Full notes
Full Dungeonmans update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- Balance
Dungeonmans changes
- Ancientmap
Corrected the following ~awesome~ issues:
Hot key weirdness with Psychomanser powers has been fixed
Throwing someone in the ocean shouldn't crash the game, or be possible.
Equipped weapons and armor won't be used for Warbending or Towering Will of Iron.
Bosses correctly start with full health.
Crazy ass multipliers on Ancient Kings have been fixed. Monsters shouldn't have 6 figure health pools until well into Amaranth Pandemonium. They were also multiplying every time they were loaded, meaning if you went up and down the stairs on a level with an AK, you'd multiply their health by x5 or x6 every trip.
Source
Changelog.gg summarizes and formats this update. How we read updates.
