiple ships
Fixed the issue with space jumping when recalling ships multiple times
Fixed the slow resource data loading issue for the colony management menu
Source
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