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- Dungeonmans
Wizardmans, Demon Truck, The Almanac, and you
Hey Dungeonfans, Wizardmans Update I'm working a new patch due late October (hopefully) that will focus on the Wizardmans. A full class update, with the goal of making the powers more useful and interesting, and making…
Store2 changesMaps - Dungeonmans
1.4.1 Bugfix and Balance Patch
Bugfixes and balance changes abound, driven by the fans visiting the Twitch stream. Happy Steam Sale to all of you! Corrupted Save Management Effort has been made to backup saves correctly, and in the case that a save f…
Patch notes11 changesFixBalance - Dungeonmans
Southern Gentlemans Update
The good ol' Southern Gentlemans has always been an outlier in the collection of various Dungeonmans classes. Designed as a fresh take on the Barbarian playstyle, the class provides large amounts of power for people wil…
Patch notes3 changesBalanceGameplay - Dungeonmans
Southern Gentlemans Update
The good ol' Southern Gentlemans has always been an outlier in the collection of various Dungeonmans classes. Designed as a fresh take on the Barbarian playstyle, the class provides large amounts of power for people wil…
Patch notes3 changesBalanceGameplay - Dungeonmans
1.4b Patch Notes
Thanks to everyone who jumped in during the Steam Anime Weekend event. The Orbs of the Seven Starred Dragonz have disappeared into cartoon mist, but they might return one day, who knows? 1.4b has a few bug fixes Psychom…
Event3 changesFixGameplay - Dungeonmans
Ironmans Content Update!
Ironmans Mode! Veteran players with something to prove can now start new Academies in Ironmans Mode. What does that mean? The Academy is a ruin! Nearly all of the Academy Items are useless, and you have no access to any…
Store9 changesFixWorkshop - Dungeonmans
Ironmans Content Update!
Ironmans Mode! Veteran players with something to prove can now start new Academies in Ironmans Mode. What does that mean? The Academy is a ruin! Nearly all of the Academy Items are useless, and you have no access to any…
Store9 changesFixWorkshop - Dungeonmans
Build 1.3b
Bug fixes: Verve can no longer be gained without at least one point in Psychomansy. Dungeon Bookstore Shopkeepers no longer spawn in every single secret room. On Highest Wind correctly hides hero from enemy attacks duri…
Patch notes4 changesGameplayBalance - Dungeonmans
New Build 18 July: Psychomanser Bug Fix
Corrected the following ~awesome~ issues: Hot key weirdness with Psychomanser powers has been fixed Throwing someone in the ocean shouldn't crash the game, or be possible. Equipped weapons and armor won't be used for Wa…
Announcement6 changesFixPerformance - Dungeonmans
Psychomanser Build is live!
Introducing the Psychomanser! The Psychomanser is a brand new Dungeonmans class, built around the idea of the Martial Mentalist, a warrior who uses mind and body to become the perfect weapon. Three truly unique Mastery…
Patch notes8 changesGameplayBalance - Dungeonmans
Dungeonmans Release 1.1a Patch Notes: Finite Dungeon! Retirement!
The Finite Dungeon The Finite Dungeon is post-game content, a straight up dungeon crawl with a myriad of enemies, high level scaling, and a variety of music and art. What lies at the bottom? Is there a bottom? Is there…
Store10 changesGameplayBalance - Dungeonmans
Dungeonmans Release 1.02a Patch Notes
This is a bugfix build without any new content or balance changes. Paper doll fully keyboard navigable. Glove and Hat item comparisons now work. Floating green block inventory bug fixed. Shield no longer unequips on loa…
Store9 changesFixBalance - Dungeonmans
Dungeonmans Release 1.02 Patch Notes
Mostly bug fixes, and some Academy improvements. Academy Updates / Fixes Armory crafting UI fixed up. Blueprint costs adjusted, in most cases the tier of metal required has been lowered. Museum dialogs cleaned up, new e…
Store13 changesFixUI/audio - Dungeonmans
Release Version 1.0 is LIVE
Hey Dungeonfans, Today's the day! Version 1.0 is live and the days of Early Access are over. Many thanks to all of you who trusted me with your time and money, and helped make Dungeonmans into the great adventure I'd al…
Announcement1 changeGameplay - Dungeonmans
Update 7 December 2014
Bannermans Changes The Bannermans now has two Banners instead of six. The Banners are unlocked at the start of the Mastery tree, and additional points spent will add new abilities to the existing Banner. The durations h…
Patch notes7 changesGameplayBalance - Dungeonmans
Build Update 3 December 2014
Bug fixes! Doorspike crash in overworld fixed. An edge case where an explored dungeon could turn trivial and unenterable after you enter and leave it has been resolved. Weapon sell prices are now correct, and not 5% of…
Patch notes11 changesFixPerformance

