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Steam News17 February 20206y ago

Dwarrows Patch Update [1.0 RC3]

Folks! Another update :D This patch focuses on bug fixes in anticipation of the final launch in a few days, as well as add a bit of polish and some missing features.

Full notes

Full Dwarrows update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

21 fixes8 additions8 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • Security
  • UI and audio
addedThis patch focuses on bug fixes in anticipation of the final launch in a few days, as well as add a bit of polish and some missing features.
fixedFIXESFixed an issue with Mac where the game would crash when launched through Steam
fixedFIXESFixed some quest logs not being marked as complete once all tasks were done
fixedFIXESFixed a bug that would cause some structures to be unusable by citizens on game load
fixedFIXESFixed townsfolk sometimes getting trapped waiting for a really slow stat to grow
fixedFIXESFixed townsfolk sometimes getting stuck in buildings while trying to walk somewhere else Fixed an issue that would cause some save games in the Trials to break the boss puzzle and could never get out of the dungeon

Folks! Another update :D

This patch focuses on bug fixes in anticipation of the final launch in a few days, as well as add a bit of polish and some missing features.

I've taken the liberty to highlight the important things in the full list of changes below.

FIXES

Fixed an issue with Mac where the game would crash when launched through Steam

Fixed some quest logs not being marked as complete once all tasks were done

Fixed a bug that would cause some structures to be unusable by citizens on game load

Fixed townsfolk sometimes getting trapped waiting for a really slow stat to grow

Fixed townsfolk sometimes getting stuck in buildings while trying to walk somewhere else Fixed an issue that would cause some save games in the Trials to break the boss puzzle and could never get out of the dungeon

Fixed an issue with pet charming that would inversely scale the pet's actions by attention, causing it to be easier than intended to capture very high level pets while at low levels.

Fixed the merchant claiming there is not stock in the first conversation after stock is available

Fixed an exploit that allowed solving a puzzle without completing it

Fixed characters getting stuck in a treasure chest if opened from behind

Fixed the Environment Badge, which was only applying after a pet was unequipped

Fixed the pet assignment unequipping the wrong pets when mixed with Pack Leader badges

Fixed pets not unequipping when removing Pack Leader badges

Fixed Wat being bombable with kegnades, causing him to float out of the scene Fixed an issue in vigil pines where one of the doors would become permanently closed when it should remain open

Fixed an exploitable area that allowed partial access to Mushroom Grove without paying the toll

Fixed a ladder that wasn't completely climbable by Gloia in the second Trials dungeon

NEW

Puppets and music added to the Puppet show wagon

Music added to Circus tent Added Horbir's and Gloia's torch animations and poses

Added several quest hints Added Ladder Release when pressing 'Jump' while climbing

Added a limit of 10 pets per character

CHANGES AND IMPROVEMENTS

Improved where and when townsfolk choose to find a new activity

Pressing the shortcut key for 'next' or 'previous' tab on the main menu will now circle back around to the first or last tab

Improved one of the minor dungeons with many vases and levers in a small corridor, causing many awful camera cuts

The merchant dialogue is now clearer on where inventory comes from

Kegnade now has a 'ready timer'

Replaced temporary collector names

Giant's Shield collision improved

Changed Resources UI display to always round down. This fixes situations where 2450+ resources would round up to 2.5K resources on the interface.

Balanced some pet badges

SMALL THINGS

Fixed Blue Destructible Pots not falling apart correctly Changed the mild citizen emoji to a slight smile

Hint bunny now gives hints

Added a camera to focus on the platform movement in the first Trial dungeon

Fixed missing Food Storage and Currency Interest pet badge icons

Fixed Trainer Level being referred to as Wilderness Level in some areas

Auto-save games no longer show an ugly generated full file name in the save game menus Fixed Typo in ChildsToy description (intiriguing)

Added footstep sounds to ladder climbing

Fixed Townsfolk tooltip not displaying the last three thoughts

Fixed Townsfolk in Townsfolk tooltip moving choppily Fixed broken barrel and splash animations with Clyde the fish

Changed Puzzle-Ball Goal material to be less shiny

Adjusted some doors that wouldn't open wide enough the walk over without jumping

Source

Steam News / 17 February 2020

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