This was quite an eventful period between the last devblog and this one. One of the main points is, we have a new logo!
Full notes
Full Dummy Pirates: Ocean Tales update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes0 removals
Gameplay
Maps
Events
addedOne of the main points is, we have a new logo!
addedWe're in the process of updating the placement of the new logo everywhere so you still might see our old one here and there.
changedThe map will now spawn chest keys that you'll be able to use to go to the enemy base and steal one of their chests, which you'll have to return to your own base to collect. Each base has 5 chests, and plundering a chest lets you steal 10 points from the other team. But beware, to collect a chest you need to clear any enemies inside of your own base, so use that to your advantage.
changedWe've reduced the time for each game to 5 minutes temporarily as we're expecting to have a few play nights and events in the next month, and 5-min games are easier for players to experience Chromatica, instead of commiting to the previous 20-min games. But don't worry! It's a temporary change while we release the Early Access version of the game.
Dummy Pirates: Ocean Tales changes
addedOne of the main points is, we have a new logo!
addedWe're in the process of updating the placement of the new logo everywhere so you still might see our old one here and there.
changedThe map will now spawn chest keys that you'll be able to use to go to the enemy base and steal one of their chests, which you'll have to return to your own base to collect. Each base has 5 chests, and plundering a chest lets you steal 10 points from the other team. But beware, to collect a chest you need to clear any enemies inside of your own base, so use that to your advantage.
changedWe've reduced the time for each game to 5 minutes temporarily as we're expecting to have a few play nights and events in the next month, and 5-min games are easier for players to experience Chromatica, instead of commiting to the previous 20-min games. But don't worry! It's a temporary change while we release the Early Access version of the game.
This was quite an eventful period between the last devblog and this one.
One of the main points is, we have a new logo!
We're in the process of updating the placement of the new logo everywhere so you still might see our old one here and there.
On to the stuff inside the game: There are chests now, so you'll be able to do the ol' gentlemen o' fortune art of plundering.
The map will now spawn chest keys that you'll be able to use to go to the enemy base and steal one of their chests, which you'll have to return to your own base to collect. Each base has 5 chests, and plundering a chest lets you steal 10 points from the other team. But beware, to collect a chest you need to clear any enemies inside of your own base, so use that to your advantage.
On to more news!
We've reduced the time for each game to 5 minutes temporarily as we're expecting to have a few play nights and events in the next month, and 5-min games are easier for players to experience Chromatica, instead of commiting to the previous 20-min games. But don't worry! It's a temporary change while we release the Early Access version of the game.