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Steam News25 June 20197y ago

Update day!

Hello everyone! This update has a lot of quality of life updates and major technical/performance updates. Many bugs have been fixed and almost every aspect of the game has been polished.

Full notes

Full Dungeons & Treasure VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! This update has a lot of quality of life updates and major technical/performance updates. Many bugs have been fixed and almost every aspect of the game has been polished. Some highlights are: We have greatly improved loading times, especially between loops. This also fixes a bug where a player would be thrown back to the lobby while the game was loading. We have improved the combat system and polished combat elements, e.g. enemies have a new death animation and overall all weapons feel better to use.

What changed

2 fixes1 addition0 changes0 removals
  • Gameplay
fixedHello everyone! This update has a lot of quality of life updates and major technical/performance updates. Many bugs have been fixed and almost every aspect of the game has been polished. Some highlights are: We have greatly improved loading times, especially between loops. This also fixes a bug where a player would be thrown back to the lobby while the game was loading. We have improved the combat system and polished combat elements, e.g. enemies have a new death animation and overall all weapons feel better to use.
addedWe improved the visuals of the environments and added new effects to some objects, e.g. destructibles such as crates and vases have now physics and it feels better to destroy them. We also improved the lightning.
fixedWe support now the valve index controllers. We fixed the oculus controllers and improved the locomotion system. We have now a networked lobby, which is not limited to a region. This means if you are connected to the internet and start the game, there is a chance to see other players in the lobby. You can invite players to a group and play with them. We have implemented a reconnect system in case someone disconnects. We still support drop in multiplayer. --- We wish you all a lot of fun! Patch Notes: - Improved loading times (game startup & ingame) - Improved Performance - Improved item interactions -> picking up, etc. - Valve Index Controller Support - Fixed Oculus Touch Controlls - Better Enemy Death Animations - Better Weapon handling (hand position, effects, etc.) - Improved VFX (Weapons, Projectiles, Companions, Enemies) - Networked Lobby

Dungeons & Treasure VR changes

fixedHello everyone! This update has a lot of quality of life updates and major technical/performance updates. Many bugs have been fixed and almost every aspect of the game has been polished. Some highlights are: We have greatly improved loading times, especially between loops. This also fixes a bug where a player would be thrown back to the lobby while the game was loading. We have improved the combat system and polished combat elements, e.g. enemies have a new death animation and overall all weapons feel better to use.
addedWe improved the visuals of the environments and added new effects to some objects, e.g. destructibles such as crates and vases have now physics and it feels better to destroy them. We also improved the lightning.
fixedWe support now the valve index controllers. We fixed the oculus controllers and improved the locomotion system. We have now a networked lobby, which is not limited to a region. This means if you are connected to the internet and start the game, there is a chance to see other players in the lobby. You can invite players to a group and play with them. We have implemented a reconnect system in case someone disconnects. We still support drop in multiplayer. --- We wish you all a lot of fun! Patch Notes: - Improved loading times (game startup & ingame) - Improved Performance - Improved item interactions -> picking up, etc. - Valve Index Controller Support - Fixed Oculus Touch Controlls - Better Enemy Death Animations - Better Weapon handling (hand position, effects, etc.) - Improved VFX (Weapons, Projectiles, Companions, Enemies) - Networked Lobby

We improved the visuals of the environments and added new effects to some objects, e.g. destructibles such as crates and vases have now physics and it feels better to destroy them. We also improved the lightning.

We support now the valve index controllers. We fixed the oculus controllers and improved the locomotion system. We have now a networked lobby, which is not limited to a region. This means if you are connected to the internet and start the game, there is a chance to see other players in the lobby. You can invite players to a group and play with them. We have implemented a reconnect system in case someone disconnects. We still support drop in multiplayer. --- We wish you all a lot of fun! Patch Notes: - Improved loading times (game startup & ingame) - Improved Performance - Improved item interactions -> picking up, etc. - Valve Index Controller Support - Fixed Oculus Touch Controlls - Better Enemy Death Animations - Better Weapon handling (hand position, effects, etc.) - Improved VFX (Weapons, Projectiles, Companions, Enemies) - Networked Lobby

Source

Steam News / 25 June 2019

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