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Steam News25 March 20263mo ago

Season 5.75: Trial By Fire

Season 5.75: Trial By Fire Important dates & times: Leaderboard locks: March 26th at 1:00 PM EST (24 hours before Season Start) Server wipe: March 27th at 12:00 AM EST (1 hour before Season Start) Season launch: March 2

In this update12

Full notes

Full Dwarven Realms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions53 changes2 removals
  • Events
  • Server
  • Balance
  • Gameplay
  • Performance
  • Fixes
changedImportant dates & times:Leaderboard locks: March 26th at 1:00 PM EST (24 hours before Season Start)
changedImportant dates & times:Server wipe: March 27th at 12:00 AM EST (1 hour before Season Start)
changedImportant dates & times:Season launch: March 27th at 1:00 PM EST
changedEnemy Scaling & Balance OverhaulWe’ve taken a hard look at how enemies scale as you push into higher Rupture levels. Previously, enemies could quickly turn into massive damage-sponges that hit disproportionately hard. To make combat feel more fluid and fair, we’ve completely rebalanced Enemies Health and Damage across all game.
changedEnemy Scaling & Balance OverhaulDamage Reductions
changedEnemy Scaling & Balance OverhaulEnemy damage has been nerfed globally across all Rupture levels to make survival feel less punishing and give you more room to experiment with builds.

Dwarven Realms changes

changedLeaderboard locks: March 26th at 1:00 PM EST (24 hours before Season Start)
changedServer wipe: March 27th at 12:00 AM EST (1 hour before Season Start)
changedSeason launch: March 27th at 1:00 PM EST
changedWe’ve taken a hard look at how enemies scale as you push into higher Rupture levels. Previously, enemies could quickly turn into massive damage-sponges that hit disproportionately hard. To make combat feel more fluid and fair, we’ve completely rebalanced Enemies Health and Damage across all game.
changedDamage Reductions

Season 5.75: Trial By Fire

Important dates & times:

  • Leaderboard locks: March 26th at 1:00 PM EST (24 hours before Season Start)

  • Server wipe: March 27th at 12:00 AM EST (1 hour before Season Start)

  • Season launch: March 27th at 1:00 PM EST

Enemy Scaling & Balance Overhaul

We’ve taken a hard look at how enemies scale as you push into higher Rupture levels. Previously, enemies could quickly turn into massive damage-sponges that hit disproportionately hard. To make combat feel more fluid and fair, we’ve completely rebalanced Enemies Health and Damage across all game.

Damage Reductions

Enemy damage has been nerfed globally across all Rupture levels to make survival feel less punishing and give you more room to experiment with builds.

Enemies Health

We’ve aggressively squished enemy health pools at the top end to reduce the "bullet sponge" effect during endgame pushes.

Offhand Changes

Rain of Flames Damage multi

58% (Previously: 29%)

Cooldown

+500%

Carnage of Fire Damage multi

112% (Previously: 56%)

Cooldown

+1100%

Delusion of Zelkors Damage multi

220% (Previously: 110%)

Cooldown

+200%

Burning Shield Damage multi

170% (Previously: 85%)

Cooldown

+1166%

Fire Beam Damage multi

80% (Previously: 40%)

Cooldown

+504%

Dragon Flame Damage multi

320% (Previously: 160%)

Cooldown

+767%

Chain Lightning Damage multi

240% (Previously: 120%)

Cooldown

+406%

Spark Damage multi

100% (Previously: 50%)

Cooldown

+300%

Vortex Damage multi

246% (Previously: 123%)

Cooldown

+233%

Eye of the Storm Damage multi

260% (Previously: 130%)

Cooldown

+967%

Ferocity of Wolves Damage multi

40% (Previously: 20%)

Cooldown

+256%

Static Charge Damage multi

140% (Previously: 70%)

Cooldown

+287%

Star Blades Damage multi

60% (Previously: 30%)

Cooldown

+197%

Electric Dragons Damage multi

200% (Previously: 100%)

