In this update9
Full notes
Full Dwarven Realms update
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What changed
- Fixes
- Performance
- Maps
- Gameplay
- Events
- Balance
Dwarven Realms changes
Season 3.5 - AWAKENING Patch Notes
Monday, March 31st Patch Notes:
Bug Fixes:
Fixed various visual issues with a bunch of different Mounts.
Slightly optimized Rain of Flames performance
Resolved an issue that was causing Earthquake to stay on the battlefield after defeating Archeon.
Elysia can no longer be pushed off the map.
Removed spear related item from Archery Underrealm rewards.
Prime Trux the Imp will now properly display the warning indication of all 3 lasers.
Fixed _"Gain 0.02% damage reduction for every 100..."_ to work with Highest stat.
Added description about Experience Stones to Shadow stones.
Fixed an issue where Sword's bracers would give double crit damage.
Resolved an issue in Mardoth Bridge that was preventing enemies from spawning.
Gameplay:
Gravedigger key recipe will now unlock before Elysia key recipe.
Slightly reduced damage dealt by Shadowreaper boss and Prime Tombshade tornado attack.
Health regeneration bonus from Quartz reward card increased to 10%.
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Tuesday, March 25th Patch Notes:
Bug Fixes:
Optimized Mistress of Archeon VFX performance
Improved collision in Min Lodhur, which should prevent players from getting stuck outside Boss Arena.
Added controller support for Inventory Filter
Fixed a calculation in Arcane apocalypse's Blackhole modifier. It should now deal the correct amount of damage.
Resolved a navigation issue in The Hour Glass encounter that was preventing Apexious' minions from attacking the player.
Removed an exploitable point in Mardoth Bridge that was causing enemies to become stuck.
Fixed an issue with Archeon reward chest that was causing some items to be invisible.
Reduced Prime Cavernous Ravager's rock attack damage.
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Monday, March 24th Patch Notes:
Bug Fixes:
A major change has been made to the Character Save&Backup system which should prevent players from losing their character when abruptly disconnecting or closing the game.
Resolved an issue that was causing Arcane Apocalypse to leave shadows behind even after the skill ended.
Optimized performance of gaining Blood stacks.
Fixed an issue where the player could go back to the arena after killing the boss in infused Dhim Tharim.
Removed several exploitable spots in Ethereal Garden Temple rupture.
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Sunday, March 23rd Patch Notes:
Bug Fixes:
Resolved an issue that was causing Boss encounters to be instantly defeated upon spawning.
Fixed a bug that was causing elite enemies to spawn on elevated grounds.
Removed an invisible, blocking wall in The Hour Glass encounter.
Fixed the issue causing rewards and enemies to spawn out of bounds in Mardoth Bridge
"Increased mount speed by 80%" now working correctly
Resolved the issue that was causing players to get stuck in the air during Skorch encounter.
Fixed the issue making some Fists weapons to be held weird.
Fixed the issue causing some skins to become twisted when using fists weapons.
Made slight performance optimizations to Arcane Apocalypse and Fiery Totems.
*For changes made during the pre-season Chaos Week, visit the Chaos Week Patch Notes Thread.
Source
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