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Steam News21 November 20259mo ago

More Fixes -- Version 0.12.2 is Live!

There are bugs in my game. I need to dig them out with a screwdriver. Clash System Fixed an issue where if a weapon hitbox (formerly “disjointed” hitbox) clashed with the hitbox of a Super, the player using the weapon a

Full notes

Full Duels of Fortune update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

21 fixes1 addition10 changes5 removals
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
  • Balance
fixedFixed an issue where if a weapon hitbox (formerly “disjointed” hitbox) clashed with the hitbox of a Super, the player using the weapon attack would get hit
changedStage Select
addedUnlockable stages can now be chosen by the Random stage option, as long as they are unlocked
changedWhen picking the Random stage option with “auto” music selected, it will now play the “auto” song for the stage it chooses, rather than a random song
fixedFixed a typo in one of the lines that could appear while loading into a Versus match
changedUpdated to the Mission Mode character select window to use Miko & Mira’s duo portrait

Duels of Fortune changes

fixedFixed an issue where if a weapon hitbox (formerly “disjointed” hitbox) clashed with the hitbox of a Super, the player using the weapon attack would get hit
changedStage Select
addedUnlockable stages can now be chosen by the Random stage option, as long as they are unlocked
changedWhen picking the Random stage option with “auto” music selected, it will now play the “auto” song for the stage it chooses, rather than a random song
fixedFixed a typo in one of the lines that could appear while loading into a Versus match

There are bugs in my game. I need to dig them out with a screwdriver.

Clash System

  • Fixed an issue where if a weapon hitbox (formerly “disjointed” hitbox) clashed with the hitbox of a Super, the player using the weapon attack would get hit

Stage Select

  • Unlockable stages can now be chosen by the Random stage option, as long as they are unlocked

  • When picking the Random stage option with “auto” music selected, it will now play the “auto” song for the stage it chooses, rather than a random song

Versus Match Intro

  • Fixed a typo in one of the lines that could appear while loading into a Versus match

Mission Mode

  • Updated to the Mission Mode character select window to use Miko & Mira’s duo portrait

  • Fixed an issue where the Mission Mode character select window did not display “& MIRA CELESTICE” when selecting Miko & Mira

Training Mode

  • The term “Disjointed” hitbox used in the Extra Data window has been changed to “Weapon” hitbox, as the classification caused some confusion from players of other fighting games

  • Fixed an issue where the hitbox visualizers were misplaced on the Z-axis

Duels of Fortune Arena

  • Adjusted the collision at the edges of the stage when hazards are enabled

Meteor Shower Town (Future)

  • This stage variant must now be unlocked by beating Arcade Mode using the Callowtron costume

Euterpe's Grave

  • This stage variant must now be unlocked by defeating the boss of Arcade Mode on Hard difficulty with a Schwarzerblitz character or costume

Beach Brawl

  • Removed the lens flare visual effect from the default and Sunset variants

Desert Train

  • Removed the lens flare visual effect

Unknown Plane

  • Fixed an issue where certain visual effects could render over the floor of the stage

Boss Mode

  • Boss Sylvan no longer receives the usual Boss damage bonus on his Neutral Super, as it was previously able to KO most characters from near full HP

Costumes

  • Fixed an issue where the character-specific Training Mode option could not be used while playing with the Road Warrior costume

Chip

  • Fixed an issue where Lumina could use Chip’s attacks during her backward getup roll

Grab

  • Reduced the hitstun of the throw

Electric Love (Neutral Special

  • Fixed an issue where the lightning visual effect would freeze during the opponent’s Supers, even after any cinematics had finished

  • Fixed an issue where the star’s explosion could be pushed by wind (i.e. from ERROR’s Invalid Action Special)

Starduster (Forward Special)

  • Reduced the blockstun of the release hit

  • Mira can no longer be pushed by wind (i.e. from ERROR’s Invalid Action Special) or by the boundaries of the screen during the move

  • Fixed an issue where the star’s movement would freeze during the opponent’s Supers, even after any cinematics had finished

  • Fixed an issue where using the move too close to the corner caused the star to get stuck spinning against the wall

Galaxy Lightway (Back Special)

  • Mira can no longer be pushed by wind (i.e. from ERROR’s Invalid Action Special) or by the boundaries of the screen during the starless version of the move

  • Fixed an issue where cancelling the move into a normal caused that normal to also become cancellable on whiff or during its startup

  • Fixed an issue where Miko could not be put into hitstun during the startup of the grounded (with star) version

Celestial Strike (Down Special, with Star)

  • Made a potential fix to an issue where Miko’s startup animation could sometimes be skipped, resulting in Mira’s attacks not working as intended

Intergalactic Bound (Down Super)

  • Mira can no longer be pushed by wind (i.e. from ERROR’s Invalid Action Special) or by the boundaries of the screen during the move

  • Fixed an issue where the multi-hits of the move mistakenly capped their damage scaling at 30% rather than 60%

  • Fixed an issue where the multi-hits and final hit were treated as separate attacks for the purpose of damage scaling

Miscellaneous

  • Fixed an issue where the Confusion status effect’s symbol did not correctly appear above Miko’s head

  • Fixed an issue where Miko was not compatible with the Big Heads extra

Hot Sauce (Jumping Special)

  • Fixed an issue where the jar projectile would not be destroyed when hitting an armoured opponent

  • Fixed an issue where a jar could be thrown while a fire puddle was already active, causing the jar to slide along the ground

Copy Attack (Held Neutral Special)

  • Globule Ability -- Fixed an issue where hitting Ember at a certain point during the animation caused her to permanently have reduced gravity

  • Globule Ability -- Fixed an issue where resetting positions during the landing recovery of the move caused the visual effects to stay attached to Ember on future uses of the move

Source

Steam News / 21 November 2025

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