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Steam News25 March 20263mo ago

The MULTIPLAYER update

Hello! Mightcer here, this took really long but i'm happy to be finally done with it.

Full notes

Full Dude Called Barry update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! Mightcer here, this took really long but i'm happy to be finally done with it. Appart from the obvious addition of multiplayer so much of the game was improved, the campaign hasn't received the next level pack yet but a lot of levels were reworked or updated. Regular updates will now resume with level pack additions and in the future support for custom VS maps but for the time being, I am tired so i'll be taking a break. Enjoy!

What changed

18 fixes8 additions12 changes0 removals
  • Maps
  • Gameplay
  • Store
  • UI and audio
  • Workshop
  • Balance
changedHello! Mightcer here, this took really long but i'm happy to be finally done with it. Appart from the obvious addition of multiplayer so much of the game was improved, the campaign hasn't received the next level pack yet but a lot of levels were reworked or updated. Regular updates will now resume with level pack additions and in the future support for custom VS maps but for the time being, I am tired so i'll be taking a break. Enjoy!
changedReworked and improved a number of levels
addedAdded a new gamemode, exclusive to multiplayer. VS Mode
changedImplemented cosmetics and currency for them, better times are rewarded with more money and DEV times reward you with tokens for special cosmetics
changedOverhauled HUD
changedAdjusted DEV times

Implemented Multiplayer

Reworked and improved a number of levels

Added a new gamemode, exclusive to multiplayer. VS Mode

Implemented cosmetics and currency for them, better times are rewarded with more money and DEV times reward you with tokens for special cosmetics

Overhauled HUD

Adjusted DEV times

Added Invincibility Modifier

Added Hazard Icon decoration

Implemented new death animations

You can now hold the grapple input to buffer it

Ghost gateblocks can now be made fully invisible

Workshop levels DEV time limit increased by 1 frame

Added more unique patterns to gates for visual clarity

Graphically updated some sprites and added missing controller glyphs

Changed Dashing terminology to Grappling, default grapple effect was improved

Improved the sprite for Platforms, Platforms are now lined up properly with blocks

Changed Abilities to Modifiers to encompass more types of gameplay modifying pickupable

The speed ability and clap ability now stack together, a clap will be 20% stronger with both

Improved the collision of some non-solid objects, now you can't avoid activating ghost/speed gates by going too fast

Reworked bouncers, they are now tiles that can merge into each other, The minimum speed they grant has also been increased

Fixed slight desync in replays

Fixed interp with hanging lights

Fixed clap happening while dead

Fixed issue with clapping into rails

Fixed issues with HUD on gamepads

Fixed some looping audio never dying

Fixed ramps freezing the player in place

Fixed graphical issues related to Deleting Gates

Fixed terminal velocity not being reset properly

Fixed exploit that allowed keeping speed through resets

Fixed mouse lock not working when playing workshop levels

Fixed crashes related to ramps, landmines and reactive tiles

Fixed graphical issues with the player upside down and trails

Fixed remapping directions not working properly on controller

Fixed some HUD crashing when your cursor exited the game window

Fixed raycasting issues with platforms underneath non solid tiles

Fixed toggling fullscreen not properly updating the ingame camera

Fixed issue with player getting sent to heaven when tiles got deleted below them

Source

Steam News / 25 March 2026

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