Update history
Latest Dungeonmans updates
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- Dungeonmans
I'm at MAGFest showing off my other game
Yeah come on over and say hello if you're at MAGFest! I'm in the MIVS hall, which is hall C, showing off Eye of the Commando. Big news for that game here: [dynamiclink href="https://store.steampowered.com/news/app/30164…
- Dungeonmans
1.14.i Bug fixes/QoL
Quick update! Auto explore should behave better with your pets and with enemies that are charmed to you. All you Lizardman Popes out there should see an improvement as well. Updates to auto explore in locations that are…
Small Update / Patch Notes - Dungeonmans
1.14.h.5 Quick Update
A couple of issues fixed, hopefully! Autoexplore walking into revealed teleport traps? It shouldn't happen anymore. Weird save states happening to like 2 out of all of you involving Daily Danger? Also should be ok. But…
Small Update / Patch Notes - Dungeonmans
Improvements to autoexplore in new build!
Along with some minor bug fixes, I've tried to improve the autoexplore behavior. In general: If you try to autoexplore and can't because there's a monster in line of sight, the game should helpfully point that monster o…
- Dungeonmans
BAD
BAD ːjibbasnapː bad ːjibbasnapː BAD ːjibbasnapː BaD ːjibbasnapː
- Dungeonmans
1.4h Quick Update
The game shouldn't crash when returning to the main menu from the death screen anymore. Added a new UI for Salford's Sealant, because that could break the regular dialog boxes.
- Dungeonmans
1.4g Quick Update
Still trying to figure out why some machines crash on fullscreen. Did some more work to try and fix that. Also tried to fix audio errors for older boxes. There's been a very helpful supply of gameplay bugs being submitt…
- Dungeonmans
Patch so smol the version number didn't change
Some people are blowing up when launching into fullscreen, I took a swing at fixing that, but the root cause is still a mystery. Even the error code says "maybe". Should also have fixed the bug with disappearing hotbars.
- Dungeonmans
1.4f Quick Update -- .Net issue solved?
Fixed a crash involving clicking on the Discord link. Maybe really finally fixed the .Net issue, good grief. Fixed some silliness with alt-tabbing, fullscreen, and various resolutions.
- Dungeonmans
1.4e Quick Update
Took a swing at a rare crash involving inventory item sorting. Fix for the Pay2Lose advertising shill crashing when clicked, that's cute. Might have fixed a crash for that one dude with the audio error on launch. Anothe…
- Dungeonmans
1.4d Quick Update
Fixed the crash in the crash logger, yeah it's one of those days. Fixed the Beachball crash. Because surely there's only one.
- Dungeonmans
1.4c Quick Update
Zoom view option sticks around Bird Eggs can no longer be cursed by Nurphe Bats or Scrolls of Curse Gear. Scroll of Eat Curse will remove curses from Bird Eggs, be they equipped or not, as long as they are in your inven…
- Dungeonmans
1.4b Quick Update
Fixed a lot of silly issues with bird pathing and autoexplore. Autoexplore will not try and pick up items laying on revealed teleporters. Fixed a janky as heck issue with cloned Dungeonmens appearing when you bounce bet…
- Dungeonmans
1.4a Update Notes
Quick fix to some issues: Beachballs shouldn't get stuck in walls. They also probably won't get stuck in walls. Hotbar items you consume the last of will remain slotted as translucent icons, and light back up when you f…
- Dungeonmans
Slayer's Summer: Update 1.4 with Adventure for Everybody
Slayer's Summer: Dungeonmans 1.4 Adventure for Everybody! A big update with some meaty changes -- all additions, we're not finally banning all Rangermens. Let's dive in! New Difficulty Modes When you start a new Academy…
- Dungeonmans
Dungeonmans MonoGame Beta -- Wanna Help?
Dungeonmans is moving to MonoGame! XNA is magic, and I have deep gratitude for the two operations (FNA and MonoGame) who work towards keeping the magic alive, years and years after Microsoft closed the book on their API…


