Full notes
Full Duels of Fortune update
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What changed
- Fixes
- Gameplay
- UI and audio
- Balance
Duels of Fortune changes
We're really sorry for all the hotfixes, but these bugs just keep coming apparently! We're doing our best to fix them as fast as we can.
Mission Mode
Fixed an issue where a Mission involving a certain candy cane-themed miniboss would fail to load
Combo Trials
Chizuru - Fixed an issue where using Back Special for a combo trial step that called for it did not always count as a successful step
Training Mode
In the “On Recovery” settings for the training dummy, you can now have the dummy perform Forward + Special
Fixed an issue where setting the training dummy to block Low would result in all On Recovery attacks being treated as though the dummy were crouching
Skull Toss (Neutral Special)
Fixed an issue where the skull’s “return” timer after being hit by an attack would reset if it was hit a second time
Grab
Fixed an issue where pressing an attack button during Chizuru’s throw animation caused a glitched version of the attack to come out after the throw animation completed
Rhythm Shot (Neutral Special)
Fixed an issue where dash cancelling this move and performing a Long Jump just before a bullet hit the opponent caused Chizuru to become unable to act
Shine (Down Special)
Fixed an issue where the move would force damage scaling down to 70% even if it was not the first move in the combo
Spread Shot (Forward Special > Special)
Fixed an issue where the projectiles did not have the proper Special Move damage scaling cap
Intro the Trash (Down Super)
Fixed an issue where the trash can would linger and immediately explode upon a Training Mode reset
Training Mode
Fixed an issue where attempting to decrease Chizuru’s ammo count in the Training Mode settings for the first time would fail to do so
Source
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