Full notes
Full Dungeonmans update
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What changed
- Fixes
Quick fix to some issues:
Beachballs shouldn't get stuck in walls. They also probably won't get stuck in walls.
Hotbar items you consume the last of will remain slotted as translucent icons, and light back up when you find more.
Fixed some weird behavior with charging monsters missing the player entirely in Daily Danger.
Daily Danger is accessible if your hero is at least 3rd level or if you have made it to 3rd level with another hero in that Academy.
When you end a Daily Danger run, you should show up at the Academy in the same place you were when you started it.
Fixed a really bad bug that happened under certain save/load conditions between Academies and Daily Dangers.
Source
Changelog.gg summarizes and formats this update. How we read updates.
