Full notes
Full Dude Called Barry update
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What changed
- Performance
Added the Hectic level pack, and the Hectic background along with a new song Added a new secret Added more tutorial tips Added Peter the evil homing orb Added Landmines, No-Dash Ability, Saws, Conveyor Tile Added "Devplay" for custom levels to see the map creator's replay Adjusted DEV times, Tutorial-3 from 6 to 5.5, Frantic-5 from 6.5 to 6, Frantic-10 from 10 to 9.5 Made the speed display more accurate Made the screenshot camera less limited Increased max level size to 1000x1000 tiles Reworked some levels to be more beginner friendly Changed the way Solidifying gates look to be less confusing Increased Kevin's chase delay by 67% (From 30 frames to 50) Lasers now shine colors to differentiate them from non lethal tiles The clap ability's direction is now tied to the crosshair rather than left or right movement Quitting off of a campaign level now returns you to the campaign select instead of the main menu Abilities now silently apply if the level hasn't begun, to allow for abilities to be granted at the start of custom levels Fixed a missing texture Fixed an infinite loop crash Fixed a 'softlock' in Fluctuate 3 Fixed some issues related to slopes Fixed crash related to the No-grav area Fixed a graphical issue in the title screen Fixed resolution being forced to ultrawide Player ghost should now be more accurate Slightly optimized the editor for bigger levels Fixed player ghost not showing up on custom levels Fixed issue with 'Title' background tile not being deleted Fixed interpolation issues with player ghost and speed trail Fixed issue with platforms being finnicky to remove in the editors Fixed the level browser not displaying the proper level name and description Fixed some inconsistencies with the direction slopes pushed the player towards
Source
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