Full notes
Full Dungeon Tycoon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Store
- Events
- Gameplay
- Compatibility
- UI and audio
Hi everyone!
The 1.1 update including new game modes, a new hero class (the Priest), a new map, new quest tiers and more, is out now! To make this launch even better, the game is 35% off! 🎉
https://store.steampowered.com/app/2400770/Dungeon_Tycoon/
The Executive, a movie industry tycoon game also published by Goblinz, is launching today! So, we've partnered up with the devs for a bundle that includes both games. With it, you get an extra 10% discount on both games!
https://store.steampowered.com/bundle/50423/Dungeon_Tycoon__The_Executive/
v1.1 Full Patch Notes
MAJOR FEATURES
Option to dynamically lower walls to allow more visibility
Endless quest rewards
One-way doors that let heroes in but not out (unlocked through research nodes)
Polymorph trap (unlocked through research) that turn the heroes into a chicken for some time
Keybinding
New map: "Overgrown Cave"
New quest tiers (floor textures, grid objects)
9 new achievements
New hero class: Priest (does areal healing/shielding)
Game modes: Creative, Relaxed, Survival:
Creative: everything is unlocked, endless money, endless souls.
Relaxed: regular gameplay.
Survival: Heroes are weaker, refunds are harder, vendors and monsters have upkeep, finishing the day in debt ends the game.
Steam deck compatibility
2 new supported languages: Thai and Hungarian
MINOR FEATURES
Hero groups now use a shared energy level
Added tooltips to difficulty settings indicating the game parameters changes
Heroes now complain about long queues
3 new monster limit research nodes
Bosses can now be upgraded
Double-clicking on a hero will now make the camera follow it
Turn one-way doors on/off
Mimic chest (that can harm the hero looting it)
IMPROVEMENTS
On the first launch, the game is set to the system language if available
Hero behavior is more randomized
The camera has been reworked to feel more natural
Shift now makes movement faster rather than slower
UI/UX improvements and polishing
Fixed door direction indicators to be more understandable
Rooms now have a "souls yesterday" stat
Added a reset to the default settings button
Added a setting for zoom sensitivity
Added tooltips to locked maps on how to unlock the map
Fixed the horizontal/vertical sensitivity settings
Low health thoughts get removed when the Hero is healed
Popup on deleting enhanced vendors, to indicate that the souls will not be refunded
An option has been added to not pick anything after summoning monsters
The loot goblin is now invulnerable when the game is paused
FIXES
AI fixes
Finance panel UI has been fixed
Wooden door opening animations have been fixed
Fixed a bug where the audio would bug out when hovering on the edge of a button
Fixed a bug where a hero would spawn the "no place to rest" though even if he had energy potions
Fixed a bug where the quest notification would stay on
Fixed a bug where a hero would die instantly upon leaving the defense totem proximity
Have fun everyone, and feel free to give your feedback here on Steam or on our Discord server!
Source
Changelog.gg summarizes and formats this update. How we read updates.
