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Steam News17 May 20251y ago

Season 4: Rise of the Necromancer

Season 4 launches on May 25th! The gates will open at 1PM EST Rise with the Dwarves, command the dead — jump in, forge your legend. The Realms await you champion! Stone and Darkness unite!

In this update15

Full notes

Full Dwarven Realms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

97 fixes15 additions117 changes16 removals
  • Events
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Performance
changedSeason 4 launches on May 25th!The gates will open at 1PM EST Rise with the Dwarves, command the dead — jump in, forge your legend. The Realms await you champion!
addedStone and Darkness unite!In Season 4: Rise of the Necromancer, warriors old and new must rise to meet the challenge.
changedStone and Darkness unite!This season, the Realms crack open wider than ever before. Step through the Time Tear and back into an era lost to ruin—where ancient powers still walk the land, and the Dwarves have yet to fall.
addedNew RacesWith the introduction of two new playable races, the mighty Dwarves and the vengeful Graveborn, players now choose from four distinct ancestries, each offering unique bonuses to weapon types and elemental affinities. Build your legend with the might of forged steel or the fury of the grave.
addedNew Necromancer StanceAt the heart of the new season is the debut of the Necromancer class, a master of death who commands a legion of minions. Unlike traditional brawlers or spellcasters, the Necromancer reshapes the battlefield through his undead army—empowering skeletal warriors, spectral beasts, and horrific abominations to overwhelm the enemies of the Realms. It's a bold new playstyle for those who prefer strategy, positioning, and relentless pressure over raw damage.
removedNew Home FortThe Home-Fort has been reborn. No longer the shining cathedral of previous seasons, the fort now reflects a world mid-collapse—a war-torn stronghold clinging to hope. Cracked stone, shattered banners, and flickers of dwarven resilience tell the story of a people on the edge... and a future not yet written.
Lightning damage buff - increased max stacks (2025Lightning damage buff - increased max stacks ( increased, buffThunderstorm mod - increased damage150%300%Thunderstorm mod - increased damage increased, buffMod "Electric Meteors" -> Chance increased (20%25%Mod "Electric Meteors" -> Chance increased ( increased, buffDamage increased (80%100%Damage increased ( increased, buff

Dwarven Realms changes

changedThe gates will open at 1PM EST Rise with the Dwarves, command the dead — jump in, forge your legend. The Realms await you champion!
addedIn Season 4: Rise of the Necromancer, warriors old and new must rise to meet the challenge.
changedThis season, the Realms crack open wider than ever before. Step through the Time Tear and back into an era lost to ruin—where ancient powers still walk the land, and the Dwarves have yet to fall.
addedWith the introduction of two new playable races, the mighty Dwarves and the vengeful Graveborn, players now choose from four distinct ancestries, each offering unique bonuses to weapon types and elemental affinities. Build your legend with the might of forged steel or the fury of the grave.
addedAt the heart of the new season is the debut of the Necromancer class, a master of death who commands a legion of minions. Unlike traditional brawlers or spellcasters, the Necromancer reshapes the battlefield through his undead army—empowering skeletal warriors, spectral beasts, and horrific abominations to overwhelm the enemies of the Realms. It's a bold new playstyle for those who prefer strategy, positioning, and relentless pressure over raw damage.

Season 4 launches on May 25th!

The gates will open at 1PM EST Rise with the Dwarves, command the dead — jump in, forge your legend. The Realms await you champion!

Stone and Darkness unite!

In Season 4: Rise of the Necromancer, warriors old and new must rise to meet the challenge.

This season, the Realms crack open wider than ever before. Step through the Time Tear and back into an era lost to ruin—where ancient powers still walk the land, and the Dwarves have yet to fall.

New Races

With the introduction of two new playable races, the mighty Dwarves and the vengeful Graveborn, players now choose from four distinct ancestries, each offering unique bonuses to weapon types and elemental affinities. Build your legend with the might of forged steel or the fury of the grave.

