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Steam News3 June 20251y ago

Not-so-monthly Update

Greetings, Apologies for the delay in providing monthly updates. Here’s the latest development news. 1. Planned Release Date We're aiming for an early August release. 2.

In this update6

Full notes

Full Dungeon Warfare 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Apologies for the delay in providing monthly updates. Here’s the latest development news.

What changed

0 fixes3 additions7 changes0 removals
  • Balance
  • Workshop
  • Gameplay
changed2. New Feature – CharmsPoison – Darts apply 4 poison damage over 4 seconds (non-stacking)
changed2. New Feature – CharmsSpring Compressor – Charges bonus damage while inactive
changed2. New Feature – CharmsNecromancy – Slain enemies rise as Skeletons (5s internal cooldown)
changed2. New Feature – CharmsHammer – Knocks enemies back
changed2. New Feature – CharmsAxe – Occasionally deals splash damage
added3. New Feature – Build SwitcherAfter a decade, the technology is finally here! You can now save and load multiple builds, making it easier to experiment with various strategies.

Dungeon Warfare 3 changes

changedPoison – Darts apply 4 poison damage over 4 seconds (non-stacking)
changedSpring Compressor – Charges bonus damage while inactive
changedNecromancy – Slain enemies rise as Skeletons (5s internal cooldown)
changedHammer – Knocks enemies back
changedAxe – Occasionally deals splash damage

1. Planned Release Date

We're aiming for an early August release.

2. New Feature – Charms

Each trap now supports three unique Charms, which provide additional passive bonuses on top of the existing trap traits—they do not replace them. Charms can be acquired through various methods:

  • Hidden in secret levels (yes, there will be quite a few)

  • Unlocked by completing levels with specific rune combinations

  • Earned via achievements related to specific traps

Example Charms:

Dart Trap:

  • Poison – Darts apply 4 poison damage over 4 seconds (non-stacking)

  • Spring Compressor – Charges bonus damage while inactive

  • Necromancy – Slain enemies rise as Skeletons (5s internal cooldown)

Spellbound Arsenal:

  • Bow – Enables ranged attacks

  • Hammer – Knocks enemies back

  • Axe – Occasionally deals splash damage

3. New Feature – Build Switcher

After a decade, the technology is finally here! You can now save and load multiple builds, making it easier to experiment with various strategies.

Saved data includes:

  • Trap mastery levels

  • Trap traits and charm selections

  • Trap loadout

  • Sigil configuration

4. New Feature – Reclaim

The new spell card Reclaim allows you to return placed tiles and buildings back to your hand for repositioning. This gives you more flexibility in adapting your strategy mid-run.

5. Spawn Unit Changes – Moved to Buildings

Land tiles will no longer add units to waves directly. Instead, this functionality has been moved to buildings. For example:

  • Placing a Farm will cause all Plains tiles to spawn +5 Peasants per wave

This change should make wave composition more manageable, help newer players adjust more easily, and give you the option to skip these buildings entirely if that fits your play style. We're still experimenting with the landscape effects. Feel free to share ideas.

Closing Thoughts

Thank you for your continued support and patience. Your enthusiasm and feedback have been instrumental in shaping Dungeon Warfare 3, and we can’t wait to share the full experience with you soon. See you in the next update!

Jinmann

Source

Steam News / 3 June 2025

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