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Steam News20 January 20206y ago

Dwarrows Patch Update - RC2

Hey there folks! We've been receiving feedback and bug reports, and we've been watching all of the wonderful gameplay videos.

Full notes

Full Dwarrows update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there folks!

What changed

10 fixes1 addition16 changes0 removals
  • Gameplay
  • Fixes
  • Maps
  • Performance
  • UI and audio
  • Compatibility
changedWe've been receiving feedback and bug reports, and we've been watching all of the wonderful gameplay videos.
changedThis update is to fix some issues that were caught by you or that we've noticed while watching (some major, some minor), as well as making improvements based on the feedback!
fixedComplete list of changes:Fixed a blocking issue with Clyde the Fish, causing the game to get trapped in a sequence when returning the crab apples
fixedComplete list of changes:Fixed a bug in the Sacred Garden causing all items in the region to be non-interactive
fixedComplete list of changes:Fixed the Clairvoyance ability which was displaying empty squares on the map
fixedComplete list of changes:Fixed the King Bean from flickering rapidly
number of resources spawned from Stone and Gold mines from base4050number of resources spawned from Stone and Gold mines from base increased, buff

We've been receiving feedback and bug reports, and we've been watching all of the wonderful gameplay videos.

This update is to fix some issues that were caught by you or that we've noticed while watching (some major, some minor), as well as making improvements based on the feedback!

If you find a bug, please let us know on the forums or discord (https://discord.gg/dwarrows). We're keeping track of some known and reported issues here: https://steamcommunity.com/app/532750/discussions/0/1470841715931525643/

Complete list of changes:

  • FIXES

  • Fixed a blocking issue with Clyde the Fish, causing the game to get trapped in a sequence when returning the crab apples

  • Fixed a bug in the Sacred Garden causing all items in the region to be non-interactive

  • Fixed the Clairvoyance ability which was displaying empty squares on the map

  • Made a change to some of the Mayor dialogues to (hopefully) fix cases an empty dialogue would pop-up mid game and stay stuck on screen for a time with no way to dismiss it

  • Fixed the King Bean from flickering rapidly

  • Fixed Wasps and Butterflies from buzzing/flapping when they're put away in the shelter

  • Fixed Mayor Schtick incorrectly announcing that the town rating is higher than it actually is

    CHANGES AND IMPROVEMENTS

  • Increased the number of resources spawned from Stone and Gold mines from base 40 to 50. Level 2 and 3 mines were scaled along with this change.

  • Increased the base minimum and maximum wood drops on a trees by 1. This increase scales with each level, so all levels of trees will now drop more wood.

  • Increased all resources in Mushroom Grove to level 3

  • Wood resources will now spawn more rapidly from trees

  • Tree wood resource drops will now begin sooner instead of waiting for the whole animation to complete before starting to spawn

  • Changed the pet charming interface to help clarify the pet's level and difficulty

  • Increased the number of bunnies (lvl 1) and reduced the number of jack rabbits (lvl 4) in Duskenvale

  • Added tooltips to the menu tabs

  • Configured Cloud Saves for Linux and Mac (limited testing)

  • Changed the main menu UIs around for better consistency between them

  • Changed the Journal and Mayor Notifications to show the key to press to open the appropriate menu (or the overview menu when using a gamepad)

  • Rebalanced all Farm and Workshop structure benefits

    Farms have been balanced around size-efficiency, resulting in increasing worker efficiency with each tier. Grocers haven't changed storage or productivity, but they have lost the visitors and visitor stats. Workshops have been retooled around size efficiency, but with tweaks - the Deluxe Workshop and Factory had their worker counts swapped, and they've been boosted a bit more than size efficiency would need. To prevent being overpowered, there's a limit on how many workshops of each type can be built.

    SMALL THINGS

  • Slightly increased item pickup volume

  • Fixed a Foreman typo in the word chitchat

  • Fixed a traveller typo in the word crabapples

  • Fixed a treasure chest opening through a wall in puzzle 005

  • Fixed a few flickering items in puzzle 019

  • Improved collision on Community Fountain

  • Materials on outdoor stage, community fountain, and mayor desk now sound like the appropriate material when walking on them

Source

Steam News / 20 January 2020

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