Full notes
Full Duck Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Server
- Maps
- Workshop
Duck Game changes
Welcome to the Duck Game 1.5, the biggest Duck Game update ever! No seriously. It’s quacktastic. This update is our thank you to all of the long time supporting fans of Duck Game. Many of the things you’ve been asking for are here - 8 player multiplayer, spectator mode, hundreds of fixes and optimization, new maps, new weapons, expanded editor capabilities, customization options, and more. Thank you for playing Duck Game. Now, onto this ridiculous list of notes that took us like a week to compile. They were so big, we had to break it into two parts...
Eight Player Multiplayer
Duck Game now supports up to 8 Players
Added eight player versions of a number of levels
Added 'Eight Player' object to level editor which can be placed to designate a level as an eight player level
Creating a game via invite now automatically supports up to 8 players
Spectator Mode
New Spectator feature!
Games can support up to 4 spectators in addition to the new 8 player limit
Spectators get to wiggle around at the spectator table and drink their favourite beverages
Added Melon Soda for spectators
Spectator names appear purple in chat and connection windows
Spectator duck color can be changed by holding strafe and pressing ragdoll
You can now host a "dedicated" server, allowing a game to be passively hosted and watched without a present player
New Maps
Lots and lots of new maps
New Weapons & Equipment
Added Duct Tape - Now you can tape two weapons together!
Added The Dandylion - You’ll shoot your eye out, kid!
Added Camping Rifle - Trap enemy ducks in a cozy sleeping bag
Added Energy Scimitar - It’s a laser sword, but cooler
Added Pokeyhead - Pierce enemies and items from below with this handy new hat!
Added Powered Holster
Added Hats from Switch Version
Wahhs, Postals, Kerchiefs, UUFOs, B52s, Zeros,Clams, Bigearls, Toeboys, Waffles, and Diplomats, a top hat with 270 flags to choose from to use as a cape
Improved Mod / Custom Content Support:
Custom hats can now be loaded from PNG files in the game directory
Hats now support metadata (put an extra line of pixels to the right side of your hat- A 32x32 hat becomes 33x32, 64x32 -> 65x32, etc.)
The Red value of the pixel determines what type of metadata it is. Currently supported is HatIsTail(R = 0), and Offset(R = 1, G = 128 - X, R = 128 - Y) (128, 128 means zero offset)
Custom rocks are now supported:
If you make your custom hat texture 24 pixels higher (32x32 -> 32x56 for example), then the bottomLeft 24x24 pixels will be read as a custom rock.
Added support for viewing mod exception stack traces through mod browser
You should now be able to play levels with local mods online
Levels with mods containing workshop ID's will no longer be considered levels with 'local' mods, even if the mods are located locally
Improved mod crash detection
Mod.Debug.Log should no longer severely lag game when debugger is attached
The steamprofiles and invitelinks mods by eim64 are now autodisabled on startup to prevent crashes due to changed UI code because these mods have been implemented officially!
Levels from a mods’ Content/Levels folder are now shown in the level browser
Mod content load errors will now be shown, and miods with content load errors will now appear
Source
Changelog.gg summarizes and formats this update. How we read updates.
