What changed
1 fix4 additions2 changes0 removals
- Gameplay
- Server
- Maps
- UI and audio
- Performance
addedMechanics: -Added Spectator Mode to Online Game Modes Where Players Can Be Knocked Out Or Finish Early -Shift Between Different Beetle POVs in Spectator Mode By Pressing Camera Pan Key (Default: Left Click) -Improved Movement Turning Angle While Drifting -Increased Camera Turning Speed While Drifting
addedSystem: -Added Automatic Online Reconnect Backup -This Is Primarily to Help First-Time Online Connections In-Game (Which Has Habit to Get Stuck)
changedBattle: -Adjusted Trunk Course Map and Items For Smoother Gameplay
changedUI: -Added Indicator For Host When New Player Joining Online Battle Lobby -Previously New Player Loading Was Instantaneous, Now Takes Some Seconds To Load Players Properly -Added Indicator For Non-Host Players In Online Battle Lobby To Wait For Host
addedAudio: -Increased Volume of Spin/Dash SFX, Reduced For Non-Player Beetles -Added Sound Effect for Boost Zones
fixedFixed Bugs: -Online Dung Battle Winner Calculation Not Correct On Non-Host Clients When Non-Player AI Present -Internal Errors Caused During Beetle Initialization Times -On Returning to Menu From Battle, Beetles in Lobby Are Jittery -This Issue Is Not Wholly Fixed, But Mitigated -Lobby Could Not Be Found Internally After Returning to Menu -On Re Joining Battle After Leaving Lobby, Player 3 is Showing As Client Player -Host Return To Menu Option Deletes Other Client Beetles But Doesn't Return to Menu -Beetles Not Resetting After Returning to Menu -Other Client Player Positions Not Syncing on Rematch -In Race Mode, Game Does Not Complete When All Players Reach FinishLine -In Race Mode, Beetle End Positions Not Accurately Representing Race Finished Order -Offline Dung Battle Game Overs Cause Game to Crash
Dung Battles changes
addedMechanics: -Added Spectator Mode to Online Game Modes Where Players Can Be Knocked Out Or Finish Early -Shift Between Different Beetle POVs in Spectator Mode By Pressing Camera Pan Key (Default: Left Click) -Improved Movement Turning Angle While Drifting -Increased Camera Turning Speed While Drifting
addedSystem: -Added Automatic Online Reconnect Backup -This Is Primarily to Help First-Time Online Connections In-Game (Which Has Habit to Get Stuck)
changedBattle: -Adjusted Trunk Course Map and Items For Smoother Gameplay
changedUI: -Added Indicator For Host When New Player Joining Online Battle Lobby -Previously New Player Loading Was Instantaneous, Now Takes Some Seconds To Load Players Properly -Added Indicator For Non-Host Players In Online Battle Lobby To Wait For Host
addedAudio: -Increased Volume of Spin/Dash SFX, Reduced For Non-Player Beetles -Added Sound Effect for Boost Zones
Mechanics: -Added Spectator Mode to Online Game Modes Where Players Can Be Knocked Out Or Finish Early -Shift Between Different Beetle POVs in Spectator Mode By Pressing Camera Pan Key (Default: Left Click) -Improved Movement Turning Angle While Drifting -Increased Camera Turning Speed While Drifting
System: -Added Automatic Online Reconnect Backup -This Is Primarily to Help First-Time Online Connections In-Game (Which Has Habit to Get Stuck)
Battle: -Adjusted Trunk Course Map and Items For Smoother Gameplay
UI: -Added Indicator For Host When New Player Joining Online Battle Lobby -Previously New Player Loading Was Instantaneous, Now Takes Some Seconds To Load Players Properly -Added Indicator For Non-Host Players In Online Battle Lobby To Wait For Host
Visuals: -Camera Vertical Angle Now Resets Upon Game Start -This Is To Prevent Camera From Being Stuck In Awkward Positions At Start, Hindering Visibility
Audio: -Increased Volume of Spin/Dash SFX, Reduced For Non-Player Beetles -Added Sound Effect for Boost Zones
Fixed Bugs: -Online Dung Battle Winner Calculation Not Correct On Non-Host Clients When Non-Player AI Present -Internal Errors Caused During Beetle Initialization Times -On Returning to Menu From Battle, Beetles in Lobby Are Jittery -This Issue Is Not Wholly Fixed, But Mitigated -Lobby Could Not Be Found Internally After Returning to Menu -On Re Joining Battle After Leaving Lobby, Player 3 is Showing As Client Player -Host Return To Menu Option Deletes Other Client Beetles But Doesn't Return to Menu -Beetles Not Resetting After Returning to Menu -Other Client Player Positions Not Syncing on Rematch -In Race Mode, Game Does Not Complete When All Players Reach FinishLine -In Race Mode, Beetle End Positions Not Accurately Representing Race Finished Order -Offline Dung Battle Game Overs Cause Game to Crash
Known Issues: -AI Can Still Be Added Even After Room Size Is Set To Limit