In this update5
Full notes
Full Dungeon Tycoon update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Performance
- Gameplay
- Fixes
- Balance
- UI and audio
Dungeon Tycoon changes
Today, I've got two things to tell you! Let's get to it right away.
First of all, we've seen that some of your are having concerns about game content. We've got a roadmap about content that will come in the next updates. Please find it at the end of this post! Since I've got more things to tell you and that the team made a beautiful visual for it, I'd want to keep your attention before you're diving into it! As a precision, the content that's in this roadmap is planned as free content!
As the post title suggests, we're also rolling out the 1.0.5 patch! The main highlights of this patch is that we're keeping on working on crashes. Some of you had crashes on launch and we've tackle some of them. We're still working on some situations where it could still happen. We've also tackled some in-game crashes
One last thing before going into the full patchnote and roadmap, the 1.0.5 should be Steamdeck Compatible, but not finished yet as it's planned to be complete in 1.1 update. In other words, before 1.0.5 you basically could not even launch the game on Steamdeck. The build should now be launchable on Steamdeck, but not optimized yet. There is a Steam Forum Post about the Steamdeck, since while we know what it requires to be Steam verified with Steam verifications, we're also taking requests and feedback from you, the players, to have more than just the theory
Alright, I think I told you everything I had to, so please find below both the full patch note and the Roadmap!
Thanks for playing Dungeon Tycoon, and as always, for your precious feedback
1.0.5 Patchnote
Crash Fixes :
Fixed many in-game crashes and bugs
Fixed some of the startup crashes
Fixed golden crawler crashes
Made the crash panel show only once
General Bugfixes :
Fixed bestiary achievement
Fixed ultrawide issues
Fixed large potion dispensers being used less
Other changes
Major performance upgrades to AI
Rebalanced legendary heroes
Added missing monsters to the bestiary
Added luminosity to camping spots
Camping spots will now be used at 50% energy minimum instead of 75%
Added tooltips to chests, room UI
Known issue
The issue making a room unreachable if the door has been placed before the room itself is only partially fixed. The full fix should come with the next update, 1.0.6. As a workaround, you can save and reload your save, it will make the room reachable.
Source
Changelog.gg summarizes and formats this update. How we read updates.
