Full notes
Full Dwarrows update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Performance
- Compatibility
- UI and audio
- Fixes
- Maps
- Gameplay
This is another major update for Dwarrows and it is expected to be the last major update before release. Don't worry, there will be more after release :P
There are a lot of changes since the last version and the full list of changes is below if you'd like to know the details.
To summarise the list, this version includes the usual bug fixes, balance changes, and performance improvements. We've also made many gameplay changes (based on your very helpful feedback!), added many new pets (25+), new stat badges (15+), Steam Achievements (70ish) and a bunch of other things to help us call the game ready for release.
Unfortunately, this version of the game is NOT compatible with beta versions of Dwarrows (and this is the last time this will happen). If you would like to continue playing your old save game, a new product beta branch has been created on steam with the BETA 25 version of the game.
Complete list of changes:
FIXES
Fixed the cursor appearing briefly and dialogue sound playing when the town rating fluctuates between stars
Fixed a game stopping bug when town rating reaches 5 stars
Fixed a bug where Haywire Maintenance Automaton couldn't target characters if they had been saved/loaded inside a Safe Zone.
Fixed resources getting stuck hovering near the character
Fixed a bug causing the Journal and Mayor reminder popups to never show up again
Fixed Gamepad interactions with the Map
Fixed townsfolk complaining about environment before environment structures are unlocked
Fixed several crashes throughout the game
Fixed the rafter supports not hiding when loading a game
Fixed Choppable trees and Townsfolk camps to fade in and out instead of popping
Fixed Dwarf face now fading during teleportation
Fixed Townsfolk hair fading out differently (and eerily) than the rest of the character
Fixed Pet Training music not looping cleanly
Fixed a bug causing the pet training music would get stuck playing forever
Fixed the pet training interest multiplier never actually being used
Fixed a bug where music would stop completely until re-entering an area if the area music was fading out while a new one started
Fixed missing Sacred Garden zone
Fixed Surveyor Runip asking for more Spirit Sprites than exists in the game
CHANGES AND IMPROVEMENTS
Significantly reduced the tutorial dialogue
Significantly reduced the difficulty of accessing Banks and Mushroom Grove
Significantly reduced the difficulty of leveling up
Adjusted the camera to be less jolting when going through doorways
Added feedback when getting Ok, Good, or Perfect during pet training
Improved pet training UI to show what each action does to trust and interest, now with Tooltips
Improved the balance of pet actions to speed up pet training when at or near the same level as the pet
Pet Trainer Alice is now clearer on how to execute Timed Hits during pet training
Renamed Nature Level to Trainer Level
Many small performance improvements
Race attendants will now tell you where the Champ can be found
Improved some of the puzzles and visual cues in the Ancient Water Treatment Plant
Added tutorial tracker to indicate when the tutorial is over
Added Credits
Added Hall of Heroes interactive book (Backer Reward)
Added an announcement when leveling up
Replaced the Gravestone quest icon
Gravestone dialogue boxes are now sized by the content
Improved saving performance and added new 'saving' indicator on the screen
HUD now fades away during cinematics
Added skippable game intros
Changed Soul Quartz pickup prompt to only appear once per session instead of every time
Drafting table can now be exited with Escape (like other menus)
Changed townsfolk to be more attentive to their needs instead of waiting until it is too late to take care of them, and then complain about them.
Increased the Pet Storage from 4 to 10 on Pet Shelters
Reduced the Fun had at market structures to 0.5. Shopping can be fun, but it's not THAT fun.
Hygiene is no longer a primary stat on Houses. This stat removed need for bathouses very early on in the game.
Road pieces now give townsfolk a speed boost. Dirt Paths: 25%; Stone Paths: 50%
Reduced the QoL given per stone path tile from 5 to 1. The primary benefit to stone paths is now the speed boost.
The entrance to the final dungeon now warns you that you won't be able to come back until you complete it.
Improved the quality of the ending sequence of the Final Dungeon
Changed the Treasure Diviner to spray out smaller and fewer particles when facing the wrong way
Added a new toll guard on break to hint at how to get into Mushroom Grove
Travellers will now give quest hints and zone specific dialogue
Added new icons for all inventory items
Added new crab apple mesh
Removed all BETA labels
New Inventory slot background
New dynamic New Game biography and Dusken Keep history
New character biographies and Dusken Keep history on new game
New story book introduction
New Breakable Pots
New Steam Achievements (65+)
New Kegnade dispensers
New Ancient puzzle doors
New Dungeon decor
New active paintings for Vigil Pines dungeons
New informational conversations with The Mayor, Foreman Ike, and Professor Moony
New Townsfolk dialogues: They talk about thoughts and they'll sometimes give hints for town structure recipes
New prompts for items picked up
New summary above the characters head of picked up items
New game icon
New teleport stone icons on the map
New stat badges (15+)
- examples:
New badge "Pack Leader" - This badge increases the number of pets that can follow you at the same time!
New badges Gold, Stone, Wood, and Currency production
New special quest specific badge (no spoilers!)
New Pets (26):
Green Dragon
Blue Dragon
Red Dragon
Beaver Kit
Robin
White Rabbit
Wasps
Wolf Pup
Alpha Wolf
Black Bear Cub
Black Bear
Brown Bear Cub
Sparrow
Monarch Butterflies
Bunny
Jackalope
Chicken
Duckling
White Goose
Marsh Beaver Kit
Marsh Beaver
Blackflies
Blackbird
Black Kitten
Blue Butterflies
Dire Wolf
Source
Changelog.gg summarizes and formats this update. How we read updates.
