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Steam News7 December 201411y ago

Update 7 December 2014

Bannermans Changes The Bannermans now has two Banners instead of six. The Banners are unlocked at the start of the Mastery tree, and additional points spent will add new abilities to the existing Banner.

Full notes

Full Dungeonmans update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions2 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedBannermans ChangesThe Bannermans now has two Banners instead of six. The Banners are unlocked at the start of the Mastery tree, and additional points spent will add new abilities to the existing Banner. The durations have also been increased to 20 rounds.
changedDual Wield / Dungeon Dervish ChangesRazor Fury will do slight damage to all adjacent enemies when it puts you into the high damage stance.
addedPower DriveNew sound effect, as well as a one tile recoil knockback if there's room after you fire.
addedSummon GravemooksThe power is now better about finding empty space to spawn skeletons, and it will also scale as you level-- higher level Necromansers may find special Undead joining their cause for a brief time.
changedStuffDroog Captain damage and bleed tuned down, you babbies.
addedStuffSome Academy cleanup, including new Ookleaf Pine Trees and a fix for having too many Ghost Professors

Dungeonmans changes

addedThe Bannermans now has two Banners instead of six. The Banners are unlocked at the start of the Mastery tree, and additional points spent will add new abilities to the existing Banner. The durations have also been increased to 20 rounds.
changedRazor Fury will do slight damage to all adjacent enemies when it puts you into the high damage stance.
addedNew sound effect, as well as a one tile recoil knockback if there's room after you fire.
addedThe power is now better about finding empty space to spawn skeletons, and it will also scale as you level-- higher level Necromansers may find special Undead joining their cause for a brief time.
changedDroog Captain damage and bleed tuned down, you babbies.

Bannermans Changes

The Bannermans now has two Banners instead of six. The Banners are unlocked at the start of the Mastery tree, and additional points spent will add new abilities to the existing Banner. The durations have also been increased to 20 rounds.

Dual Wield / Dungeon Dervish Changes

  • Razor Fury will do slight damage to all adjacent enemies when it puts you into the high damage stance.

  • Crippling Crescent has been replaced with Decimanser's Dance, an attack that cleaves from one enemy to the next if you score a kill.

Power Drive

New sound effect, as well as a one tile recoil knockback if there's room after you fire.

Doomtalker!

Who is this crazy old man? Where is he? Does he even exist outside of this patch note?

Summon Gravemooks

The power is now better about finding empty space to spawn skeletons, and it will also scale as you level-- higher level Necromansers may find special Undead joining their cause for a brief time.

Stuff

  • Droog Captain damage and bleed tuned down, you babbies.

  • Some Academy cleanup, including new Ookleaf Pine Trees and a fix for having too many Ghost Professors

  • More death sound effects added, with more on the way!

Source

Steam News / 7 December 2014

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