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Steam News11 February 20251y ago

Dungeon Tycoon 1.1 Update Out Now!

Hi everyone! The 1.1 update including new game modes, a new hero class (the Priest), a new map, new quest tiers and more, is out now! To make this launch even better, the game is 35% off! 🎉 https://store.steampowered.

Full notes

Full Dungeon Tycoon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes14 additions12 changes1 removal
  • Maps
  • Store
  • Events
  • Gameplay
  • Compatibility
  • UI and audio
addedThe 1.1 update including new game modes, a new hero class (the Priest), a new map, new quest tiers and more, is out now! To make this launch even better, the game is 35% off! 🎉
changedhttps://store.steampowered.com/app/2400770/Dungeon_Tycoon/
changedThe Executive , a movie industry tycoon game also published by Goblinz, is launching today! So, we've partnered up with the devs for a bundle that includes both games. With it, you get an extra 10% discount on both games!
changedhttps://store.steampowered.com/bundle/50423/Dungeon_Tycoon__The_Executive/
changedMAJOR FEATURESEndless quest rewards
addedMAJOR FEATURESNew map: "Overgrown Cave"

Hi everyone!

The 1.1 update including new game modes, a new hero class (the Priest), a new map, new quest tiers and more, is out now! To make this launch even better, the game is 35% off! 🎉

https://store.steampowered.com/app/2400770/Dungeon_Tycoon/

The Executive, a movie industry tycoon game also published by Goblinz, is launching today! So, we've partnered up with the devs for a bundle that includes both games. With it, you get an extra 10% discount on both games!

https://store.steampowered.com/bundle/50423/Dungeon_Tycoon__The_Executive/

v1.1 Full Patch Notes

MAJOR FEATURES

  • Option to dynamically lower walls to allow more visibility

  • Endless quest rewards

  • One-way doors that let heroes in but not out (unlocked through research nodes)

  • Polymorph trap (unlocked through research) that turn the heroes into a chicken for some time

  • Keybinding

  • New map: "Overgrown Cave"

  • New quest tiers (floor textures, grid objects)

  • 9 new achievements

  • New hero class: Priest (does areal healing/shielding)

  • Game modes: Creative, Relaxed, Survival:

    • Creative: everything is unlocked, endless money, endless souls.

    • Relaxed: regular gameplay.

    • Survival: Heroes are weaker, refunds are harder, vendors and monsters have upkeep, finishing the day in debt ends the game.

  • Steam deck compatibility

  • 2 new supported languages: Thai and Hungarian

MINOR FEATURES

  • Hero groups now use a shared energy level

  • Added tooltips to difficulty settings indicating the game parameters changes

  • Heroes now complain about long queues

  • 3 new monster limit research nodes

  • Bosses can now be upgraded

  • Double-clicking on a hero will now make the camera follow it

  • Turn one-way doors on/off

  • Mimic chest (that can harm the hero looting it)

IMPROVEMENTS

  • On the first launch, the game is set to the system language if available

  • Hero behavior is more randomized

  • The camera has been reworked to feel more natural

  • Shift now makes movement faster rather than slower

  • UI/UX improvements and polishing

  • Fixed door direction indicators to be more understandable

  • Rooms now have a "souls yesterday" stat

  • Added a reset to the default settings button

  • Added a setting for zoom sensitivity

  • Added tooltips to locked maps on how to unlock the map

  • Fixed the horizontal/vertical sensitivity settings

  • Low health thoughts get removed when the Hero is healed

  • Popup on deleting enhanced vendors, to indicate that the souls will not be refunded

  • An option has been added to not pick anything after summoning monsters

  • The loot goblin is now invulnerable when the game is paused

FIXES

  • AI fixes

  • Finance panel UI has been fixed

  • Wooden door opening animations have been fixed

  • Fixed a bug where the audio would bug out when hovering on the edge of a button

  • Fixed a bug where a hero would spawn the "no place to rest" though even if he had energy potions

  • Fixed a bug where the quest notification would stay on

  • Fixed a bug where a hero would die instantly upon leaving the defense totem proximity

Have fun everyone, and feel free to give your feedback here on Steam or on our Discord server!

Source

Steam News / 11 February 2025

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