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Steam News18 June 201511y ago

New Build 18 July: Psychomanser Bug Fix

Corrected the following ~awesome~ issues: Hot key weirdness with Psychomanser powers has been fixed Throwing someone in the ocean shouldn't crash the game, or be possible.

Full notes

Full Dungeonmans update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions3 changes0 removals
  • Fixes
  • Performance
  • Balance
fixedCorrected the following ~awesome~ issues:
fixedHot key weirdness with Psychomanser powers has been fixed
changedThrowing someone in the ocean shouldn't crash the game, or be possible.
changedEquipped weapons and armor won't be used for Warbending or Towering Will of Iron.
changedBosses correctly start with full health.
fixedCrazy ass multipliers on Ancient Kings have been fixed. Monsters shouldn't have 6 figure health pools until well into Amaranth Pandemonium. They were also multiplying every time they were loaded, meaning if you went up and down the stairs on a level with an AK, you'd multiply their health by x5 or x6 every trip.

Dungeonmans changes

  • Ancientmap
fixedCorrected the following ~awesome~ issues:
fixedHot key weirdness with Psychomanser powers has been fixed
changedThrowing someone in the ocean shouldn't crash the game, or be possible.
changedEquipped weapons and armor won't be used for Warbending or Towering Will of Iron.
changedBosses correctly start with full health.

Corrected the following ~awesome~ issues:

  • Hot key weirdness with Psychomanser powers has been fixed

  • Throwing someone in the ocean shouldn't crash the game, or be possible.

  • Equipped weapons and armor won't be used for Warbending or Towering Will of Iron.

  • Bosses correctly start with full health.

  • Crazy ass multipliers on Ancient Kings have been fixed. Monsters shouldn't have 6 figure health pools until well into Amaranth Pandemonium. They were also multiplying every time they were loaded, meaning if you went up and down the stairs on a level with an AK, you'd multiply their health by x5 or x6 every trip.

Source

Steam News / 18 June 2015

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