Full notes
Full Dynasty Protocol update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Fixes
Greetings Commanders,
I'm excited to announce the release of Dynasty Protocol v0.3.0, which introduces new strategic depth to fleet management and combat operations.
New Ship Classes
This update expands your tactical options with five specialized vessels:
Supply Vessel - Keep your fleet operational in the field by providing oxygen and hydrogen resupply without returning to base
Repair Vessel - Conduct field repairs on damaged ships, maintaining combat readiness during extended operations
Scout - Fast reconnaissance vessel designed for intelligence gathering missions
Recon Vessel - Reveals fog of war and extends your visibility range across sectors
Phantom Recon Vessel - Stealth-capable vessel for gathering intelligence deep in enemy territory
New Systems
Automatic Shield Activation - Ships now intelligently activate their shields when hull integrity drops below 50%
Field Resupply & Repair - Reduced dependency on station docking with new Support and Repair vessel capabilities
Standby Positions - Ships automatically return to their pre-combat positions after engagements, maintaining formation integrity
Combat Improvements
Enhanced AI combat behavior with improved tactical decision-making
Refined AI movement patterns for better positioning during engagements
Modified station repair mechanics - stations now cannot be repaired while under attack or when enemy vessels are in the sector
Improved emergency indicator system for better resource management feedback
Enhanced ship status bar visibility during combat situations
Bug Fixes
Resolved vessel construction timing inconsistencies
Fixed the issue preventing ship name changes
Corrected missing images when loading saved games
These additions significantly expand your strategic options during both offensive and defensive operations. The new support vessels allow for sustained deep-space campaigns, while the reconnaissance options provide better intelligence gathering capabilities.
As always, your feedback is invaluable. Please share your thoughts and experiences with the new features on our Discord server or in the Steam discussions.
Thank you for your continued support!
Patch Notes v0.3.0
New Features
Implemented a new class of ships:
Supply Vessel - Supplies oxygen and hydrogen to other vessels in the field
Repair Vessel - Performs field repairs on damaged vessels
Scout - Fast reconnaissance vessel for gathering intelligence
Recon Vessel - Reveals fog of war and increases visibility range
Phantom Recon Vessel - Stealth vessel for gathering intel in enemy sectors
Implemented automatic shield activation system - Ships now automatically enable shields when hull integrity drops below 50%
Implemented alternative resupply and repair methods - Supply and Repair Vessels can now service ships in the field, reducing the need for station docking
Implemented standby position controls - Ships automatically return to their pre-combat positions after engagement ends
Improvements
Improved AI combat behavior and tactical decision-making
Enhanced AI combat movement patterns and positioning
Modified station repair mechanics - Stations cannot be repaired while under attack or when enemy combat vessels are present in the sector
Refined emergency indicator display conditions - Emergency indicator now also appears when Oxygen or Hydrogen is completely depleted to prevent confusion
Enhanced ship status bar visibility - Now displays more clearly during combat situations
Bug Fixes
Fixed vessel construction timing inconsistencies
Fixed the issue preventing ship name changes
Fixed missing images when loading saved games
Source
Changelog.gg summarizes and formats this update. How we read updates.
