Full notes
Full Duels of Fortune update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Balance
Duels of Fortune changes
User Interface
Fixed an issue where the "Counter!" pop-up would appear in situations where an attack was unable to connect
Character Select
Fixed an issue where crossover logos would not disappear when switching your selection to a locked boss
Mission Mode
Zero Gravity -- Fixed an issue where holding up during a grounded jump would always result in an immediate midair jump during this Mission
Minigames
Fixed an issue where the game could not be properly paused during non-Horde Battle minigames
Training Mode
With Visible Hitboxes enabled, the extra characters Chip (Lumina) and Mira (Miko & Mira) now have their hurtboxes visualized. This will be added to all relevant extra characters in the future
Fixed an issue where the hitbox visualizers for certain projectiles would rotate on the wrong axis
Fixed an issue where setting the dummy's Getup Type to "Forward" caused it to always use a heavy attack when leaving standing hitstun
Tutorial
Added a new lesson in the Character section: Cole "Red" Maxwell
Costumes
Fixed an issue where the Shoto Goto costume’s neutral Super had a longer invincibility period than all other costumes, and lower projectile priority
Fixed an issue where the Shoto Goto costume’s neutral Special had lower projectile priority than all other costumes
Miscellaneous
Smoothed out the animation of Black Heart’s aerial back dash
Taunt Buff
Fixed an issue where Callowman’s taunt buff stacks would be reset to 0 if either player was hit
Trigger Cancel
Fixed an issue where the first and second uses of a Trigger cancel in the same combo used the incorrect values for pushing back damage scaling
Source
Changelog.gg summarizes and formats this update. How we read updates.
