Full notes
Full Dwarven Brawl Bros update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
Dwarven Brawl Bros changes
New content has been added into DBB, including three new weapons, stages and game modes.
Weapons (the best stuff)
Grenade Launcher Fires explode-on-player-touch explosives that have more bounce on them than other explosives Pitchfork Extremely long reaching melee weapon with moderate damage and speed Autostabber Extremely fast close-range melee weapon with low single damage but high damage-per-second
Game modes
Random weapons, respawn All-vs-all respawn mode with random spawn-rolled weapons (like My Trusty Weapon + respawn, but doesn't roll unique weapons) Brewer vs Bureau, random weapons, respawn Team-vs-team respawn mode with random spawn-rolled weapons All-vs-all, low gravity 25% gravity all-vs-all match (all the physics affected, experimental)
Three new stages
Scaffolds, Wavy, and Buried Other tweaks and fixes also applied, check the changelog! Full changelog:
New weapon: Grenade Launcher - Fires explode-on-player-touch explosives that have more bounce on them than other explosives
New weapon: Pitchfork - Extremely long reaching melee weapon with moderate damage and speed
New weapon: Autostabber - Extremely fast close-range melee weapon with low single damage but high damage-per-second
New game mode: Random weapons, respawn - all-vs-all respawn mode with random spawn-rolled weapons
New game mode: Brewer vs Bureau, random weapons, respawn - team-vs-team respawn mode with random spawn-rolled weapons
New game mode: all-vs-all, low gravity - 25% gravity all-vs-all match (all the physics affected, experimental)
Three new stages: Scaffolds, Wavy, and Buried
Identity Crisis: "elf's" hit points are now more upscaled by player count: 250 for 4 players (from 200), 300 for 5 players (from 250), and 350 for 6 players (from 300)
- Identity Crisis"elf's" extra speed multiplier increased from 20% to 25%
Identity Crisis: +2 player count offset for stage scaling is now applied (uses bigger stage variants)
Identity Crisis: marked as "experimental"
Dorf Ball: the ball now has 0.16 second cooldown between hits
Rocket Launcher's main attack's and special's projectile speed decreased by 20%
Rocket Launcher's attacks' tile damage multiplier increased from 100% to 150%
Weapon collider adjusting
Darkened background objects
Stage colors tweaked
New gameplay option: player bounciness - controls the bounce percentage of players
Player default bounce increased from 22% to 30%
Camera now keeps the focus on the dead players for a brief moment
Explosion force center adjusted further down (makes explosions push players a bit more upwards)
Fixed the coffin sprite black hairline visual artifact
Pieces of meat now fly a bit more randomly
Tile on hit shaking is now more prevalent
Game mode order changed, one-vs-many modes are now to the left in the menu
Have a great weekend, and let us know how you like these, especially the new weapons! Cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
