What changed
0 fixes3 additions5 changes0 removals
addedThis update contains various minor tweaks and fixes, most notably making the Teleglove's projectile visible, nerfing Grenade, and boosting Rapier and Pitchfork. Also, if you like the blood effect and long for more, check out the new bloodfest+ and bloodfest++ values of the blood option! Cheers! :identitycrisis: Full changelog (1.0.2.2):
changedBaton's knockback explosive knockback multiplier reduced from 2 to 1 with all the basic attacks; 2 to 1.5 with special
changedTeleglove's special attack's time between attacks increased from 2 to 2.2 seconds
addedTeleglove's attacks now have particle effects (projectiles are now visible)
changedGrenade's movement speed penalty increased from 2% to 6%
changedGrenade's all attacks' damage decreased from 45 to 40
Baton's knockback explosive knockback multiplier2→1w↓Baton's knockback explosive knockback multiplier decreased, nerfTeleglove's special attack's time between attacks2→2.2seconds↑Teleglove's special attack's time between attacks increased, buffGrenade's movement speed penalty2%→6%↑Grenade's movement speed penalty increased, buffGrenade's all attacks' damage45→40↓Grenade's all attacks' damage decreased, nerfDwarven Brawl Bros changes
addedThis update contains various minor tweaks and fixes, most notably making the Teleglove's projectile visible, nerfing Grenade, and boosting Rapier and Pitchfork. Also, if you like the blood effect and long for more, check out the new bloodfest+ and bloodfest++ values of the blood option! Cheers! :identitycrisis: Full changelog (1.0.2.2):
changedBaton's knockback explosive knockback multiplier reduced from 2 to 1 with all the basic attacks; 2 to 1.5 with special
changedTeleglove's special attack's time between attacks increased from 2 to 2.2 seconds
addedTeleglove's attacks now have particle effects (projectiles are now visible)
changedGrenade's movement speed penalty increased from 2% to 6%
This update contains various minor tweaks and fixes, most notably making the Teleglove's projectile visible, nerfing Grenade, and boosting Rapier and Pitchfork. Also, if you like the blood effect and long for more, check out the new bloodfest+ and bloodfest++ values of the blood option! Cheers! :identitycrisis: Full changelog (1.0.2.2):
Baton's knockback explosive knockback multiplier reduced from 2 to 1 with all the basic attacks; 2 to 1.5 with special
Teleglove's special attack's time between attacks increased from 2 to 2.2 seconds
Teleglove's attacks now have particle effects (projectiles are now visible)
Rapier's area-of-hit widened (easier to hit with)
Pitchfork's area-of-hit made bigger (easier to hit with)
Grenade's movement speed penalty increased from 2% to 6%
Grenade's all attacks' damage decreased from 45 to 40
Knockback in the "Knock, knock" game mode is now 175% instead of 150%
Screen death flash is now brighter
Dorf Ball stage is now two tiles wider
Added bloodfest+ and bloodfest++ values for the blood amount option (bloodfest is 150%, bloodfest+ is 175%, and bloodfest++ is 200%)