HomeGamesUpdatesPricingMethodology
Steam News24 July 20261mo ago

Version 0.14.6 Is Live!

One final round of fixes before ChairGTables' tournament tomorrow! Check out the announcement here if you haven't heard about it yet!

Full notes

Full Duels of Fortune update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes2 additions2 changes0 removals
  • Fixes
  • Maps
  • Gameplay
  • Balance
fixedFixed an issue where dashing into opponent (or otherwise moving quickly towards them) just as they were launched from an attack could cause your character to briefly become airborne
fixedFixed an issue where the dummy's "On Recovery" setting did not work correctly if the dummy's default action was set to crouch
fixedFixed an issue where the "stage hazards enabled" icon did not update correctly when changing the setting
fixedFixed a visual issue where the “Frosty Free-For-All” theme did not display its full name in the settings
fixedFixed an oversight where the points earned from defeating the secret boss did not display on the victory screen
fixedFixed an issue where the floor collision was slightly lower than intended, causing certain moves to function incorrectly
damage of each hit600400damage of each hit decreased, nerf

Duels of Fortune changes

fixedFixed an issue where dashing into opponent (or otherwise moving quickly towards them) just as they were launched from an attack could cause your character to briefly become airborne
fixedFixed an issue where the dummy's "On Recovery" setting did not work correctly if the dummy's default action was set to crouch
fixedFixed an issue where the "stage hazards enabled" icon did not update correctly when changing the setting
fixedFixed a visual issue where the “Frosty Free-For-All” theme did not display its full name in the settings
fixedFixed an oversight where the points earned from defeating the secret boss did not display on the victory screen

One final round of fixes before ChairGTables' tournament tomorrow! Check out the announcement here if you haven't heard about it yet!

Super Moves

  • Made a tentative fix to an issue where a player could become frozen in place if the other player performed a Super just as their attack animation ended

    • The fix we have put in does not solve the issue completely, just makes it significantly less of a problem. We will do a deeper fix in the future, but for now we wanted this to not be able to ruin the upcoming tournament.

Miscellaneous

  • Fixed an issue where dashing into opponent (or otherwise moving quickly towards them) just as they were launched from an attack could cause your character to briefly become airborne

Controller Assignment

  • Implemented further measures to stop the unassigned inputs prompt from appearing when attempting to reassign controller slots

Training Mode

  • Fixed an issue where the dummy's "On Recovery" setting did not work correctly if the dummy's default action was set to crouch

Arcade Mode

  • The Boss version of Sylvan fought in Arcade Mode has received a change. See Sylvan's character section for details.

  • Fixed an issue where the "stage hazards enabled" icon did not update correctly when changing the setting

  • Fixed a visual issue where the “Frosty Free-For-All” theme did not display its full name in the settings

  • Fixed an oversight where the points earned from defeating the secret boss did not display on the victory screen

Boxing Ring

  • Fixed an issue where the floor collision was slightly lower than intended, causing certain moves to function incorrectly

Costumes

  • Formal Suit - Fixed an issue where Colour 06 had the wrong boot colour

Drop the Ball (Jumping Down Heavy)

  • Fixed an issue where the move could not become stale and did not count towards loop detection

All In (Neutral Super)

  • Fixed an issue where the Super did more damage than intended if connected on the first possible frame

Boss Mode

  • Sylvan's "All In" Super now has reduced base damage for the boss version of the character (it still ends up dealing more damage than normal due to the boss damage multiplier, but not by nearly as much)

Jumping Medium

  • Adjusted the hitbox to not be rotated at an odd angle. The hitbox size has been slightly increased to compensate for any lost range from this

Fly to the Night (Down Special)

  • Fixed an issue where Mira could sometimes retain velocity of her previous attack during this attack's startup

Miscellaneous

  • Fixed an issue where Mira's position could sometimes be incorrect during the victory animation

Justice Tornado (Down Special)

  • Fixed an issue where the held version of the move would retain is air invulnerability throughout the entire animation

Void Consume(); (Neutral Super)

  • Fixed an oversight where this move's damage was lower than intended due to the portal adding to damage scaling

Integer Overflow (Down Super)

  • This move can now only deal a maximum of 10 hits before the head automatically returns to ERROR

  • Reduced the damage of each hit from 600 to 400

  • Fixed an oversight where the head would always face right after losing all its horizontal momentum. It will now continue to face the same direction it was facing previously

Bowler Poke (Standing Light chain)

  • Fixed an issue where this string could end the animation early under certain circumstances

Flaming Swirl (Down Special)

  • Fixed an issue where this move shared the same launcher ID as Globule’s grab, causing the two moves to weaken each other if used in the same combo

Determined Catch (Forward Special)

  • The CPU now correctly attempts to throw the opponent after grabbing them with this move

Source

Steam News / 24 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.