Full notes
Full Dungeonmans update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
Dungeonmans changes
This is a bugfix build without any new content or balance changes.
Paper doll fully keyboard navigable.
Glove and Hat item comparisons now work.
Floating green block inventory bug fixed.
Shield no longer unequips on load if you also have a Polearm equipped.
Upgrading the Academy Warvault now consumes resources.
Legendary Weapons should keep their +bonus modifiers on load.
Chests now save the number of items they are supposed to spawn -- you should see far fewer chests with just a single item in them.
Items that grant powers on equip have had some rough edges fixed.
Eager weapon modifier now drops -- I lied there is new content.
Monsters should no longer occasionally get two turns when first spotted.
Monsters with > 100 AP gain per round should no longer be able to jump all over your face and bite you forever while resting.
Took a shot at fixing up the black screen bug Win 8 users are getting if they play fullscreen. Can't repro it locally but I'm using science to try and fix it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
