Full notes
Full Dungeonmans update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Dungeonmans changes
Bannermans Changes
The Bannermans now has two Banners instead of six. The Banners are unlocked at the start of the Mastery tree, and additional points spent will add new abilities to the existing Banner. The durations have also been increased to 20 rounds.
Dual Wield / Dungeon Dervish Changes
Razor Fury will do slight damage to all adjacent enemies when it puts you into the high damage stance.
Crippling Crescent has been replaced with Decimanser's Dance, an attack that cleaves from one enemy to the next if you score a kill.
Power Drive
New sound effect, as well as a one tile recoil knockback if there's room after you fire.
Doomtalker!
Who is this crazy old man? Where is he? Does he even exist outside of this patch note?
Summon Gravemooks
The power is now better about finding empty space to spawn skeletons, and it will also scale as you level-- higher level Necromansers may find special Undead joining their cause for a brief time.
Stuff
Droog Captain damage and bleed tuned down, you babbies.
Some Academy cleanup, including new Ookleaf Pine Trees and a fix for having too many Ghost Professors
More death sound effects added, with more on the way!
Source
Changelog.gg summarizes and formats this update. How we read updates.
