Full notes
Full Drox Operative 2 update
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What changed
- Balance
- Gameplay
- UI and audio
- Maps
- Fixes
Drox Operative 2 changes
This patch adds vouching for races, adds adventuring with races, increases regen rates when out of combat, makes attack/critical hit/thrust stats more useful, makes bonus skills each unique, finally shows you skills on the create ship screen, and fixes several more minor issues.
0.914 change list:
added Vouch for race option (transfers some of your good relation with a race to another race)
you can now request to adventure with a ship of a race (Verdusk/Darkness)
now shields, energy, structure, and armor plating regen goes up by 50% when out of combat for 5 seconds
now if player uses a skill that doesn't automatically hit (ballistics, plasma cannons, etc) attack compared to 25% of enemies defense used to add to critical hit chances
now each 100% of critical hit chance adds 25% to critical hit mult
now a button on create ship screen to show the skills available to that ship
made tactical bonus skills each unique - 100/attack mult, 150/skip shields chance, 250/chaining/homing/forking chances
made helm bonus skills each unique - 100/defense mult, 150/pet defense/escape notice/trap trigger distance mults, 250/defending critical hit mult
made structural bonus skills each unique - 100/structure mult, 150/armor plating/defending critical hit mults, 250/item damage reduction mult
made engineering bonus skills each unique - 100/power load mult, 150/energy mult, 250/energy/health leech
made computers bonus skills each unique - 100/attack/pet attack mults, 150/shields mult, 250/critical hit/critical hit damage mults
if you have more thrust than is needed to be at max speed, the extra is converted to defense (Diablo_68)
increased attack per computers from 4.0 to 5.0
added 3.0 defense per computers
increased energy per engineering from 3.0 to 5.0
increased energy regen per engineering from 0.12 to 0.15
increased defense per helm from 3.0 to 5.0
added 2.0 thrust per helm (will increase non-helm races beginning speed by 20/10%)
now if stick near recharge station it recharges twice as fast (Fulano)
extended all fighter bay types up to the max item level
now races will value peace with subjects of good friends much more (Lowen)
fixed geomagnetic storms doing 4x more damage than intended (forgot damage is over entire life not per tick) (poobunsdudley0)
fixed fixed permanent storms doing 20x more damage than intended (not divided by 20 life, because infinite length)
added a capital has been destroyed message
now attack/defense highlight text shows you data at the monster level of the current system you are in instead of the player's level
non edge wormholes no longer always show on the system map (uses radar like everything else)
fixed ControllerMouseStartPositionWidget in RelationsPlantSpy menu
fixed spacing on bonus skills so separator line doesn't go through icon
fixed missing XChanceOfEnemyStat translation
fixed missing CriticalHitDamage translation
changed PROTOCOL_VERSION to 116
Source
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