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Steam News28 February 20206y ago

New Patch Update - Final Launch Version

We've finally arrived at the final release version of Dwarrows, version 1.0! This update comes with a small set of changes, important changes, which fix several critical issues.

Full notes

Full Dwarrows update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes2 additions5 changes1 removal
  • Balance
  • Fixes
  • Gameplay
  • Maps
  • Performance
  • UI and audio
changedA bonus addition in this version, are the rebindable Hotkeys for Stamina potions and Transportation Scrolls. I expect this change to improve the enjoyability of exploration with Horbir by making Stamina management more convenient!
fixedFIXESFixed several achievements not completing correctly (Town Rating, Town Tier, Pet training, and puzzle zones)
fixedFIXESFixed a bug in the second and third Trial dungeon when loading a saved game that could cause some of the puzzle elements to block the solution path completely
fixedFIXESFixed bug where if you interacted with the nest during the quest but before you found everything you'd get stuck with an empty dialogue. You should now get different dialogues.
fixedFIXESFixed bug where quickly spawning bubbles would cause one bubble not to launch, and thus could trap a character.
fixedFIXESFixed a bug that would cause the Water Treatment Facility puzzles to become partially reset and stuck

We've finally arrived at the final release version of Dwarrows, version 1.0!

This update comes with a small set of changes, important changes, which fix several critical issues.

A bonus addition in this version, are the rebindable Hotkeys for Stamina potions and Transportation Scrolls. I expect this change to improve the enjoyability of exploration with Horbir by making Stamina management more convenient!

Should you have any issues or suggestions of your own, please let us know! Leave us a forum post or find us on Discord (https://discord.gg/dwarrows).

The full list of changes below:

FIXES

Fixed several achievements not completing correctly (Town Rating, Town Tier, Pet training, and puzzle zones)

Fixed a bug in the second and third Trial dungeon when loading a saved game that could cause some of the puzzle elements to block the solution path completely

Fixed bug where if you interacted with the nest during the quest but before you found everything you'd get stuck with an empty dialogue. You should now get different dialogues.

Fixed bug where quickly spawning bubbles would cause one bubble not to launch, and thus could trap a character.

Fixed a bug that would cause the Water Treatment Facility puzzles to become partially reset and stuck

Fixed a bug where some elevators would sometimes never resume movement after reloading a game

Fixed Gamepad panning not working when in Structure Demolish Modes

Fixed a saving/loading bug with one of the puzzles in Vigil Pines

Fixed a puzzle that was not registering as completed or tracking on the map

Fixed a crash when exiting the game (I think!)

NEW

Added Hotkey and UI for Stamina potions and Transportation Scrolls

CHANGES AND IMPROVEMENTS

Improved the UI feedback to show when an Infinite Stamina badge is enabled

Stamina potions can no longer be used while another stamina potion is active

Changed artifact unlocking to be per set instead of per artifact. This helps avoid wasting Soul Quartz on sets that won't be completed until later on. (Artifacts that have already been unlocked in previous save games will be free - there will be no wasted soul quartz)

Jackalopes are now larger

Reduced interest decay rate on Jackalopes

SMALL THINGS

Fixed collector names (again)

Added sfx for potions and scrolls

Adjusted speed of UI collecting sprites and keys - it's more responsive now

Fixed a typo in the "Last Witness" Quest ("Abner" to "Ebner")

Source

Steam News / 28 February 2020

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