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Steam News26 November 20259mo ago

Yet More Fixes -- Version 0.12.3 is Live

User Interface Fixed an issue where the "Counter!" pop-up would appear in situations where an attack was unable to connect Character Select Fixed an issue where crossover logos would not disappear when switching your se

Full notes

Full Duels of Fortune update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes2 additions1 change0 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Balance
changedUser Interface
fixedFixed an issue where the "Counter!" pop-up would appear in situations where an attack was unable to connect
fixedFixed an issue where crossover logos would not disappear when switching your selection to a locked boss
fixedZero Gravity -- Fixed an issue where holding up during a grounded jump would always result in an immediate midair jump during this Mission
fixedFixed an issue where the game could not be properly paused during non-Horde Battle minigames
addedWith Visible Hitboxes enabled, the extra characters Chip (Lumina) and Mira (Miko & Mira) now have their hurtboxes visualized. This will be added to all relevant extra characters in the future

Duels of Fortune changes

changedUser Interface
fixedFixed an issue where the "Counter!" pop-up would appear in situations where an attack was unable to connect
fixedFixed an issue where crossover logos would not disappear when switching your selection to a locked boss
fixedZero Gravity -- Fixed an issue where holding up during a grounded jump would always result in an immediate midair jump during this Mission
fixedFixed an issue where the game could not be properly paused during non-Horde Battle minigames

User Interface

  • Fixed an issue where the "Counter!" pop-up would appear in situations where an attack was unable to connect

Character Select

  • Fixed an issue where crossover logos would not disappear when switching your selection to a locked boss

Mission Mode

  • Zero Gravity -- Fixed an issue where holding up during a grounded jump would always result in an immediate midair jump during this Mission

Minigames

  • Fixed an issue where the game could not be properly paused during non-Horde Battle minigames

Training Mode

  • With Visible Hitboxes enabled, the extra characters Chip (Lumina) and Mira (Miko & Mira) now have their hurtboxes visualized. This will be added to all relevant extra characters in the future

  • Fixed an issue where the hitbox visualizers for certain projectiles would rotate on the wrong axis

  • Fixed an issue where setting the dummy's Getup Type to "Forward" caused it to always use a heavy attack when leaving standing hitstun

Tutorial

  • Added a new lesson in the Character section: Cole "Red" Maxwell

Costumes

  • Fixed an issue where the Shoto Goto costume’s neutral Super had a longer invincibility period than all other costumes, and lower projectile priority

  • Fixed an issue where the Shoto Goto costume’s neutral Special had lower projectile priority than all other costumes

Miscellaneous

  • Smoothed out the animation of Black Heart’s aerial back dash

Taunt Buff

  • Fixed an issue where Callowman’s taunt buff stacks would be reset to 0 if either player was hit

Trigger Cancel

  • Fixed an issue where the first and second uses of a Trigger cancel in the same combo used the incorrect values for pushing back damage scaling

Source

Steam News / 26 November 2025

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