New Necromancer Stance

At the heart of the new season is the debut of the Necromancer class, a master of death who commands a legion of minions. Unlike traditional brawlers or spellcasters, the Necromancer reshapes the battlefield through his undead army—empowering skeletal warriors, spectral beasts, and horrific abominations to overwhelm the enemies of the Realms. It's a bold new playstyle for those who prefer strategy, positioning, and relentless pressure over raw damage.

New Home Fort

The Home-Fort has been reborn. No longer the shining cathedral of previous seasons, the fort now reflects a world mid-collapse—a war-torn stronghold clinging to hope. Cracked stone, shattered banners, and flickers of dwarven resilience tell the story of a people on the edge... and a future not yet written.

New Feature: Expeditions - The Fortune Assistant has left the Home Fort, and Kordrim the Explorer has taken his place. Kordrim will gladly take your keys to the Tomb of Fortune, Catacombs, Grave Digger's Cove, and the Elven Capital - and go fetch the loot for you in a matter of seconds.

New Feature: Multiple rewards in Boss Encounters - Upon entering a boss encounter, Amen'non the Ancient will now appear if the player has more keys to the same encounter. Players can now trade the additional keys with this ancient being, which will use them to enhance the rewards, should the boss be defeated.

New Feature: Boss scaling selection - Boss encounters will now scale the same as Ruptures. After defeating a Boss Encounter, you may choose to battle again in the same level or push higher levels, for better rewards. Upgrading the Rupture Portal through the Home Fort Giant will also affect how many levels you can skip in Boss encounters.

New Feature

Home Fort stash - The stash chests that used to spread out through the fort have been replaced with a single, multiple tab stash.

Important Notice

This change will delete all items stored in the current stash system. Players should take out any items they wish to keep from the stash Before downloading the new season patch.

Meta and Balance updates

Offhands

  • Rain of Flames:

    • Mod "Explodes for +70% dmg" --> Damage increased to 85%

    • Cooldown reduced by 0.05s

  • Carnage Of Fire:

    • Mod "Scorching Fire" --> now stacks damage when stacking the mod.

    • Combined "Spawn on target" and Lava Spike mods so players don't need to 'give up' a modifier slot.

    • Lava spikes deal 50% dmg --> increased to 65%

  • Zelkore Mages:

    • Cooldown reduced by 0.1second

    • Damage multiplier increased by 5%

  • Burning Shield:

    • Mod "Explosion" gains 10% increased damage for every sword --> Damage Increased to 20%.

    • Mod "Swords" increase damage by 25% --> Increased bonus damage to 33%.

    • Damage Multiplier increased by 6%

  • Fire Beam:

    • Mod "Fire ring" deals 100% base damage --> Ring damage reduced to 80%

    • Cooldown increased by 0.15 seconds.

    • Damage Multiplier reduced by 3%

  • Chain Lightning:

    • Mod "Link 2 more times" - increased to give 3 more links

    • Mod "gain 20% damage for each link" - Damage increased to 25%

    • Damage multiplier increased from 1.1 to 1.15

    • Cooldown increased by 0.1s

  • Spark:

    • Mod Plasma Sphere deals 50% damage -> damage increased to 200%

    • Cooldown reduced by 0.1s

    • Damage Multiplier increased by 5%

  • Vortex:

    • Lightning damage buff - increased max stacks (20->25), increased bonus per stack (0.01->0.04) - for a total of 100% lightning damage bonus when fully stacked.

    • Thunderstorm mod - increased damage from 150% to 300%

    • Reduce cooldown by 0.1s

    • Damage Multiplier increased by 3%

  • Ferocity of Wolves:

    • ModWolves jump 3 additional times --> Reduced to 2 additional jumps
    • Damage Multiplier increased by 5%

    • Cooldown reduced by 0.150s

  • Electric Dragons:

    • Mod "Electric Meteors" -> Chance increased (20% -> 25%, per stack). Damage increased (80% -> 100%), Damage now also stacks.

