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Steam News18 July 20261mo ago

Version 0.14.4 is Live

This update adds a new win counter to Versus mode add a bit of extra competitive spirit to your matches! It also fixes several bugs, most of which relate to specific moves increasing hitstun decay more than intended.

Full notes

Full Duels of Fortune update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes4 additions9 changes5 removals
  • Gameplay
  • Fixes
  • Balance
addedThis update adds a new win counter to Versus mode add a bit of extra competitive spirit to your matches! It also fixes several bugs, most of which relate to specific moves increasing hitstun decay more than intended.
addedAdded win counters to Versus mode, which are visible during battle, on the character select screen, and on the victory screen, allowing you to track whether Player 1 or Player 2 is in the lead. The counters will only reset after returning to the Main Menu
changedMade a potential fix for an issue where Reversals and Bursts could sometimes set hitstun decay lower than they were supposed to
changedAdjusted the way the game saves the settings for resolution and window mode (windowed/fullscreen/borderless). As a result of this change, your resolution and window mode settings may be reset to default upon launching the game
addedAdded a "Native Resolution" option to the resolution settings, which automatically uses your monitor's native resolution (this is now the default setting)
fixedFixed an issue where disconnecting a controller on any menu where the controller reassignment prompt can appear could cause the unassigned buttons prompt to erroneously appear instead
damage of the thrown briefcase20001700damage of the thrown briefcase decreased, nerfdamage of the final attack500800damage of the final attack increased, buff

Duels of Fortune changes

addedThis update adds a new win counter to Versus mode add a bit of extra competitive spirit to your matches! It also fixes several bugs, most of which relate to specific moves increasing hitstun decay more than intended.
addedAdded win counters to Versus mode, which are visible during battle, on the character select screen, and on the victory screen, allowing you to track whether Player 1 or Player 2 is in the lead. The counters will only reset after returning to the Main Menu
changedMade a potential fix for an issue where Reversals and Bursts could sometimes set hitstun decay lower than they were supposed to
changedAdjusted the way the game saves the settings for resolution and window mode (windowed/fullscreen/borderless). As a result of this change, your resolution and window mode settings may be reset to default upon launching the game
addedAdded a "Native Resolution" option to the resolution settings, which automatically uses your monitor's native resolution (this is now the default setting)

This update adds a new win counter to Versus mode add a bit of extra competitive spirit to your matches! It also fixes several bugs, most of which relate to specific moves increasing hitstun decay more than intended.

Versus Mode

  • Added win counters to Versus mode, which are visible during battle, on the character select screen, and on the victory screen, allowing you to track whether Player 1 or Player 2 is in the lead. The counters will only reset after returning to the Main Menu

Reversal & Burst

  • Made a potential fix for an issue where Reversals and Bursts could sometimes set hitstun decay lower than they were supposed to

Video Settings

  • Adjusted the way the game saves the settings for resolution and window mode (windowed/fullscreen/borderless).

    • As a result of this change, your resolution and window mode settings may be reset to default upon launching the game

  • Added a "Native Resolution" option to the resolution settings, which automatically uses your monitor's native resolution (this is now the default setting)

  • "Windowed Full Screen" is now called "Borderless Window" for clarity, and is now the default window mode setting

All Menus

  • Fixed an issue where disconnecting a controller on any menu where the controller reassignment prompt can appear could cause the unassigned buttons prompt to erroneously appear instead

Arcade Mode

  • The victory screen in Arcade Mode now shows your current score

Combo Trials

  • Updated Master Locks' Trial 05 to make the ending easier

Master Locks' Dojo

  • Expanded the walls upward so that certain cinematics cannot see over them

Brightstar Barrage (Down Super)

  • Fixed an issue where each hit increased hitstun decay separately

Skull Toss (Neutral Special)

  • If the skull is hit 3 times in a row, it now returns to Rattlebone immediately

  • Fixed an issue where the skull could be hit multiple times by the same hit of an attack

Barbed Blow (Dashing Forward Heavy)

  • Fixed an issue where this move could not become stale

Breaker Barrage (Neutral Super)

  • Fixed an issue where each hit increased hitstun decay separately

  • Fixed an issue where the Rage follow-up would reset hitstun decay to 0

Under Arrest (Down Special (in air))

  • Adjusted the knockback of the move

System Override (Down Super)

  • Fixed an issue where the final hit of the explosion increased hitstun decay separately from the rest of the attack

Grab

  • Fixed an issue where each hit increased hitstun decay separately

Hair Flip (Down Special)

  • Fixed an issue where the Medium and Heavy follow-ups increased hitstun decay separately from the initial attack

Ace Energy (Clubs) (Back Heavy)

  • The move now increases hitstun decay by 1 for the entire move, instead of 0.5 for each individual projectile that hits

Pick a Card! (Neutral Special (in air))

  • The move now increases hitstun decay by 1 for the entire move, instead of 0.5 for each individual projectile that hits

Training Mode

  • In Training Mode, you can now use the character-specific setting to change what kind of card is in each card slot

Against the Tide (Down Super, Iaido)

  • Fixed an issue where the final hit increased hitstun decay separately from the rest of the attack

Nukitsuke (Down Special, Iaido)

  • The Kiri-otoshi follow-up no longer increases hitstun decay separately from the initial attack

Deadeye (Neutral Special)

  • Fixed an issue where the flames of an incendiary bullet would increase hitstun decay separately from the initial bullet

Golden Arsenal (Down Special)

  • The Light and Medium follow-ups now each increase hitstun decay by 1 for the entire move, instead of 0.5 for each individual projectile that hits

Volley Fire (Neutral Special (in air))

  • The move now increases hitstun decay by 1 for the entire move, instead of 0.5 for each individual projectile that hits

Negative Fire (Neutral Special (in air))

  • The move now increases hitstun decay by 1 for the entire move, instead of 0.25 for each individual projectile that hits

'Til Death Do Us Part (Neutral Super)

  • Fixed an issue where each hit increased hitstun decay separately

  • Fixed an issue where each hit of the Love Bomb follow-up increased hitstun decay separately

Business Tornado (Back Special)

  • Fixed an issue where the briefcase throw increased hitstun decay separately from the rest of the attack

  • Reduced the damage of the thrown briefcase from 2000 to 1700

Courageous Leap (Down Super)

  • Fixed an issue where Guy would become temporarily unable to perform a long jump after dash-cancelling the move

Bowler Poke (Standing Light chain)

  • Adjusted the hitstun decay to only increase on the first and last attacks of the chain

  • Increased the damage of the final attack from 500 to 800

Copy Attack (Hold Neutral Special)

  • Rattlebone Ability - Fixed an issue where the skull projectile wouldn't hit the opponent

  • Rattlebone Ability - Fixed an issue where the skull projectile wouldn't hop back to Ember after landing

Slime Trail Mix (Back Special)

  • The Flying Slime follow-up no longer increases hitstun decay separately from the initial attack

Rolling Combo (Standing Light chain)

  • Adjusted the hitstun decay to only increase on the first and last attacks of the chain

Cross Jab (Standing Medium chain)

  • The two attacks of the chain no longer increase hitstun decay separately

Float Combo (Jumping Medium chain)

  • Adjusted the hitstun decay to only increase on the first and last attacks of the chain

Shoot Today... (Standing Medium chain)

  • The two attacks of the chain no longer increase hitstun decay separately

Friends Tomorrow! (Crouching Medium chain)

  • The two attacks of the chain no longer increase hitstun decay separately

Rhythm Shot (Neutral Special)

  • Made a potential fix to an issue where Chizuru could skip the initial firing animation

Source

Steam News / 18 July 2026

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