In this update8
Full notes
Full Dungeonmans update
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What changed
- Gameplay
- Balance
- Events
- UI and audio
- Compatibility
- Fixes
Dungeonmans changes
Slayer's Summer: Dungeonmans 1.4
Adventure for Everybody!
A big update with some meaty changes -- all additions, we're not finally banning all Rangermens. Let's dive in!
New Difficulty Modes
When you start a new Academy you'll have a choice of four difficulty modes:
Heroic Adventure: Dungeonmans the way you remember. Death is permanent, the Academy grows as you play, adventure and danger around every corner.
Soft Adventure: For those who don't care for permadeath. Death is a crossroads -- you can choose to let the fallen hero pass on to glory, or have them wake up at the Academy, ready to deliver revenge beatdowns. Up to you!
Desperate Adventure: Meta-progression free! The Academy simply explodes when you die, no carrying anything from one hero to the next because the story ends the moment your HP drops below 1. This is the hardest difficulty for Dungeonmans.
Fallen Academy: Play without the Academy, which means missing out on a boat load of features. There are crutches to make things easier to get by. This mode is boring, don't play it. The hardest mode is Desperate Adventure.
Daily Danger: Heroes of Legend and Leaderboards
At the Academy, right near the Headmaster, is a tome of great legends, stories of Dungeonmens past. Every player gets the same seed: The same hero, the same adventure, the same dungeon layout and monster placement. From there, it is up to you.
Play for score! Either beat down the boss with as few turns and as little damage taken as possible, or scoop up as much loot and XP as you can within the turn limit. Challenge changes every day, and you can play as many times as you like. There's a daily leaderboard so you can dunk on your dozens of scrubby friends who also play Dungeonmans.
Summertime Fun
A simple but delightful event that kicks off today and runs until 4 August. The Academy staff is wearing summertime gear, palm trees adorn the main walkway, and as you adventure you may discover scrolls that summon mighty... beachballs? Yes. The regular fun time beachball bounces around a dungeon as you kick it along, and every enemy bounced rewards greater loot and experience on death. Simple! Harmless! What a good time!
There is also Xespera's Orb of War.
Autoexplore: Yes Really
You can turn it on in the options now. Press a button to have your hero move around the dungeon, picking up loot, opening chests, and seeking out unexplored areas. Autoexplore stops if there's danger nearby, you still have to fight the monsters yourself.
MonoGame Conversion
Thank you XNA for a dozen plus great years! Dungeonmans has made the conversion to MonoGame, hopefully ensuring additional longevity and the ability to run on more machines as time and operating systems march on.
"Wait so does this mean there's a Ma--"
I can't promise that any Mac or Linux builds will see the light of day, but I can say that I'm actively working on getting dmans running on a Mac. I have to figure out the logistics of it all and, yeah, we'll see. It would be great to see dmans running on everything.
Bug Fixes / QoL Updates
"Too many to list" lol I just didn't write them all down. But here's some major fixes/changes:
Updated some double secret edge case deep lore dungeonstuff involving a truly uncommon interaction between 1) swearing too much 2) a very dangerous book.
Fixed a bug with Seize Opportunity if your first jump tile is the one you started in.
Source
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