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Steam News13 May 20215y ago

Patch notes v1.5.1

Hi! This updates includes several small fixes, with some more important gameplay bug fixes in the mix. One change I wanted to point out especially is the "Pet Charming Multiplier" bug.

Full notes

Full Dwarrows update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes1 addition8 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
  • Workshop
  • Balance
changedThis updates includes several small fixes, with some more important gameplay bug fixes in the mix.
changedThe patch also addresses a few important UI usability issues, some camera adjustments, a few issues that could cause a puzzle to become stuck and unfinished, and some minor performance improvements.
fixedFIXESFixed pet charming timed-hit multipliers not always displaying
fixedFIXESFixed pet charming timed-hit multipliers not taking full effect
fixedFIXESFixed lit fuses getting stuck mid-animation after it has been reactivated while the end animation was still playing
fixedFIXESFixed rare cases where the warp wells in Vigil Pines could cause the character to slip out of the dungeon and under the main map

Hi!

This updates includes several small fixes, with some more important gameplay bug fixes in the mix.

One change I wanted to point out especially is the "Pet Charming Multiplier" bug. As it turns out, the pet mini-game has been far more difficult than we intended, because the timed-hit and interest multipliers were broken! With this update, the interest level and timed-hits will make a significant difference in how quickly animals can be befriended!

The patch also addresses a few important UI usability issues, some camera adjustments, a few issues that could cause a puzzle to become stuck and unfinished, and some minor performance improvements.

Release Notes

FIXES

Fixed pet charming timed-hit multipliers not always displaying

Fixed pet charming timed-hit multipliers not taking full effect

Fixed lit fuses getting stuck mid-animation after it has been reactivated while the end animation was still playing

Fixed rare cases where the warp wells in Vigil Pines could cause the character to slip out of the dungeon and under the main map

Fixed one of the ladders in the Forest trials where the character could fall behind it and get become trapped [final ladder at the end of the water room puzzle]

Fixed a ladder bug where the player characters could become stuck permanently in a ladder pose (Gloia could exit this pose with her hammer, but Horbir was trapped forever)

Fixed UI Scale settings not properly being restored

Fixed Artifact description popup to work with UI Scales > 1.0

CHANGES AND BALANCING

Reduced how jumpy the camera can be in tight spaces

Increased the Sprint Stamina heal rate

Slightly increased the Jackalope befriending difficulty (to counter pet charming timed-hit fixes)

Reduced timed-hit multipliers (to counter pet charming timed-hit fixes)

Added something to the Alternate Climb puzzle to reduce confusion when finding it before having the tools to complete it

SMALL THINGS

Reduced the game launch time before the title menu for some systems

Memory optimisations

Reduced the frequency of Steam queries for achievements

Source

Steam News / 13 May 2021

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