Repeated intro
What changed
3 fixes2 additions1 change0 removals
fixedHere's our second patch for Dungeon Tycoon! Since most of the crash situations seem to be fixed, we're focusing a bit more on balancing the experience. Some people might still have crashes ; we're currently investigating on a compatibility issue for people using DirectX11/Windows 7. While using those does not mean you'll have crashes, this might be a cause of the remain ones. If you still have crashes but are not using DirectX11/Windows 7, please remember to have a look at the Steam Forum's Crashes thread , so you can send your Crash logs our way to fix those! Thanks a lot
addedFor this patch, as said, we're focusing a bit on balancing as we did not expect people to fly through the game's content. As we cannot add content that fast, to optimize the experience, we're slowing a bit the player's progression through it There's also a bunch of bug fixes in there too. Thanks again for all your reports, I know I'm saying it a lot, but this is truly essential for us to give everyone the best experience possible.
changedBalancingRoom prices were increased
addedGeneral BugfixesAdded the two missing monsters to the spawn pool
fixedGeneral BugfixesFixed improved camping spots
fixedGeneral BugfixesFixed placing a room after placing a door wouldnt detect the room as reachable
Dungeon Tycoon changes
fixedHere's our second patch for Dungeon Tycoon! Since most of the crash situations seem to be fixed, we're focusing a bit more on balancing the experience. Some people might still have crashes ; we're currently investigating on a compatibility issue for people using DirectX11/Windows 7. While using those does not mean you'll have crashes, this might be a cause of the remain ones. If you still have crashes but are not using DirectX11/Windows 7, please remember to have a look at the Steam Forum's Crashes thread , so you can send your Crash logs our way to fix those! Thanks a lot
addedFor this patch, as said, we're focusing a bit on balancing as we did not expect people to fly through the game's content. As we cannot add content that fast, to optimize the experience, we're slowing a bit the player's progression through it There's also a bunch of bug fixes in there too. Thanks again for all your reports, I know I'm saying it a lot, but this is truly essential for us to give everyone the best experience possible.
changedRoom prices were increased
addedAdded the two missing monsters to the spawn pool
fixedFixed improved camping spots
Here's our second patch for Dungeon Tycoon! Since most of the crash situations seem to be fixed, we're focusing a bit more on balancing the experience. Some people might still have crashes ; we're currently investigating on a compatibility issue for people using DirectX11/Windows 7. While using those does not mean you'll have crashes, this might be a cause of the remain ones. If you still have crashes but are not using DirectX11/Windows 7, please remember to have a look at the Steam Forum's Crashes thread, so you can send your Crash logs our way to fix those! Thanks a lot
For this patch, as said, we're focusing a bit on balancing as we did not expect people to fly through the game's content. As we cannot add content that fast, to optimize the experience, we're slowing a bit the player's progression through it There's also a bunch of bug fixes in there too. Thanks again for all your reports, I know I'm saying it a lot, but this is truly essential for us to give everyone the best experience possible.
Have a wonderful day, and please find the full patch note below :
Balancing
General Bugfixes
Added the two missing monsters to the spawn pool
Fixed improved camping spots
Fixed placing a room after placing a door wouldnt detect the room as reachable
Fixes to achivements
Fixes to old saves saying 97% on the research panel instead of 100%