In this update12
Full notes
Full Dwarven Realms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Server
- Balance
- Gameplay
- Performance
- Fixes
Dwarven Realms changes
Season 5.75: Trial By Fire
Important dates & times:
Leaderboard locks: March 26th at 1:00 PM EST (24 hours before Season Start)
Server wipe: March 27th at 12:00 AM EST (1 hour before Season Start)
Season launch: March 27th at 1:00 PM EST
Enemy Scaling & Balance Overhaul
We’ve taken a hard look at how enemies scale as you push into higher Rupture levels. Previously, enemies could quickly turn into massive damage-sponges that hit disproportionately hard. To make combat feel more fluid and fair, we’ve completely rebalanced Enemies Health and Damage across all game.
Damage Reductions
Enemy damage has been nerfed globally across all Rupture levels to make survival feel less punishing and give you more room to experiment with builds.
Enemies Health
We’ve aggressively squished enemy health pools at the top end to reduce the "bullet sponge" effect during endgame pushes.
Offhand Changes
Rain of Flames Damage multi
58% (Previously: 29%)
Cooldown
+500%
Carnage of Fire Damage multi
112% (Previously: 56%)
Cooldown
+1100%
Delusion of Zelkors Damage multi
220% (Previously: 110%)
Cooldown
+200%
Burning Shield Damage multi
170% (Previously: 85%)
Cooldown
+1166%
Fire Beam Damage multi
80% (Previously: 40%)
Cooldown
+504%
Dragon Flame Damage multi
320% (Previously: 160%)
Cooldown
+767%
Chain Lightning Damage multi
240% (Previously: 120%)
Cooldown
+406%
Spark Damage multi
100% (Previously: 50%)
Cooldown
+300%
Vortex Damage multi
246% (Previously: 123%)
Cooldown
+233%
Eye of the Storm Damage multi
260% (Previously: 130%)
Cooldown
+967%
Ferocity of Wolves Damage multi
40% (Previously: 20%)
Cooldown
+256%
Static Charge Damage multi
140% (Previously: 70%)
Cooldown
+287%
Star Blades Damage multi
60% (Previously: 30%)
Cooldown
+197%
Electric Dragons Damage multi
200% (Previously: 100%)
Cooldown
+633%
Spinnig Blade Damage multi
230% (Previously: 115%)
Cooldown
+767%
Toxicity Damage multi
250% (Previously: 125%)
Cooldown
+933%
Death Blades Damage multi
240% (Previously: 120%)
Cooldown
+920%
Arcane Orb Damage multi
230% (Previously: 115%)
Cooldown
+233%
Blood Dragons Damage multi
250% (Previously: 125%)
Cooldown
+1233%
Arcane Apocalypse Now Spawns on enemies location.Damage multi: 186% (Previously: 93%) Cooldown: +320%
Fire Orb Damage multi
130% (Previously: 65%)
Cooldown
+373%
Fiery Totem Damage multi
220% (Previously: 110%)
Cooldown
+600%
Arcane Totem Damage multi
360% (Previously: 180%)
Cooldown
+700%
Lightning Totem Damage multi
186% (Previously: 93%)
Cooldown
+600%
Arcane Seed Damage multi
280% (Previously: 140%)
Cooldown
+833%
Lightning Plasma Damage multi
270% (Previously: 135%)
Cooldown
+733%
New Core Stat: Cooldown Reduction
As you might have noticed from the cooldown adjustments above, base ability cooldowns have been significantly increased across the board. Don't panic! This is because we are officially introducing Cooldown Reduction (CDR) as a brand-new core stat.
Previously, ability pacing was fixed. Now, we are putting the power back in your hands to customize how your character plays.
Balance
Monograms
Gain 1.5% Crit Chance for every 20 essence available. (Previously: 1%) Gain 1.5% Critical Damage for every 10 essence collected. (Previously: 1%) Gain 1.5% Damage for every 10 essence available. (Previously: 1%) Gain 1.5 Damage for every 20 essence available. (Previously: 1) Drinking a Potion triggers your offhand - Removed.
March 29th Patch Notes
Grave Digger Cove has been reworked (mechanics remain the same)
Improved performance by disabling unnecessary ticks on items drops
Fixed Double Mastery Monograms not working correctly
Fixed an issue where SuchKittyMuchMeow was not spawning cats as intended
Fixed slugs not moving correctly Fixed an exploit related to quest turn-ins
April 5th Patch Notes
Gameplay & Balance
Rupture Gate will no longer consume the required essence to enter the boss room.
Underrealm Rupture Gate Essence costs reduced to 100.
Archeon items are now guaranteed to roll with at least 1 Monogram.
Trinkets will now start dropping at Rupture 4 (moved up from Rupture 3).
Killing the Terror Master will now automatically wipe out any pawns he spawned.
Dwarven King changes:
Interacting with the Dwarven King before completing the required 10 boss kills will now display a progress message, showing exactly how many kills are still needed to claim your reward.
Claiming your reward from the Dwarven King now guarantees a random monograms corresponding to your chosen offhand.
Zul: Players will receive 2 random monograms for their selected offhand.
Skorch & Dark Skorch: Players will receive will receive a single random monogram three times. (3 Stacks of the same monogram)
Visuals & Environment
Increased brightness and reduced fog across several maps to improve clarity in areas that were previously too dark or difficult to see
Completely reworked the Stance Level Up VFX.
- Archeon's GripUsing Archeon's Grip now spawns a new orb VFX that travels to the player character.
Time Tears now feature a visual circle indicator that warns players when they are about to despawn.
Boss Gate Indicator: Reaching 100 Essence now triggers a glowing material overlay on the gates, making it clearer when players can open the boss room.
UI & HUD
- Floating Combat TextWe reworked the text for Lifesteal and Damage Taken so the font and styling match the outgoing damage numbers.
Removed the Rupture timer bar.
Countdown timer has been moved to the right corner of the screen
Minor changes to Essence Collection bar.
Bug Fixes
Fixed a bug with the overlay material was not working as intended when players first unlocked stations in the Homefort.
Source
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