In this update15
Full notes
Full Dwarven Realms update
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What changed
- Fixes
- Balance
- Gameplay
- UI and audio
- Performance
- Events
Dwarven Realms changes
CHAOS WEEK: Season 3.5 - AWAKENING Patch Notes
Thursday, March 20th Patch Notes:
Bug Fixes:
Fixed a visual issue causing players to still hold weapons while mounted.
Resolved a physics issue so that it's no longer possible to push bosses out of the arena.
Fixed an issue causing Time Tears visuals to persist in rupture even after killing their summoned elite.
Corrected the problem that was causing Exploding Seeds to not deal any damage.
Fixed enemies spawning location in the Grave Digger's Cove
Smoothened the dissolve visual effect of containers
Gameplay:
Archeon Mistress's damage reduced.
Kaotika (Bridge of the Demigods) damage reduced.
Attack speed nodes now give % instead of flat attack speed.
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Wednesday, March 19th Patch Notes:
Bug Fixes:
Fixed a rendering issue that was causing the Racial Trait tooltip to stick out of the screen.
Corrected Fist weapon visuals.
Fixed a bug that was causing players to get stuck running in a certain direction.
Resolved the Lightning Beam flicker.
Fixed the bug that was causing auto-attack to become disabled after dashing.
Kraken Seed "Run over kraken seeds to shoot projectiles" now correctly gives Projectile Affinity.
Correct a calculation that was causing armor pieces to not receive the intended amount of Armor.
Slightly increased amount of items that can be dropped by enemies inside ruptures.
Elites spawning from Time Tear can now properly spawn as Prime.
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Tuesday, March 18th Patch Notes:
Bug Fixes:
Resolved additional navigation issues causing enemies to spawn in the ground or out of bounds.
Fixed a bug that was causing Spears special ability (dash) icon to not disappear after changing stance
Corrected an issue that was causing Spark's Plasma sphere to fly off into the horizon.
Corrected various Typos
Reduced life-steal's sound effect volume
Fixed an issue where only parts of a boss enemy would light up on hit indication
Made performance optimizations to DeathClaws and Empowered DeathClaws
Gameplay
Added Luck stat nodes to skill tree
Slightly reduced enemy health growth algorithm
Fists:
Juggernaut Manifest's critical damage augmentation has been reduced to 50% (down form 100%)
Slightly reduced chance to gain an Excitement stack on critical Hit
Removed Combo points scaling based on stance Mastery.
Combo points now augment secondary ability damage instead of adding to it.
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Monday, March 17th Patch Notes:
Bug Fixes:
Fixed an issue that was preventing containers from spawning properly in Infused ruptures.
Corrected an issue with Energy Spheres damage calculation
Removed bottom shadow from environment messages box
Resolved the issue causing some Legendary items to roll with double stats.
Fixed the issue causing Spirit shade Nightshade to spawn their walls in the air
Prime variant of *Trux The Imp* will now spawn an additional laser.
Fixed an issue that was preventing Offhands from working properly in the loot area of Bridge of the Demigods.
Juggernaut Manifest will now correctly increase melee auto attack range by 25% for the duration.
Gameplay:
Juggernaut Manifest is now available as a monogram on the Helmet slot.
'Gain 25% health Regeneration but potions do not heal you' Monogram has been increased to give 100% health regeneration.
Added Elemental Type description to offhand tooltip
Fists - Major Changes:
Fists proficiency Mastery will now increase the bonus damage gained from combo points.
Soul Strike has been revamped, and will no longer causes players to be immobilized, and does not apply 15% damage reduction.
Ground Pound: Damage modifier increased by 20%, Range increased by 30%.
Deathly Revolver: Damage modifier reduced by 10%.
Fervent Punch's attack speed speed has been significantly increased, Damage modifier reduced by 20%.
Juggernaut Manifest Critical Chance bonus reduced to 25% (100% ->25%), and now doubles the Critical Damage bonus for the duration.
Offhand Abilities:
Arcane Orbs: Chaos Orbs modifier will now provide Explosion affinity
Chain Lightning:
Additional Damage with each link modifier now gives +20% Damage per additional link (up from 10%).
Jump two Additional times Modifier now adds Area affinity
Ferocity of Wolves: "One of your Wolves turns into a Bat" Modifier no longer provides Sky affinity.
Eye Of the Storm no longer has Orbit affinity by default.
Lightning Beam stays longer modifier:
Duration increased by 0.5 seconds. (1s -> 1.5s)
Damage increased by 10% (10% -> 20%)
Now applies Momentum affinity
Delusions of Zelkore
- Lava Spike modifierReduced time to spawn spikes in order to improve viability on moving targets.
Arcane Apocalypse
Slightly reduced delay between spawn and explosion in order to improve viability on moving targets.
Arcane Totem now has Ground affinity by default
Spark now has Sky affinity by Default.
Plasma Sphere modifier has undergone major changes:
Plasma Sphere no longer spawns spark on enemies.
Plasma sphere will now explodes when it despawns, dealing 100% damage.
Sparks can now jump onto Plasma Sphere, and be consumed in favor of extra damage.
Chance to spawn plasma reduced to 15%. (was 20%)
Increased time between ticks by 65%, amount of Ticks has been doubled.
Damage bonus and chance to spawn Plasma sphere now properly stacks.
Plasma Sphere modifier now grants Explosion affinity.
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Sunday, March 16th Patch Notes:
Gameplay
Legendary (purple) Items will now drop the same Stat for flat and percent bonus.
All Health regeneration nodes on the skill tree have been increase by x10
Fist's blessing abilities (Blinding Rage, Zen Meditation) now apply Augmentation instead of Percent. Augmentation enhances or reduces an attribute by applying a direct scaling effect to its total value.
Prime Elites now correctly give double Essence, additional experience, and will always grant a reward container when killed.
Bug Fixes
Resolved a lot of Navigation issues that were causing Enemies and Containers to spawn out of bounds.
Excitement now gives correct Attack speed bonus.
Resolved an issue that was causing items to disappear in the Workbench.
Fixed the calculation for "Gain 1% health per potion" monogram.
Skill tree nodes for "Hazard' Affinity now gives the correct bonus.
Damage in Character sheet UI now shows total damage, including all % bonuses.
Fixed an issue where players would pick up more potions than they can carry.
Resolved an issue that was hiding the used abilities in Fists stance from Leaderboard.
Added Fist Weapons and Items to all boss drops it was missing from.
Corrected Underrrealm icons and texts for Fists stance.
Removed a small invisible wall in the Home Fort.
Resolved an issue that was causing some bosses to teleport out of bounds.
Fixed an exploit that was allowing players to loot containers an infinite amount times.
Corrected an issue that was preventing Prime Elites from spawning when an elite spawns through the Monogram bonus.
Fixed a wrong calculation that was causing Fervent Punch to sometimes deal negative damage.
Resolved an issue that was enabling Juggernaut Manifest bonus to work while not using Fist weapons.
Source
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