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Steam News11 February 20264mo ago

#0.7.0.

➕ Added Added 2 variations of wall lamps. Both can be obtained on the upper level of the bunker from floppy disks. If you have already collected these disks, using the decrypter is enough.

In this update3

Full notes

Full DRUDGE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes8 additions11 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • Performance
added➕ AddedAdded 2 variations of wall lamps. Both can be obtained on the upper level of the bunker from floppy disks. If you have already collected these disks, using the decrypter is enough.
added➕ AddedAdded the ability to clean wall emblems, the flower drawing in Sorting Room \, yellow-black rectangles in Sector 0, dirt near the pipes in the warehouse, and some blood in Sector 0.
added➕ AddedAdded the ability to pick up or move metal sheets (e.g. near the entrance to Sector 0) and a stack of cardboard in the control room (Sector 0).
added➕ AddedAdded several graffiti pieces in Sector 0.
fixed🔧 FixedFixed an issue where transferring items from inventory to containers could delete items.
fixed🔧 FixedFixed cases where empty containers could not be picked up.

DRUDGE changes

addedAdded 2 variations of wall lamps. Both can be obtained on the upper level of the bunker from floppy disks. If you have already collected these disks, using the decrypter is enough.
addedAdded the ability to clean wall emblems, the flower drawing in Sorting Room \, yellow-black rectangles in Sector 0, dirt near the pipes in the warehouse, and some blood in Sector 0.
addedAdded the ability to pick up or move metal sheets (e.g. near the entrance to Sector 0) and a stack of cardboard in the control room (Sector 0).
addedAdded several graffiti pieces in Sector 0.
fixedFixed an issue where transferring items from inventory to containers could delete items.

➕ Added

  • Added 2 variations of wall lamps. Both can be obtained on the upper level of the bunker from floppy disks. If you have already collected these disks, using the decrypter is enough.

  • Added the ability to clean wall emblems, the flower drawing in Sorting Room \, yellow-black rectangles in Sector 0, dirt near the pipes in the warehouse, and some blood in Sector 0.

  • Added the ability to pick up or move metal sheets (e.g. near the entrance to Sector 0) and a stack of cardboard in the control room (Sector 0).

  • Added several graffiti pieces in Sector 0.

🔧 Fixed

  • Fixed an issue where transferring items from inventory to containers could delete items.

  • Fixed cases where empty containers could not be picked up.

  • Fixed the ventilation hatch in Sector 0 not saving correctly (it should reappear).

  • Fixed the missing final Category B cassette (it can now be found in Sector 0).

  • Fixed the player camera FOV not being set after reloading the game.

  • Fixed an issue where the main category gate was open but became closed after loading a save.

  • Fixed a wall section in the corner of the “WATER RESERVOIR” room that could not be painted.

  • Fixed banknotes that did not grant an achievement.

  • Fixed floating shelves in the control room in Sector 0.

  • Fixed the “Wood A” paint having an incorrect depth effect.

  • Fixed collision on some rocks on the surface.

✨ Improved

  • Added a “Drop All” option for some stackable items that previously did not have this option.

  • Added LODs for doors that can be opened with a crowbar.

  • Added the ability to place items on the soda machine and the generator in the warehouse.

  • Added an interaction hint for RGB lamps.

  • Added additional collision in the warehouse hole, reducing the chance of items falling outside the walls at low FPS.

  • Improved visibility and highlighting of air purification passages in Sector 0.

  • Improved interaction with locked doors: doors can now be pried open with a crowbar by aiming at the lock.

  • Improved interaction with electrical panels: they can now be toggled by aiming at the handle.

  • Improved collision accuracy for some doorways.

  • Increased the draw distance of service elevator parts.

  • Optimized and sped up bunker upgrade loading.

  • Implemented an ordered initialization system for game systems, improving stability and slightly increasing loading speed, especially on low-end PCs.

  • Removed handles from some electrical panels to reduce confusion about interactivity.

  • Moved the note in the airplane to a more visible location.

  • Moved barricades from one door to another in Sector 0.

  • Optimized models of green locked doors.

Source

Steam News / 11 February 2026

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