    • Mod "For each other dragon" - now works even without complimentary mod "gain additional dragons".

    • Damage Multiplier increased by 2%

  • Spinning Blades:

    • Mod "Shuriken" - Shuriken Damage increased (25% -> 50%) and bonus dmg to ability to 10% (from 5%)

    • Mod "Axes" - Damage bonus to increased to (25% -> 30%) and bonus dmg to ability to 10% (from 5%)

  • Toxicity:

    • Mod "Chain Reaction" -> Increase chance to trigger reaction (20% -> 25%), damage bonus per pool increased (5% -> 10%)

    • Damage Multiplier increased by 5%

  • Death Blades:

    • Damage Multiplier increased by 5%

  • Arcane Orb:

    • Number of default Orbs increased by 1

    • Mod "Arcane Burst" - bonus damage per additional orb increased (10% -> 15%) and Damage bonus now stacks.

  • Arcane Totem:

    • mod "explode on de-spawn" - 150% explosion damage now stacks

  • Dragon Flame

    • Cooldown reduced by 0.05s

    • Damage Multiplier increased by 5%

  • Eye of the Storm

    • Cooldown reduced by 0.1s

    • Damage Multiplier increased by 4%

  • Static Charge

    • Damage Multiplier increased by 3%

    • Cooldown reduced by 0.05s

  • Starblades

    • Damage Multiplier increased by 3%

  • Blood Dragons

    • Damage Multiplier increased by 10%

  • Fire Orb

    • Damage Multiplier increased by 5%

  • Fiery Totems

    • Cooldown reduced by 0.1s

    • Damage multiplier increased by 10%

  • Lightning Totem

    • Cooldown reduced by 0.1s

    • Damage increased by 5%

  • Kraken Seed

    • Damage Multiplier increased by 4%

  • Lightning Beam

    • Damage Multiplier increased by 5%

    • Cooldown reduced by 0.1s

Stance Abilities

  • Archery - Rain of Arrowscooldown increased by 25%
  • Spears - Magical Lancecooldown increased by 5%
  • Axes - Sky Swordscooldown increased by 10%
  • Swords - Magical Slashcooldown increased by 10%
  • Swords -Ascending Powercooldown reduced by 25%
  • Fists - Soul Strike: cooldown increase by 10%

  • Fists - Fervent Punchcooldown increased by 15%
  • Magery - Dischargecooldown increased by 5%

Monograms and Builds

  • Bloodlust

    • Critical Damage per stack increased (3% -> 5%)

    • Flat attack speed bonus replaced with Attack Speed% (0.4% per stack)

  • Phasing Trance

    • Flat damage bonus per stack has been corrected to be Damage %

    • Boss damage per stack reduced (1% -> 0.5%)

  • Shroud

    • Now additionally provides bonus Base Damage (0.1% per stack)

  • Maul Divine Shield

    • Maul crit damage bonus increased (100% -> 200%)

    • Also provides 50% boss damage for the duration

  • Unholy void's attacks are 20% stronger -> Now, Unholy Void attacks are 1% stronger for every 50 Critical Damage you have. Moved to Ring slot (stackable).

  • Energy Consumption reduced by 20% -> Moved to Relic slot

  • Gain 1% Critical Damage for every 10 essence -> Moved to Boot slot

  • Gain 5% damage for every 100 Essence available -> Moved to ring slot, essence reduced to 80

  • Gain 1% damage for every extra inventory slot -> Removed from Helmet slot, Added to Ring Slot, Increased to 2% per slot.

  • Gain 2 base damage for every energy point above 100 -> increased to 3 base damage bonus.

  • Your basic abilities take 100 Energy but you gain 100% damage bonus -> Moved to Relic slot

  • Every 4 seconds pulse with elemental damage monograms moved to Bracer.

  • Amadora's Blessing deals 50% more damage -> increased to 100% Damage bonus.

