Full notes
Full Duels of Fortune update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
Duels of Fortune changes
Thank you to everyone who came out to the tournament the other day, and major congratulations to the winner JDes! Every match was extremely fun to watch, we're so impressed with how good you all are at our game!
This patch fixes most of the bugs that were found either during or shortly after the tournament. Unless anything else major comes up, this should be the final patch of the 0.14.X series! With this, we'll now be turning our full attention back to working on the next fighter, so keep your eyes peeled over the next couple months!
Reversal
Fixed an issue where attempting to perform a Getup Reversal and a getup roll at the same time resulted in a glitched Reversal that could consume Super Meter twice
Control Mapping
Fixed an issue where actions assigned to triggers could sometimes become unassigned when binding that trigger to a different action
Crumple
Implemented measures to prevent the crumple animation from not fully playing out when the crumple move hit on the first frame of a knockdown animation
Mission Mode
Fixed an issue causing certain Missions to be incompletable (affected Missions: Target Practice, Light Up the Night, Please Remain Seeded, Star Azure Fantasy, The Amulet)
Arcade Mode
Fixed an issue where the "Frosty Free-For-All" theme's fighter pool contained Master Locks twice
Eruption Fist (Neutral Super)
Fixed an issue where Clyde was very susceptible to being pushed during the Super
Costumes
Fixed an issue where the Fancy Suit costume used the wrong KO animation
Omega Beam (Neutral Super)
Fixed an oversight causing the final hit of the laser to fail to launch the opponent if they were in their KO animation
Focus Slash (Neutral Special, Iaido Style)
Fixed an issue where attempting to forward dash out of this move would cancel the animation (note that this change does not make Yosei able to cancel the move with a forward dash; that functionality was never intended to begin with)
Costumes
Fixed an issue where Lance’s grenades would get frozen in midair after a Super freeze when using the Water Fight costume
Bomb for the Dead (Forward Special)
A bomb attached to the opponent will now disappear when Gritallica blocks an attack
Fixed an issue where hitting Gritallica wouldn't remove an active bomb if it was just about to explode
Galaxy Lightway (Back Special)
Fixed an issue where the velocity gained from this move could cancel out knockback if they occurred at the same time
Trigger System
Using a Trigger Cancel now only decreases hitstun decay by 3 steps, instead of resetting it completely
Trigger Cancels will receive a more thorough rebalancing in a later update, but this change should keep them somewhat in check for now
Boss of the Plains (Dashing Forward Medium)
The move is no longer cancellable on block
Fixed an issue where the move would cross up against grounded opponents
Miscellaneous
Fixed an issue where Johnson's Throw Break left him vulnerable for much longer than intended
Costumes
Fixed an issue where Colour 06 of Johnson’s Bartender costume did not load its textures correctly
Source
Changelog.gg summarizes and formats this update. How we read updates.
