HomeGamesUpdatesPricingMethodology
Steam News27 August 20214y ago

Drox Operative 2 patch 0.914

This patch adds vouching for races, adds adventuring with races, increases regen rates when out of combat, makes attack/critical hit/thrust stats more useful, makes bonus skills each unique, finally shows you skills on

Full notes

Full Drox Operative 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes8 additions12 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
addedThis patch adds vouching for races, adds adventuring with races, increases regen rates when out of combat, makes attack/critical hit/thrust stats more useful, makes bonus skills each unique, finally shows you skills on the create ship screen, and fixes several more minor issues.
addedadded Vouch for race option (transfers some of your good relation with a race to another race)
addedyou can now request to adventure with a ship of a race (Verdusk/Darkness)
changednow shields, energy, structure, and armor plating regen goes up by 50% when out of combat for 5 seconds
addednow if player uses a skill that doesn't automatically hit (ballistics, plasma cannons, etc) attack compared to 25% of enemies defense used to add to critical hit chances
addednow each 100% of critical hit chance adds 25% to critical hit mult
attack per computers4.05.0attack per computers increased, buffenergy per engineering3.05.0energy per engineering increased, buffenergy regen per engineering0.120.15energy regen per engineering increased, buffdefense per helm3.05.0defense per helm increased, buff

Drox Operative 2 changes

addedThis patch adds vouching for races, adds adventuring with races, increases regen rates when out of combat, makes attack/critical hit/thrust stats more useful, makes bonus skills each unique, finally shows you skills on the create ship screen, and fixes several more minor issues.
addedadded Vouch for race option (transfers some of your good relation with a race to another race)
addedyou can now request to adventure with a ship of a race (Verdusk/Darkness)
changednow shields, energy, structure, and armor plating regen goes up by 50% when out of combat for 5 seconds
addednow if player uses a skill that doesn't automatically hit (ballistics, plasma cannons, etc) attack compared to 25% of enemies defense used to add to critical hit chances

This patch adds vouching for races, adds adventuring with races, increases regen rates when out of combat, makes attack/critical hit/thrust stats more useful, makes bonus skills each unique, finally shows you skills on the create ship screen, and fixes several more minor issues.

0.914 change list:

  • added Vouch for race option (transfers some of your good relation with a race to another race)

  • you can now request to adventure with a ship of a race (Verdusk/Darkness)

  • now shields, energy, structure, and armor plating regen goes up by 50% when out of combat for 5 seconds

  • now if player uses a skill that doesn't automatically hit (ballistics, plasma cannons, etc) attack compared to 25% of enemies defense used to add to critical hit chances

  • now each 100% of critical hit chance adds 25% to critical hit mult

  • now a button on create ship screen to show the skills available to that ship

  • made tactical bonus skills each unique - 100/attack mult, 150/skip shields chance, 250/chaining/homing/forking chances

  • made helm bonus skills each unique - 100/defense mult, 150/pet defense/escape notice/trap trigger distance mults, 250/defending critical hit mult

  • made structural bonus skills each unique - 100/structure mult, 150/armor plating/defending critical hit mults, 250/item damage reduction mult

  • made engineering bonus skills each unique - 100/power load mult, 150/energy mult, 250/energy/health leech

  • made computers bonus skills each unique - 100/attack/pet attack mults, 150/shields mult, 250/critical hit/critical hit damage mults

  • if you have more thrust than is needed to be at max speed, the extra is converted to defense (Diablo_68)

  • increased attack per computers from 4.0 to 5.0

  • added 3.0 defense per computers

  • increased energy per engineering from 3.0 to 5.0

  • increased energy regen per engineering from 0.12 to 0.15

  • increased defense per helm from 3.0 to 5.0

  • added 2.0 thrust per helm (will increase non-helm races beginning speed by 20/10%)

  • now if stick near recharge station it recharges twice as fast (Fulano)

  • extended all fighter bay types up to the max item level

  • now races will value peace with subjects of good friends much more (Lowen)

  • fixed geomagnetic storms doing 4x more damage than intended (forgot damage is over entire life not per tick) (poobunsdudley0)

  • fixed fixed permanent storms doing 20x more damage than intended (not divided by 20 life, because infinite length)

  • added a capital has been destroyed message

  • now attack/defense highlight text shows you data at the monster level of the current system you are in instead of the player's level

  • non edge wormholes no longer always show on the system map (uses radar like everything else)

  • fixed ControllerMouseStartPositionWidget in RelationsPlantSpy menu

  • fixed spacing on bonus skills so separator line doesn't go through icon

  • fixed missing XChanceOfEnemyStat translation

  • fixed missing CriticalHitDamage translation

  • changed PROTOCOL_VERSION to 116

Source

Steam News / 27 August 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.