HomeGamesUpdatesPricingMethodology
Steam News13 November 20205y ago

WELCOME TO DUCK GAME 1.5!!! (PART 2)

Welcome to the Duck Game 1.5, the biggest Duck Game update ever! In fact it was so big, we had to break the update notes up into two parts! Here is the long, long list of bug fixes. Quack on ducks!

Full notes

Full Duck Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

45 fixes1 addition2 changes2 removals
  • Fixes
  • UI and audio
  • Performance
  • Gameplay
  • Server
  • Maps
fixedHopefully fixed alt-tab lockup issue
removedInsane amounts of SFX should no longer cut out music
addedAdded a fix for stretchy cannons
fixedFixed a number of offset/lighting glitches with level transition rendering
fixedFixed crash in sunlight refresh
fixedFixed rare occasion where steam lobby connection would be affected by previous lobby data

Duck Game changes

fixedHopefully fixed alt-tab lockup issue
removedInsane amounts of SFX should no longer cut out music
addedAdded a fix for stretchy cannons
fixedFixed a number of offset/lighting glitches with level transition rendering
fixedFixed crash in sunlight refresh

Welcome to the Duck Game 1.5, the biggest Duck Game update ever! In fact it was so big, we had to break the update notes up into two parts! Here is the long, long list of bug fixes. Quack on ducks!

BUG FIXES:

  • Hopefully fixed alt-tab lockup issue

  • Insane amounts of SFX should no longer cut out music

  • Musket/Bazooka smoke now properly travel in their gun's barrel direction

  • Added a fix for stretchy cannons

  • Fixed a number of offset/lighting glitches with level transition rendering

  • Fixed crash in sunlight refresh

  • Fixed rare occasion where steam lobby connection would be affected by previous lobby data

  • Fixed NetProfileData synchronization issues (pause indicator, spectator table sync, etc)

  • Removed infinite loop detector as it was crashing the game without reason and was basically in place to debug problems that have already been fixed

  • Reverted some Hat Selector changes that were causing bad things to happen

  • Non-lethal bullets now behave correctly with surface penetration

  • Non-flammable things can no longer burn

  • Fixed an issue that caused floating doors

  • Fixed an issue where network ducks would not moves sometimes

  • Fixed a desync issue with GhostObjects

  • Fixed a bunch of meaningless network talkback in the ghost object system

  • Fixed a number of pyramid level generation issues

  • Corrected some threading issues with the loading system.

  • Fixed issue where clients weren't properly spawning with holstered items

  • More platform fallthrough fixes (crouching and jumping near the edges of ledges was cancelling jumps, even though it shouldn't have been)

  • Fixed a number of power holster issues

  • DuckPersona.mallard now works properly

  • Fixed hat offset issue with vincent

  • Fixed -nomods not working with texture packs

  • Fixed issue with lobby type detection, this should help prevent Dan Rando from showing up in your private game

  • Random map generation fixes (first pass)

  • Fixed weird offset when removing helmets

  • Fixed reskins mod crash

  • Fixed issue with not being able to set custom challenges on custom arcade machines

  • Hopefully solved a number of sound initialization crashes

  • Fixed a number of object initialization synchronization issues

  • Fixed "Ignoring Removed Ghost" issue that was causing ducks not to move

  • Fixed a number of DWEP issues

  • Fixed synchronization issue with wire buttons on level start

  • Fixed sound synchronization issue with chain dartgun

  • Fixed a few synchronization issues with guns firing via heating or springing

  • Fixed issue with drumset blocking bullets

  • Fixed crash when joining local duck with no local slots enabled

  • Fixed a sword crash

  • Fixed crash running game without steam

  • Fixed issue with shotgun not returning to correct spawner when throwing it into the beam as players 5 to 8

  • Fixed issue with tall teleporters not connecting to each other when placed vertically

  • Fixed a number of pipe issues

  • Fixed issue where quickly drag removing objects in the editor wouldn't work properly

  • Fixed issue with random item crate not working, added "reveal random" property allowing '?' item crates

  • Fixed a few fullscreen crashes

  • Fixed a number of issues with background pipes generating collision

  • Fixed a few issues with death ray sound effects

  • Fixed parallax culling issues

  • Fixed issue with drumset disappearing online

  • Fixed a number of connection issues and lobby desyncs

  • Fixed issue with hat offsets on scoreboard in eight player mode

  • Fixed issue with background tile index loading that was causing potential data loss for larger tilesets

  • Fixed issue with layer cameras not getting reset which led to floating foreground objects and offset spawn indicators

  • Fixed crash related to setting too

Source

Steam News / 13 November 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.