Full notes
Full Dynasthir update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Performance
- Fixes
Ûnsae
We changed the way you are introduced to Essence as healing. We adjusted some idles, tweaked some world design and fixed some climbing pathways that had broken links. This should improve the way you are welcomed into the world, and how you get around it.
Current Patch V 8.9.3.2
Changed the initial healing item from 1 Crystallized Essence into 4 non crystallized ones
Added a Codex Entry that hints you towards how to get Crystallized Essence
Added Foci (Save spot) related shader, for added clarity of hidden mechanic
Added lowest LOD for distant mesh in Wilden
Fixed some broken links in climbing paths
Fixed some NPC activation issues
Bosses counting towards satiating the crest should now stay dead after killing them
Known Issues
Glyph functionality mis-match in rebinding Flicks
Music levels of certain pieces not tied to any slider
Severity slider for Color Blindness resets to full
- Ulfgang & Mireneye
Source
Changelog.gg summarizes and formats this update. How we read updates.
