Full notes
Full Dungeons of the Amber Griffin update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Dungeons of the Amber Griffin changes
Take a look at a short video of our game. We're polishing up Niagara's spell effects in Unreal Engine 5. In the game, we have the ability to collide spells cast by our team with spells from traps. It's quite a useful feature and quite fun to use :)
We optimise the spell effects in the game (e.g. use the same smoke animations in multiple special effects, etc.).
Only until the end of next week can you sign up for public playtests of the game. You are welcome! :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
