What changed
1 fix4 additions5 changes0 removals
addedSlow-on-hit attacks are now more usable: the slowing attacks now affects the target's attack cooldown replenishing as well, slowing the opponent's hit frequency. Before this update, the effect only slowed down the movement speed. There is now also an option for controlling the durability multiplier of tiles/stage objects, and the default was set to 90%, meaning tiles bit less durable. * Post-update: After uploading this build, I added a few camera tweaks and an option for changing Dorf Ball score to win, the version number is still the same * Full changelog:
changedOn-hit slow effects now slow down the weapon cooldown speed as well in addition to the movement speed
addedDamageable objects (tiles) by default now have 10% less hit points
addedAdded an option for controlling the tile hit point multiplier (from 50% to 200%), doesn't affect overtime-dealt tile damage
changedMallet's upper attack's upper knockback increased a bit
changedHalberd's main attack's forward knockback decreased a bit
Added an option for controlling the tile hit point multiplier (50%→200%↑Added an option for controlling the tile hit point multiplier ( increased, buffShovel's main attack's target speed reduction on hit10%→20%↑Shovel's main attack's target speed reduction on hit increased, buffDwarven Brawl Bros changes
addedSlow-on-hit attacks are now more usable: the slowing attacks now affects the target's attack cooldown replenishing as well, slowing the opponent's hit frequency. Before this update, the effect only slowed down the movement speed. There is now also an option for controlling the durability multiplier of tiles/stage objects, and the default was set to 90%, meaning tiles bit less durable. * Post-update: After uploading this build, I added a few camera tweaks and an option for changing Dorf Ball score to win, the version number is still the same * Full changelog:
changedOn-hit slow effects now slow down the weapon cooldown speed as well in addition to the movement speed
addedDamageable objects (tiles) by default now have 10% less hit points
addedAdded an option for controlling the tile hit point multiplier (from 50% to 200%), doesn't affect overtime-dealt tile damage
changedMallet's upper attack's upper knockback increased a bit
Slow-on-hit attacks are now more usable: the slowing attacks now affects the target's attack cooldown replenishing as well, slowing the opponent's hit frequency. Before this update, the effect only slowed down the movement speed. There is now also an option for controlling the durability multiplier of tiles/stage objects, and the default was set to 90%, meaning tiles bit less durable. * Post-update: After uploading this build, I added a few camera tweaks and an option for changing Dorf Ball score to win, the version number is still the same * Full changelog:
On-hit slow effects now slow down the weapon cooldown speed as well in addition to the movement speed
Damageable objects (tiles) by default now have 10% less hit points
Added an option for controlling the tile hit point multiplier (from 50% to 200%), doesn't affect overtime-dealt tile damage
Mallet's upper attack's upper knockback increased a bit
Halberd's main attack's forward knockback decreased a bit
Shovel's main attack's target speed reduction on hit increased from 10% to 20%
Unarmed's lower attack now applies a speed reduction of 20% to opponent for 1.5 seconds
Falling lava length in Scaffold and Shrine stages increased
Pixel screen kill text color made a bit more blue, suicide text less bright
Camera now follows the targets too high up (by clamping its vertical position) instead of just ignoring them once they pass the threshold
Fixed banner sometimes showing through the pixel display's pixel corners
Dorf Ball's score goal to win a round can now be adjusted in the options (1-10), default set to 3