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Steam News31 May 20215y ago

May 31st Patch (6789227) Bug Fixes, Icy Things

A note about the game updating a million times an hour: Sorry for all the updates in quick succession, I've been debugging the BadFormatException error that has been keeping some people from playing and the only way to

Full notes

Full Duck Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes5 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Maps
  • Performance
  • UI and audio
fixedJune 12th Hotfix - 6858840(1.1.7717.16375) -------------------------------------------------------------------
addedF10 no longer enters debug pyramid tile editing mode. If you need this (unfinished!) feature for some reason or another you can now access it by typing 'randomedit' into the dev console.
fixedFixed an issue with loading level previews
fixedFixed issue with map pack preview generation
fixedJune 3rd Hotfix 2- 6809975(1.1.7717.16375) -------------------------------------------------------------------
fixedFixed issue where same random map would generate every time (whoops..)

A note about the game updating a million times an hour: Sorry for all the updates in quick succession, I've been debugging the BadFormatException error that has been keeping some people from playing and the only way to iterate on it is to see what it does live. There where also a few other issues related to DInput and NAudio, which both break differently depending on the vast number of configurations that exist out in the wild.

June 12th Hotfix - 6858840(1.1.7717.16375) -------------------------------------------------------------------

  • F10 no longer enters debug pyramid tile editing mode. If you need this (unfinished!) feature for some reason or another you can now access it by typing 'randomedit' into the dev console.

  • CTRL + S now saves in editor, CTRL + SHIFT + S now saves-as in editor.

  • Editor now shows a star in the top left corner when unsaved changes are present.

  • Fixed an issue with loading level previews

  • Fixed issue with map pack preview generation

June 3rd Hotfix 2- 6809975(1.1.7717.16375) -------------------------------------------------------------------

  • Fixed issue where same random map would generate every time (whoops..)

  • Fixed bug where mods without a workshopID defined where disabled on startup

  • Fixed a few crashes

  • Reduced mod SFX memory usage a bit to reduce out of memory errors, more work still needs to be done.

June 3rd Hotfix- 6808994(1.1.7717.16375) -------------------------------------------------------------------

  • Mod data hashes are now calculated per-mod instead of as a single global number, so if 2 players' versions of the same mod are incompatible the game can now notify players of which mod is causing trouble.

  • Fixed a few issues with modhash initialization

  • Fixed a few crashes

June 1st Hotfix- 6794611 (1.1.7717.16372) -------------------------------------------------------------------

  • Fixed serious memory leak with reskins mod, in particular with Tom Clancy R6 mod which was causing out of memory errors for some players

  • Fixed a number of missing method errors with mods

  • Fixed a number of null reference crashes

  • Duck Game's steam integration DLL is now called "DGSteam.dll" instead of "Steam.dll", as the latter name may have been conflicting with Steam's own DLL with the same name.

May 31st Hotfix- 6790287 and 6790023 (1.1.7717.16372) -------------------------------------------------------------------

  • Rewrote DInput device enumeration, it's now threaded as it should be. This should solve a ton of framerate spike issues and freezes.

  • Improved logging for BadFormatException

May 31st Patch - 6789227 (1.1.7717.16372) -------------------------------------------------------------------

  • Objects can now be encased in ice by placing an IceBlock in the editor, and setting it's contained object.

  • NOTICE!! New re-texturing system that was previously called 'Reskins' is now called 'Texpacks' to differentiate it from the existing Reskin mods.

  • Texpacks should now be placed in Mods/Texpacks- instead of in Mods/Reskins

  • Texpacks now look for their texture/music/sfx data in a subfolder called Content, which should mimick the Content folder found in the Duck Game install.

  • The above changes will unfortunately break any existing mods using the official Reskin system. There aren't very many new reskin mods as far as I can tell, but I'm sorry to anyone who this affects. To change your reskin into the new Texturepack format, move all the DG reskin content from the root folder of your mod to a subfolder called Content. If you're testing locally, move the mod out of DuckGame/Mods/Reskins and into DuckGame/Mods/Texpacks.

  • Old Yupdaniel reskin mods from pre-DG 1.5 should still work fine.

  • Fixed a number of issues with Texpacks, retexturing ducks should now work correctly.

  • Added "Show 8 Player" setting in local lobby pause menu that zooms out to show extra slots,

Source

Steam News / 31 May 2021

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