Full notes
Full Dude Called Barry update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! Mightcer here, this took really long but i'm happy to be finally done with it. Appart from the obvious addition of multiplayer so much of the game was improved, the campaign hasn't received the next level pack yet but a lot of levels were reworked or updated. Regular updates will now resume with level pack additions and in the future support for custom VS maps but for the time being, I am tired so i'll be taking a break. Enjoy!
What changed
- Maps
- Gameplay
- Store
- UI and audio
- Workshop
- Balance
Implemented Multiplayer
Reworked and improved a number of levels
Added a new gamemode, exclusive to multiplayer. VS Mode
Implemented cosmetics and currency for them, better times are rewarded with more money and DEV times reward you with tokens for special cosmetics
Overhauled HUD
Adjusted DEV times
Added Invincibility Modifier
Added Hazard Icon decoration
Implemented new death animations
You can now hold the grapple input to buffer it
Ghost gateblocks can now be made fully invisible
Workshop levels DEV time limit increased by 1 frame
Added more unique patterns to gates for visual clarity
Graphically updated some sprites and added missing controller glyphs
Changed Dashing terminology to Grappling, default grapple effect was improved
Improved the sprite for Platforms, Platforms are now lined up properly with blocks
Changed Abilities to Modifiers to encompass more types of gameplay modifying pickupable
The speed ability and clap ability now stack together, a clap will be 20% stronger with both
Improved the collision of some non-solid objects, now you can't avoid activating ghost/speed gates by going too fast
Reworked bouncers, they are now tiles that can merge into each other, The minimum speed they grant has also been increased
Fixed slight desync in replays
Fixed interp with hanging lights
Fixed clap happening while dead
Fixed issue with clapping into rails
Fixed issues with HUD on gamepads
Fixed some looping audio never dying
Fixed ramps freezing the player in place
Fixed graphical issues related to Deleting Gates
Fixed terminal velocity not being reset properly
Fixed exploit that allowed keeping speed through resets
Fixed mouse lock not working when playing workshop levels
Fixed crashes related to ramps, landmines and reactive tiles
Fixed graphical issues with the player upside down and trails
Fixed remapping directions not working properly on controller
Fixed some HUD crashing when your cursor exited the game window
Fixed raycasting issues with platforms underneath non solid tiles
Fixed toggling fullscreen not properly updating the ingame camera
Fixed issue with player getting sent to heaven when tiles got deleted below them
Source
Changelog.gg summarizes and formats this update. How we read updates.
