In this update9
Full notes
Full Duels of Fortune update
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What changed
- Fixes
- UI and audio
- Performance
Duels of Fortune changes
You like bugs? Hopefully not, because we've fixed a bunch of them!
FULL PATCH NOTES
Lore Journal
The lore entries for Chip Blackjack and Mira Celestice now appear under the "Fighters" category. Chip's entry no longer appears under the "NPCs" category
Mission Mode
The Cyber Punk -- Fixed an issue where lasers would fire before the round began when first loading into the Mission
Arcade Mode
In the Options menu on the character select screen, switching the ruleset from Fractured to Default will now automatically set stage hazards to be OFF unless the setting is changed manually
Grab
Fixed an issue where breaking Annie’s grab at a certain point in the animation would sometimes result in your character being positioned incorrectly
Trash to Treasure (Down Super)
Fixed a game crash that could occur when resetting positions (i.e. in Training Mode) during this Super's cinematic while another item was already on the stage
Grab
Fixed an oversight where Locks' grab did not halt his momentum
Grab
Fixed an issue where Guy's grab did not send the opponent as far as intended
Costumes
Fixed an issue where the render for colour 05 of the Classic costume did not match its in-game appearance
Mira
Made a potential fix to an issue where calling Mira with any move just as she disappeared from a previous move would cause her to fail to appear
Supernova (Special during Celestial Strike)
Made a potential fix for an issue where this move would sometimes use an incorrect damage scaling value
Cosmic Companions (Neutral Super)
Fixed an issue where the projectile could be destroyed by other projectiles after it connected, causing the cinematic to not play out properly
Source
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