Full notes
Full Duels of Fortune update
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What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Balance
Duels of Fortune changes
There are bugs in my game. I need to dig them out with a screwdriver.
Clash System
Fixed an issue where if a weapon hitbox (formerly “disjointed” hitbox) clashed with the hitbox of a Super, the player using the weapon attack would get hit
Stage Select
Unlockable stages can now be chosen by the Random stage option, as long as they are unlocked
When picking the Random stage option with “auto” music selected, it will now play the “auto” song for the stage it chooses, rather than a random song
Versus Match Intro
Fixed a typo in one of the lines that could appear while loading into a Versus match
Mission Mode
Updated to the Mission Mode character select window to use Miko & Mira’s duo portrait
Fixed an issue where the Mission Mode character select window did not display “& MIRA CELESTICE” when selecting Miko & Mira
Training Mode
The term “Disjointed” hitbox used in the Extra Data window has been changed to “Weapon” hitbox, as the classification caused some confusion from players of other fighting games
Fixed an issue where the hitbox visualizers were misplaced on the Z-axis
Duels of Fortune Arena
Adjusted the collision at the edges of the stage when hazards are enabled
Meteor Shower Town (Future)
This stage variant must now be unlocked by beating Arcade Mode using the Callowtron costume
Euterpe's Grave
This stage variant must now be unlocked by defeating the boss of Arcade Mode on Hard difficulty with a Schwarzerblitz character or costume
Beach Brawl
Removed the lens flare visual effect from the default and Sunset variants
Desert Train
Removed the lens flare visual effect
Unknown Plane
Fixed an issue where certain visual effects could render over the floor of the stage
Boss Mode
Boss Sylvan no longer receives the usual Boss damage bonus on his Neutral Super, as it was previously able to KO most characters from near full HP
Costumes
Fixed an issue where the character-specific Training Mode option could not be used while playing with the Road Warrior costume
Chip
Fixed an issue where Lumina could use Chip’s attacks during her backward getup roll
Grab
Reduced the hitstun of the throw
Electric Love (Neutral Special
Fixed an issue where the lightning visual effect would freeze during the opponent’s Supers, even after any cinematics had finished
Fixed an issue where the star’s explosion could be pushed by wind (i.e. from ERROR’s Invalid Action Special)
Starduster (Forward Special)
Reduced the blockstun of the release hit
Mira can no longer be pushed by wind (i.e. from ERROR’s Invalid Action Special) or by the boundaries of the screen during the move
Fixed an issue where the star’s movement would freeze during the opponent’s Supers, even after any cinematics had finished
Fixed an issue where using the move too close to the corner caused the star to get stuck spinning against the wall
Galaxy Lightway (Back Special)
Mira can no longer be pushed by wind (i.e. from ERROR’s Invalid Action Special) or by the boundaries of the screen during the starless version of the move
Fixed an issue where cancelling the move into a normal caused that normal to also become cancellable on whiff or during its startup
Fixed an issue where Miko could not be put into hitstun during the startup of the grounded (with star) version
Celestial Strike (Down Special, with Star)
Made a potential fix to an issue where Miko’s startup animation could sometimes be skipped, resulting in Mira’s attacks not working as intended
Intergalactic Bound (Down Super)
Mira can no longer be pushed by wind (i.e. from ERROR’s Invalid Action Special) or by the boundaries of the screen during the move
Fixed an issue where the multi-hits of the move mistakenly capped their damage scaling at 30% rather than 60%
Fixed an issue where the multi-hits and final hit were treated as separate attacks for the purpose of damage scaling
Miscellaneous
Fixed an issue where the Confusion status effect’s symbol did not correctly appear above Miko’s head
Fixed an issue where Miko was not compatible with the Big Heads extra
Hot Sauce (Jumping Special)
Fixed an issue where the jar projectile would not be destroyed when hitting an armoured opponent
Fixed an issue where a jar could be thrown while a fire puddle was already active, causing the jar to slide along the ground
Copy Attack (Held Neutral Special)
Globule Ability -- Fixed an issue where hitting Ember at a certain point during the animation caused her to permanently have reduced gravity
Globule Ability -- Fixed an issue where resetting positions during the landing recovery of the move caused the visual effects to stay attached to Ember on future uses of the move
Source
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