Here's our 2nd Devblog for Dummy Pirates! We recently had our first Playtest Night where we people to try out the game, and that went pretty well!
Full notes
Full Dummy Pirates: Ocean Tales update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
Gameplay
Performance
UI and audio
addedWe recently had our first Playtest Night where we people to try out the game, and that went pretty well! We will be hosting a new one pretty soon, but meanwhile, you can apply to playtest the game, you just have to go to our Steam Page and apply, that's it. If you have any suggestions or find any bug, please send us an email to hello@dummypirates.com.
changedOne of the main ones was a lagging issue due to the bot's configuration, that we're still working on fixing completely but the performance on lower-end computers might not be the best right now.
changedAmong the other ones, there were some other issues with the bots decision making when buying items and attacking, some visibility issues with skills and with ripple effect. Those have been sent to the deep sea with a one-way ticket, on point with the Pirate Code.
addedWe have also added a Friends List!
addedLastly, only with a brief mention, we will be doing some additional visual updates (It's one of our main things, how could we not?) and polishing our SFX with the help of a new team member! So expect some more of that for the next devblog.
Dummy Pirates: Ocean Tales changes
addedWe recently had our first Playtest Night where we people to try out the game, and that went pretty well! We will be hosting a new one pretty soon, but meanwhile, you can apply to playtest the game, you just have to go to our Steam Page and apply, that's it. If you have any suggestions or find any bug, please send us an email to hello@dummypirates.com.
changedOne of the main ones was a lagging issue due to the bot's configuration, that we're still working on fixing completely but the performance on lower-end computers might not be the best right now.
changedAmong the other ones, there were some other issues with the bots decision making when buying items and attacking, some visibility issues with skills and with ripple effect. Those have been sent to the deep sea with a one-way ticket, on point with the Pirate Code.
addedWe have also added a Friends List!
addedLastly, only with a brief mention, we will be doing some additional visual updates (It's one of our main things, how could we not?) and polishing our SFX with the help of a new team member! So expect some more of that for the next devblog.
Here's our 2nd Devblog for Dummy Pirates!
We recently had our first Playtest Night where we people to try out the game, and that went pretty well! We will be hosting a new one pretty soon, but meanwhile, you can apply to playtest the game, you just have to go to our Steam Page and apply, that's it. If you have any suggestions or find any bug, please send us an email to hello@dummypirates.com.
On to the update!
We've continued to work on the visuals of the game, and there's some substancial progress in that regard! Here, take a look:
Chromatica is looking more alive than ever!
The bots have also been getting some love, and we have been fine tuning them to be even more competitive, but with all of this, naturally, there are some bugs that need to be... dealt with.
One of the main ones was a lagging issue due to the bot's configuration, that we're still working on fixing completely but the performance on lower-end computers might not be the best right now.
Among the other ones, there were some other issues with the bots decision making when buying items and attacking, some visibility issues with skills and with ripple effect. Those have been sent to the deep sea with a one-way ticket, on point with the Pirate Code.
We have also added a Friends List!
It's a first version so expect some changes to it, but it's there now. You'll be able to check which of your friends are online to play with them.
Lastly, only with a brief mention, we will be doing some additional visual updates (It's one of our main things, how could we not?) and polishing our SFX with the help of a new team member! So expect some more of that for the next devblog.