Welcome to our first Devblog! In the past few days, we've been working on tweaking some major details of the current version of the game, and we're proud to announce the upcoming closed beta version of Dummy Pirates!
Full notes
Full Dummy Pirates: Ocean Tales update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions3 changes0 removals
Compatibility
Gameplay
Events
Maps
Balance
changedIn the past few days, we've been working on tweaking some major details of the current version of the game, and we're proud to announce the upcoming closed beta version of Dummy Pirates!
changedIn the upcoming days, we'll make an announcement for our first playtest night where we will send a few beta keys to some of our community members and people that have wishlisted the game so they can try it out and also join our Discord server!
addedWe have functional bots now! Our Lead Programmer, Jilmer, has been working on the settings of the AI for a while now and we now have a nice happy group of Dummy Murderbots.
changedAs of right now they are able to hold their own against human players, but we're still far off from the point we're satisfied with them. We want you to feel like a Dummy Bot can provide as much challenge as a human player, so we'll continue working on them for the time being.
addedWe've been polishing the looks of the rock formations found in throught the map and we're very satisfied with how great they are looking now. The next step for us on this area is gonna be finishin up some details on the color department (water, we're looking at you), updating some of our existing art and working on some new concept art.
addedThat's all for today's devblog! We're planning on uploading a new one every couple of weeks, so stay tuned to the next one, and also for our upcoming playtest night! We're very excited to have a chance to play with you all very soon and sink you to the bottom of Chromatica.
Dummy Pirates: Ocean Tales changes
changedIn the past few days, we've been working on tweaking some major details of the current version of the game, and we're proud to announce the upcoming closed beta version of Dummy Pirates!
changedIn the upcoming days, we'll make an announcement for our first playtest night where we will send a few beta keys to some of our community members and people that have wishlisted the game so they can try it out and also join our Discord server!
addedWe have functional bots now! Our Lead Programmer, Jilmer, has been working on the settings of the AI for a while now and we now have a nice happy group of Dummy Murderbots.
changedAs of right now they are able to hold their own against human players, but we're still far off from the point we're satisfied with them. We want you to feel like a Dummy Bot can provide as much challenge as a human player, so we'll continue working on them for the time being.
addedWe've been polishing the looks of the rock formations found in throught the map and we're very satisfied with how great they are looking now. The next step for us on this area is gonna be finishin up some details on the color department (water, we're looking at you), updating some of our existing art and working on some new concept art.
Welcome to our first Devblog!
In the past few days, we've been working on tweaking some major details of the current version of the game, and we're proud to announce the upcoming closed beta version of Dummy Pirates!
In the upcoming days, we'll make an announcement for our first playtest night where we will send a few beta keys to some of our community members and people that have wishlisted the game so they can try it out and also join our Discord server!
We have functional bots now! Our Lead Programmer, Jilmer, has been working on the settings of the AI for a while now and we now have a nice happy group of Dummy Murderbots.
As of right now they are able to hold their own against human players, but we're still far off from the point we're satisfied with them. We want you to feel like a Dummy Bot can provide as much challenge as a human player, so we'll continue working on them for the time being.
On the visual side of stuff, we have rocks! A lot of them! And they look pretty.
We've been polishing the looks of the rock formations found in throught the map and we're very satisfied with how great they are looking now. The next step for us on this area is gonna be finishin up some details on the color department (water, we're looking at you), updating some of our existing art and working on some new concept art.
That's all for today's devblog! We're planning on uploading a new one every couple of weeks, so stay tuned to the next one, and also for our upcoming playtest night! We're very excited to have a chance to play with you all very soon and sink you to the bottom of Chromatica.