Cooldown

+633%

Spinnig Blade Damage multi

230% (Previously: 115%)

Cooldown

+767%

Toxicity Damage multi

250% (Previously: 125%)

Cooldown

+933%

Death Blades Damage multi

240% (Previously: 120%)

Cooldown

+920%

Arcane Orb Damage multi

230% (Previously: 115%)

Cooldown

+233%

Blood Dragons Damage multi

250% (Previously: 125%)

Cooldown

+1233%

Arcane Apocalypse Now Spawns on enemies location.Damage multi: 186% (Previously: 93%) Cooldown: +320%

Fire Orb Damage multi

130% (Previously: 65%)

Cooldown

+373%

Fiery Totem Damage multi

220% (Previously: 110%)

Cooldown

+600%

Arcane Totem Damage multi

360% (Previously: 180%)

Cooldown

+700%

Lightning Totem Damage multi

186% (Previously: 93%)

Cooldown

+600%

Arcane Seed Damage multi

280% (Previously: 140%)

Cooldown

+833%

Lightning Plasma Damage multi

270% (Previously: 135%)

Cooldown

+733%

New Core Stat: Cooldown Reduction

As you might have noticed from the cooldown adjustments above, base ability cooldowns have been significantly increased across the board. Don't panic! This is because we are officially introducing Cooldown Reduction (CDR) as a brand-new core stat.

Previously, ability pacing was fixed. Now, we are putting the power back in your hands to customize how your character plays.

Balance

Monograms

Gain 1.5% Crit Chance for every 20 essence available. (Previously: 1%) Gain 1.5% Critical Damage for every 10 essence collected. (Previously: 1%) Gain 1.5% Damage for every 10 essence available. (Previously: 1%) Gain 1.5 Damage for every 20 essence available. (Previously: 1) Drinking a Potion triggers your offhand - Removed.

March 29th Patch Notes

  • Grave Digger Cove has been reworked (mechanics remain the same)

  • Improved performance by disabling unnecessary ticks on items drops

  • Fixed Double Mastery Monograms not working correctly

  • Fixed an issue where SuchKittyMuchMeow was not spawning cats as intended

  • Fixed slugs not moving correctly Fixed an exploit related to quest turn-ins

April 5th Patch Notes

Gameplay & Balance

  • Rupture Gate will no longer consume the required essence to enter the boss room.

  • Underrealm Rupture Gate Essence costs reduced to 100.

  • Archeon items are now guaranteed to roll with at least 1 Monogram.

  • Trinkets will now start dropping at Rupture 4 (moved up from Rupture 3).

  • Killing the Terror Master will now automatically wipe out any pawns he spawned.

Dwarven King changes:

  • Interacting with the Dwarven King before completing the required 10 boss kills will now display a progress message, showing exactly how many kills are still needed to claim your reward.

  • Claiming your reward from the Dwarven King now guarantees a random monograms corresponding to your chosen offhand.

  • Zul: Players will receive 2 random monograms for their selected offhand.

  • Skorch & Dark Skorch: Players will receive will receive a single random monogram three times. (3 Stacks of the same monogram)

Visuals & Environment

  • Increased brightness and reduced fog across several maps to improve clarity in areas that were previously too dark or difficult to see

  • Completely reworked the Stance Level Up VFX.

  • Archeon's GripUsing Archeon's Grip now spawns a new orb VFX that travels to the player character.
  • Time Tears now feature a visual circle indicator that warns players when they are about to despawn.

  • Boss Gate Indicator: Reaching 100 Essence now triggers a glowing material overlay on the gates, making it clearer when players can open the boss room.

UI & HUD

  • Floating Combat TextWe reworked the text for Lifesteal and Damage Taken so the font and styling match the outgoing damage numbers.
  • Removed the Rupture timer bar.

  • Countdown timer has been moved to the right corner of the screen

  • Minor changes to Essence Collection bar.

Bug Fixes

  • Fixed a bug with the overlay material was not working as intended when players first unlocked stations in the Homefort.

Source

Steam News / 25 March 2026

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