  • Each time you get hit, gain 5% damage bonus up to 25% -> Increased to be 15% per hit, up to 75% bonus damage

  • Gain 1% damage for every extra Inventory slot -> increased to 2.5% per slot

  • Gain 1% armor per bloodlust stack -> Increased to 2%

  • Your Charged secondary ability deals 5% damage for every 75 of your highest stat -> reduced to every 50.

  • Gain 1 base damage for every 50 of your highest stat -> moved to Boots slot

  • Gain an additional Potion for every 75 of your highest stat -> reduced to 65.

  • Gain 0.05% more damage from Blood stacks -> Increased to 0.1%

  • Gain 0.05% more maximum health from Life stacks -> Increased to 0.1%

Gameplay

Elysia will now automatically award a Dragonling Training Scale when defeated. You may only earn a Scale once, after defeating Elysia on a new rupture level. (Similar to Quartz).

2nd level Catacombs key recipe has been increased - It now requires 7 fragments to craft a key.

Grave Digger's Cove key recipe has been increased - It now requires 25 bone fragments to craft a Key

Zul, Forger of worlds - Unlocking rupture level has been reduced to level 150.

Skorch the Asheweaver - Unlocking rupture level has been reduced to level 165.

The amount of Legendary Glowing Stones it costs to upgrade Offhand beyond level 21 has been slightly reduced.

____________________________________________________________

Sunday, June 8th - Patch Notes:

UI & Bug fixes

  • Fixed an issue causing the Filter UI scroll handle to not disappear when closing it.

  • Added an "X" (close) button to Amen'non the Ancient User interface.

  • Fixed various typos throughout the game.

  • Training dummies should no longer get knocked back by some mounts.

  • Enemies should no longer be able to spawn on top of containers and inside walls.

  • Dark mage floating animation will now reset correctly after dismounting.

  • Containers should no longer spawn on the edges in Dhon Moldhur.

  • Fixed a bug that was causing Zul and Archeon to get stuck in place during the encounter.

Localization

Updated Localization and Translations for the following languages:

  • Korean

  • Portuguese

  • Spanish

____________________________________________________________

Wednesday, May 28th - Patch Notes:

Optimization

  • Improved spinning blade performance

  • Enhanced Wind Blast spear skill efficiency

Bug Fixes

  • Fixed container spawns appearing out of bounds or at map edges

  • Minion projectiles now properly hit homefort training dummies

  • Resolved issue where certain bosses would become stuck and unresponsive

  • Corrected various text errors throughout the game

User Interface

  • Relocated item gathered notification list to display in front of inventory panel for better visibility

____________________________________________________________

Monday, May 27th - Patch Notes:

Optimization

  • Removed essence drops from Northern Compass

  • Improved Spinning Blade performance

Bug Fixes

  • Fixed issue where the same character appeared multiple times in the main menu

  • Updated Disenchant rewards to scale with item level:

    • iLevel 0-3: Bones

    • iLevel 4-5: Fireshards

    • iLevel 6-7: Arkavian Crystals

    • iLevel 8-9: Harmoniyan Orbs

    • iLevel 10-11: Massadian Essence

    • iLevel 12-13: Kabarian Fragments, Fortune Fragments, Elven Fragments

    • iLevel 14-15+: All of the above

  • Fixed Spark Mod: "The spark will split into an additional spark" now functions correctly

  • Resolved issue where Min Loduhr boss could be knocked out of the arena by projectiles

  • Fixed containers spawning outside of playable boundaries

  • Clarified the description for Harbinger of Doom ability

  • Northen Compass crash issues has been fixed

____________________________________________________________

Monday, May 26th - Patch Notes:

Bug Fixes

  • Resolved the issue causing loot containers to spawn in remote, unreachable areas.

  • Corrected the typo in Delusions of Zelkore description

  • Fixed an exploit that allowed some containers to be looted multiple times

  • Fixed Min Loduhr (Rupture 30) portal not portaling.

  • Fixed a bug that prevented Drythus, Lord of the underworld from taking damage.

