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Steam News6 January 201511y ago

Dungeonmans Release 1.02a Patch Notes

This is a bugfix build without any new content or balance changes. Paper doll fully keyboard navigable. Glove and Hat item comparisons now work. Floating green block inventory bug fixed.

Full notes

Full Dungeonmans update

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What changed

2 fixes2 additions1 change3 removals
  • Balance
  • Fixes
  • Gameplay
addedThis is a bugfix build without any new content or balance changes.
fixedFloating green block inventory bug fixed.
removedShield no longer unequips on load if you also have a Polearm equipped.
changedChests now save the number of items they are supposed to spawn -- you should see far fewer chests with just a single item in them.
fixedItems that grant powers on equip have had some rough edges fixed.
addedEager weapon modifier now drops -- I lied there is new content.

Dungeonmans changes

addedThis is a bugfix build without any new content or balance changes.
fixedFloating green block inventory bug fixed.
removedShield no longer unequips on load if you also have a Polearm equipped.
changedChests now save the number of items they are supposed to spawn -- you should see far fewer chests with just a single item in them.
fixedItems that grant powers on equip have had some rough edges fixed.

This is a bugfix build without any new content or balance changes.

  • Paper doll fully keyboard navigable.

  • Glove and Hat item comparisons now work.

  • Floating green block inventory bug fixed.

  • Shield no longer unequips on load if you also have a Polearm equipped.

  • Upgrading the Academy Warvault now consumes resources.

  • Legendary Weapons should keep their +bonus modifiers on load.

  • Chests now save the number of items they are supposed to spawn -- you should see far fewer chests with just a single item in them.

  • Items that grant powers on equip have had some rough edges fixed.

  • Eager weapon modifier now drops -- I lied there is new content.

  • Monsters should no longer occasionally get two turns when first spotted.

  • Monsters with > 100 AP gain per round should no longer be able to jump all over your face and bite you forever while resting.

  • Took a shot at fixing up the black screen bug Win 8 users are getting if they play fullscreen. Can't repro it locally but I'm using science to try and fix it.

Source

Steam News / 6 January 2015

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