In this update4
Full notes
Full Dungeon Warfare 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Realm Shapers. This update introduces a couple of maps and a bunch of bug fixes.
What changed
- Maps
- Performance
- Balance
- Gameplay
- UI and audio
- Fixes
Dungeon Warfare 3 changes
The next update will drop two weeks later.
Thank you for playing!
New Content
New Map: Brute Force
New Map: The Laboratory
Visuals & Performance
Improved world map visuals on ultra-wide displays (beyond 21:9, e.g., 5120×1440).
Various optimizations.
Quality of Life
You can now discard Mine and Farm cards even when there’s no placeable terrain.
Options → Open Folder: quickly open your logs/save folder for easier bug reporting.
Bug Fixes
Fixed an issue where the Greedy King could remain alive at 0 HP.
Fixed a tutorial issue where exiting after victory (before claiming card rewards) could grant a duplicate stage card.
- Arcane Trap – Arcane Weaknessfixed a bug where damage could scale exponentially when hitting multiple units at once.
Battering Ram audio now respects Mute.
- Freezing Trap - Shatterfixed an issue where the explosion damage was incorrectly calculated as a percentage of the enemy’s max HP.
Fixed an issue where the unit counter could go negative when Mr. Goldbags appeared.
Fixed UI passthrough where clicking the Shop button could still click Upgrade/Menu/Promote buttons behind the open window.
Fixed an issue where, while in trap right-click mode, you could select the Necromancer via portrait.
- Barrage Trapfixed range preview not updating during placement when the third Charm was equipped.
After entering a stage, changing the Anima Engine now updates the track immediately.
Barrage Trap no longer targets allied or flying units.
Path-block warning & tutorial now also appear when placing Barricades with a controller.
The first Charms for Harpoon, Harvest, and Poison traps now correctly show where to obtain them.
Achievement panel now correctly shows the unlock time.
Increased tooltip text limit for Anima Tracks.
Source
Changelog.gg summarizes and formats this update. How we read updates.