  • Fixed an animation bug that was causing a delay when casting Energy Spheres

  • The Echo of Cannibal is no longer immune to Exploding Seeds ability

  • Fire totems will now correctly explode if they spawn directly on an enemy.

____________________________________________________________

Friday, May 23rd - Patch Notes:

Bug Fixes

  • Fixed a bug where Amenon was missing from certain maps

  • Fixed a bug where Kordrim's chest was missing when turning in keys for rewards

  • Fixed a bug where homefort dummies could be launched into the air

  • Fixed a bug where minions would fall through the ground in Min Lodhur and Olympus

  • Fixed a bug with minion health bar visibility

  • Fixed a bug where Blood Dragons were not proc'ing in Drythus

  • Fixed a bug where two Rupture Lord statues appeared in Myrh Rupture 5

  • Fixed a bug where Bog Spawn's Circle slow was triggered by player's minions on the player

  • Fixed a bug with the setting to hide health bars on pawns

  • Fixed a bug where some bosses didn't spawn chests when killed

  • Fixed a bug where Elysia End Game and Skorch would fall through the floor

____________________________________________________________

Thursday, May 22nd - Patch Notes:

Bug Fixes

  • Mounts should no longer fall through the ground,

  • The issue with spawning containers in the air is (hopefully) fixed for good,

  • Fixed a bug that was causing some portal interactions to be hard to target.

  • Fixed the game setting for hiding minion health bars

  • Resolved a bug that was causing Containers in boss encounter in the Underrealm to have no rewards.

  • Killing elites and bosses should now properly stop their abilities as soon as they die.

  • Resolved an issue with various Essence Bag containers that were disappearing after defeating a boss.

  • Vortex should not longer be launching training dummies to outer space.

  • Containers should now only spawn in reachable places during Grave Digger's Cove encounter.

Gameplay and UI

  • Added a game setting that allows hiding non-elite enemy health bars.

  • Improved Zelkore Mages performance when there are a lot of enemies on the battlefield.

  • The Stance-specific Critical Damage stat will no longer contribute to the global Critical Damage calculation. Instead, it will multiply the critical strike's damage If the player is using the relevant weapon for that stance.

  • Skorch the Ashweaver will now unlock at rupture 165. Keys for the encounter will start dropping after rupture 170.

  • Zul, Forger of Worlds will now unlock at rupture 150.

  • Shroud:

    • Increased Dark Shroud's duration by 2 seconds (7s -> 9s).

    • New Boot Monogram: "Gain 40% movement speed while Light Shroud is active".

    • New Relic Monogram: "Dark Shroud now also provides 0.3% Fire / Arcane / Lightning Damage per stack."

  • Unholy Void:

    • Updated the "Unholy Void gains 1% damage for every 50% of your Critical Damage" - Unholy void will now gain 1% damage bonus for every 50 points in Damage.

    • New Relic Monogram: "When killing an enemy with Unholy Void, there is a 10% to gain 1 stack of Call of the Void blessing, providing 1% boss damage.

____________________________________________________________

Wednesday, May 21st - Patch Notes:

Bug Fixes

  • Fixed a bug that was causing enemies to not spawn in certain scenarios.

  • Resolved an issue that was causing the Portal interactions to be hard to target.

  • Earthquake in the Tomb of Fortune will now work as intended.

  • Bookshelves in the Sands of Time will now properly scale with rupture level.

  • Fixed an issue that was causing scythes to always be part of the Dwarven Chests rewards.

  • Fixed additional loot containers and abilities to not spawn in the air.

  • Resolved an issue that was causing dwarves mustache to disappear from the character.

  • Players should no longer be able to drop out of the boss arena in Min Lodhur.

  • Cannibal will no longer launch himself off the platform in Min Lodhur.

  • Convinced Apexious that pacifism is not the answer (Should be attacking players as intended).

Gameplay and UI

  • Added a setting to hide minion health bars

  • Fixed Skill tree typos

  • Reduced Echoed Torment's pillar size and opacity.

