Full notes
Full Dung Battles update
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Repeated intro
Hey fellow dung beetles!
What changed
- Gameplay
- Maps
Dung Battles changes
First I wanted to thank everyone for your patience with Dung Battles's less-than-perfect launch.
Just to give some background, Dung Battles wasn't originally planned with as much content as it has now. What started as a simple game jam idea sprouted in different directions as the 5-month-long jam continued. Add a minigame, a whole OTHER minigame, a story mode, rebuilding the online systems TWICE, etc, etc. Safe to say, the game wasn't designed from the get-go with all these in mind. So cleaning up the code has been a constant battle. But I've done so knowing that there's a real treat of a game at its center.
With lots of players' support, the game is now pretty close to a stable version in all game modes! But there's still plenty to fix, so PLEASE continue sharing any issues you find while playing, whether in the Discord or the Steam Community Hub! Every little bug report helps so much.
In other news, now that the game is reaching some semblance of equilibrium, I have some new content I can't wait to share later this month. New Battle Stages, New Items, New Customization Options! For players wanting more Story stuff, I'll have to ask you to wait a bit longer.
Thank you, and Happy 1st Week of Dung Battles!
Source
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