Full notes
Full Dwarrows update
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Repeated intro
Hey there folks!
What changed
- Gameplay
- Fixes
- Maps
- Performance
- UI and audio
- Compatibility
We've been receiving feedback and bug reports, and we've been watching all of the wonderful gameplay videos.
This update is to fix some issues that were caught by you or that we've noticed while watching (some major, some minor), as well as making improvements based on the feedback!
If you find a bug, please let us know on the forums or discord (https://discord.gg/dwarrows). We're keeping track of some known and reported issues here: https://steamcommunity.com/app/532750/discussions/0/1470841715931525643/
Complete list of changes:
FIXES
Fixed a blocking issue with Clyde the Fish, causing the game to get trapped in a sequence when returning the crab apples
Fixed a bug in the Sacred Garden causing all items in the region to be non-interactive
Fixed the Clairvoyance ability which was displaying empty squares on the map
Made a change to some of the Mayor dialogues to (hopefully) fix cases an empty dialogue would pop-up mid game and stay stuck on screen for a time with no way to dismiss it
Fixed the King Bean from flickering rapidly
Fixed Wasps and Butterflies from buzzing/flapping when they're put away in the shelter
Fixed Mayor Schtick incorrectly announcing that the town rating is higher than it actually is
CHANGES AND IMPROVEMENTS
Increased the number of resources spawned from Stone and Gold mines from base 40 to 50. Level 2 and 3 mines were scaled along with this change.
Increased the base minimum and maximum wood drops on a trees by 1. This increase scales with each level, so all levels of trees will now drop more wood.
Increased all resources in Mushroom Grove to level 3
Wood resources will now spawn more rapidly from trees
Tree wood resource drops will now begin sooner instead of waiting for the whole animation to complete before starting to spawn
Changed the pet charming interface to help clarify the pet's level and difficulty
Increased the number of bunnies (lvl 1) and reduced the number of jack rabbits (lvl 4) in Duskenvale
Added tooltips to the menu tabs
Configured Cloud Saves for Linux and Mac (limited testing)
Changed the main menu UIs around for better consistency between them
Changed the Journal and Mayor Notifications to show the key to press to open the appropriate menu (or the overview menu when using a gamepad)
Rebalanced all Farm and Workshop structure benefits
Farms have been balanced around size-efficiency, resulting in increasing worker efficiency with each tier. Grocers haven't changed storage or productivity, but they have lost the visitors and visitor stats. Workshops have been retooled around size efficiency, but with tweaks - the Deluxe Workshop and Factory had their worker counts swapped, and they've been boosted a bit more than size efficiency would need. To prevent being overpowered, there's a limit on how many workshops of each type can be built.
SMALL THINGS
Slightly increased item pickup volume
Fixed a Foreman typo in the word chitchat
Fixed a traveller typo in the word crabapples
Fixed a treasure chest opening through a wall in puzzle 005
Fixed a few flickering items in puzzle 019
Improved collision on Community Fountain
Materials on outdoor stage, community fountain, and mayor desk now sound like the appropriate material when walking on them
Source
Changelog.gg summarizes and formats this update. How we read updates.