  • Updated stance's health bonus skills descriptions to better reflect permanency of the bonus.

  • Added an indication if fellowship is a Hardcore fellowship on the top fellowship leaderboard.

Offhand Abilities

  • Spinning Blades:

    • Damage multiplier reduced by 8%

    • Cooldown increased by 0.05s

  • Chain lightning:

    • Cooldown increased by 0.05s

  • Starblades:

    • Cooldown reduced by 0.1s

    • Damage multiplier increased by 5%

  • Delusions of Zelkore:

    • Cooldown reduced by 0.05s

    • Damage multiplier increased by 3%

  • Burning Shield:

    • Damage multiplier increased by 10%

  • Arcane Orb:

    • Damage multiplier increased by 5%

    • Chaos Orb's bonus damage increased by 15% (25% -> 40%)

  • Blood Dragons:

    • Damage multiplier increased by 5%

    • Modifier Blood dragons jump towards player - Blood dragons will now also gain +15% to +45% damage bonus depending on proximity of the enemy to the player.

  • Arcane Apocalypse:

    • Damage multiplier increased by 5%

  • Kraken Seed:

    • Damage multiplier increased by 5%

  • Fire totem:

    • Modifier Totems that explode without hitting an enemy spawn Ember ghosts - Damage increased from 50% to 100%.

    • Damage increased by 8%

____________________________________________________________

Tuesday, May 20th - Patch Notes:

Bug Fixes

  • Necromancer Minions will now attack Home Fort training Dummies when players approach them.

  • Patched the hole in the invisible wall in The Hourglass. Players should not longer be able to fall in the Apexius encounter.

  • Fixed the issue with the Loot Filter causing it to not highlight Relics.

  • Fixed more containers, abilities, and Time Tears to spawn on the ground and not in the air.

  • Players should no longer be able to get stuck in portals.

  • Scythe Weapon Transmogs collected will now correctly save between sessions.

  • Corrected the amount of Stance Fracture Gems gained in Elven Capital Expeditions.

  • Amen'non Should now properly consume extra keys.

  • Removed an exploit in the Harmon Camps.

  • Optimized landscape performance in The Harmon Fort.

  • Trux and Uux (the imps) should now summon lasers that actually deal damage.

  • Fixed the descriptions on modifiers of Toxicity.

____________________________________________________________

Monday, May 19th - Patch Notes:

Scythes

  • Resolved a bug that was causing Necrotic Maelstrom to not heal the Harbinger of Doom.

  • The Healing apparition's ability will no longer heal players in the Banshee encounter.

  • Light shroud stacks will no longer be consumed when minions deal damage to enemies.

  • Minions will no long fall through the floor in Cathedral Of Fire 2nd phase.

  • Corrected the typos in Leeching Wraiths skill tree nodes description.

Bug Fixes

  • Resolved the terrible crash occurring when attempting Grave Diggers Cover encounter.

  • The "Chance to Spawn elite" Monograms should now properly increase the chance to spawn elite enemies.

  • Fixed the telegraphing issue on Mardoth Boulder exploding totems ability, so that it explodes in the correct timing.

  • Fixed an issue that was allowing Mardoth Hound to cast abilities after being killed.

  • Looting boss rewards chests with multiple Keys will now spawn containers for each chest looted.

  • Forced the Dragon Trainer in Elysia's Lair to get to back to work!

  • Put a stop to Amen'non's generosity - He will now properly consume the additional Keys.

  • Optimized performance of Electric Dragons.

Gameplay and UI

Adjusted the volume of Racial voice line sound effects

Fixed character position on mounts when playing Dwarf race

Added an option to unlock the final stash tab through the Home Fort Giant

____________________________________________________________

Sunday, May 18th - Patch Notes:

Bug Fixes

  • Resolved the case of the missing Quartz reward from Banshee encounter.

