Full notes
Full Duck Game update
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What changed
- Fixes
- UI and audio
- Performance
- Gameplay
- Server
- Maps
Duck Game changes
Welcome to the Duck Game 1.5, the biggest Duck Game update ever! In fact it was so big, we had to break the update notes up into two parts! Here is the long, long list of bug fixes. Quack on ducks!
BUG FIXES:
Hopefully fixed alt-tab lockup issue
Insane amounts of SFX should no longer cut out music
Musket/Bazooka smoke now properly travel in their gun's barrel direction
Added a fix for stretchy cannons
Fixed a number of offset/lighting glitches with level transition rendering
Fixed crash in sunlight refresh
Fixed rare occasion where steam lobby connection would be affected by previous lobby data
Fixed NetProfileData synchronization issues (pause indicator, spectator table sync, etc)
Removed infinite loop detector as it was crashing the game without reason and was basically in place to debug problems that have already been fixed
Reverted some Hat Selector changes that were causing bad things to happen
Non-lethal bullets now behave correctly with surface penetration
Non-flammable things can no longer burn
Fixed an issue that caused floating doors
Fixed an issue where network ducks would not moves sometimes
Fixed a desync issue with GhostObjects
Fixed a bunch of meaningless network talkback in the ghost object system
Fixed a number of pyramid level generation issues
Corrected some threading issues with the loading system.
Fixed issue where clients weren't properly spawning with holstered items
More platform fallthrough fixes (crouching and jumping near the edges of ledges was cancelling jumps, even though it shouldn't have been)
Fixed a number of power holster issues
DuckPersona.mallard now works properly
Fixed hat offset issue with vincent
Fixed -nomods not working with texture packs
Fixed issue with lobby type detection, this should help prevent Dan Rando from showing up in your private game
Random map generation fixes (first pass)
Fixed weird offset when removing helmets
Fixed reskins mod crash
Fixed issue with not being able to set custom challenges on custom arcade machines
Hopefully solved a number of sound initialization crashes
Fixed a number of object initialization synchronization issues
Fixed "Ignoring Removed Ghost" issue that was causing ducks not to move
Fixed a number of DWEP issues
Fixed synchronization issue with wire buttons on level start
Fixed sound synchronization issue with chain dartgun
Fixed a few synchronization issues with guns firing via heating or springing
Fixed issue with drumset blocking bullets
Fixed crash when joining local duck with no local slots enabled
Fixed a sword crash
Fixed crash running game without steam
Fixed issue with shotgun not returning to correct spawner when throwing it into the beam as players 5 to 8
Fixed issue with tall teleporters not connecting to each other when placed vertically
Fixed a number of pipe issues
Fixed issue where quickly drag removing objects in the editor wouldn't work properly
Fixed issue with random item crate not working, added "reveal random" property allowing '?' item crates
Fixed a few fullscreen crashes
Fixed a number of issues with background pipes generating collision
Fixed a few issues with death ray sound effects
Fixed parallax culling issues
Fixed issue with drumset disappearing online
Fixed a number of connection issues and lobby desyncs
Fixed issue with hat offsets on scoreboard in eight player mode
Fixed issue with background tile index loading that was causing potential data loss for larger tilesets
Fixed issue with layer cameras not getting reset which led to floating foreground objects and offset spawn indicators
Fixed crash related to setting too
Source
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