  • Lightning Totem now correctly applies Lightning Damage bonus blessing

  • Arcane Totem now correctly applies Arcane Damage bonus blessing

  • Completing Expeditions via Kordrim will now properly add the completion count displayed on Leaderboards

  • Defeating a Boss encounter with multiple key rewards will now correctly update the count displayed on Leaderboards.

  • Fixed an issue that was not providing multiple experience bonus when stacking multiple key rewards in Boss encounters.

  • Corrected the trajectory of Arcane Orbs and Kraken Seed projectiles so they don't completely miss enemies.

  • Fixed Trux the Imp's laser beam to correctly damage Players and Minions.

  • Resolved an issue that was causing Voiceline sounds to overlap.

  • Fixed the Elysia Encounter so that it correctly provides Quartz Cards when pushing the players Highest rupture level.

  • Closed the exploit allowing players to receive multiple Dragonling training scales for completed Rupture levels.

  • Fixed a bug that was preventing some Elite enemies from de-spawning correctly after Rupture Lord is summoned.

  • Defeating Min Lodhur with multiple key rewards should now spawn multiple boss reward chests.

  • The Willow spider elite will no longer damage other enemies.

  • Fixed Vexil the Trickster's attack telegraph to damage in the correct timing.

  • Bloodlust should now properly provide it's stated Attack Speed bonus.

Scythes

  • Optimization: Leeching Wraiths should no longer cause a massive drop in FPS.

  • Resolved the collision bugs that were causing minions to get stuck underground.

  • Fixed the missing Scythe Items from Kordrim the Explorer expedition rewards.

  • Fixed the missing Scythe rewards from the Harmonian Olympus and Bridge of the Demigods

  • Bone Surge damage multiplication increased by 25%

  • Necrotic Maelstrom's damage multiplication increased by 35%

Gameplay and UI

  • Kordrim the Explorer will now take up to 2 keys at a time for Catacombs, to prevent an overflow of Items in Players inventory.

  • Added Map Tooltips to show which campaign ruptures have what Epic Weapons Cache.

  • Fixed an issue that was causing Orin the Tutorial master to not appear in certain scenarios.

  • Fixed the Icon for Fire-Roll bonus damage blessing.

  • Updated the Icon in the essence turn-in screen.

  • Updated skill descriptions for Bloodlust, Phasing Trance & Zen Mediation.

____________________________________________________________

Saturday, May 17th - Patch Notes:

Scythes

  • Fixed missing Minion descriptions from status effect icons

  • Fixed an issue that was causing empowered minions to sometimes not get empowered stats

  • Significantly reduced ability cooldown of Bone Surge, Frenzied Deathbolt, Necrotic Maelstrom & Soulrend Crescent.

  • Slightly increased Minion base health modifier.

Bug Fixes

  • Fixed the issue causing Belt Containers to not give belts when looted.

  • Shadow chest in Catacombs will no longer spawn shadow mobs.

  • Resolved an issue where players would not gain a bag essence from Rupture Lord Statue

  • Fixed an issue where some abilities were not becoming empowered by skill tree nodes.

  • Fixed an issue that was causing the Banshee to instantly kill the player.

  • Resolved a bug that was preventing players from gaining benefit of Dragonling auras.

  • Added a fix that should allow offline characters to not playable - and not be stuck in the main menu loop.

  • Corrected the logic for spawning containers - Containers should now always spawn correctly, and be reachable.

  • Fix the Advanced Anvil in new Homefort to correctly allow crafting the right resources.

  • Corrected the bonus Health and Energy gained from dragonling aura.

  • Blocked ledge behind boss in rupture #11 to prevent cheesing of boss.

  • Phasing Trance now correctly gives 2% damage bonus per stack and not 200%

  • Removed Carnage Of Fire-Spawn On Targets standalone modifier.

  • Fixed various typos

  • Added the missing Rewards from the Chamber of Elysia when using Amen'non to gain additional rewards.

  • Optimized performance of Blood Dragon's explosion modifier.

Source

Steam News / 17 May 2025

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